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Persona 3 Import Hands-On

We score a whole new kind of headshot with the import version of Persona 3, an occult-themed role-playing game for the PlayStation 2.

Yes, Persona 3 requires you to shoot yourself in the head, over and over and over again. It's an unusual and certainly controversial gameplay mechanic, but if you can get past that you'll find that there's a lot more to the game than a group of high school students repeatedly committing simulated suicide. We spent some time playing the recently released Japanese version of the game to see how it plays once you get past the bizarreness of it all.

As made obvious by the title, Persona 3 is a sequel to Persona 2, which was released in two installments in Japan: Innocent Sin and Eternal Punishment. Of the two, only Eternal Punishment made it to North America. For all the history that the series has, Persona 3 is a stand-alone game. It shares the same style and similar themes as its predecessors, but the stories are not directly connected.

Persona 3 focuses on the story of a young male protagonist who is a high school student by day and a member of a demon-slaying syndicate by night. In the beginning of the game you assign a name to your character, and then you find and enter a seemingly average dormitory. Upon entering the dormitory you meet a young boy who presents you with a contract to sign. After you sign the contract, the boy mysteriously disappears and you're left on your own in the lobby of the dorm building. A girl shows up with a gun, obviously quite agitated at your presence. Before anything happens, another woman shows up to diffuse the situation. After some dialogue, the first girl shows you to your room, where you go to sleep and then wake up the next morning to head off to school.

Once you get to school, you meet some people and then find your classroom. The first hour of the game is made up almost entirely of dialogue, as well as some animated cutscenes to set the stage. The dialogue sequences can be quite lengthy, and although most of the conversations are predominantly one-sided, you're often given choices to make. For example, you'll be asked questions by your teacher during class, and you're given several different responses to choose from. Your stats will increase based on your response. Your character has stats for parameters such as "academic" and "charm." If you answer questions from teachers incorrectly, or choose to sleep through your classes, your different stats will be affected accordingly.

Between classes, sleeping, and story sequences, you'll see time progress. The day and night are divided into early morning, morning, lunch hour, afternoon, after school, night hour, late at night, and darkness periods. Oftentimes, you'll skip several periods, only pausing if there's an event occurring. There's also a calendar that shows days as well as lunar cycles, which are indicated by icons depicting the moon at different stages of fullness.

The first few days of the game are fairly uneventful. The young girl you first meet introduces you to several characters and you're monitored as you sleep by the members of the S.E.E.S team, which is a group of demon hunters headquartered in your dormitory. You're eventually recruited as a member due to your apparent persona-summoning abilities. Along with the girl, you team up with a baseball-cap-wearing guy from school, who is also able to summon personas.

While your days are spent at school, your nights are often spent in a dark tower known as Tartaros, where you fight your way from one randomly generated floor to the next. Every few floors you'll come across a transport pad that will take you down to the lobby of Tartaros, where you can save your game, make adjustments to your party, or head back to your dorm. When you're in the dungeon you can choose to explore as a party, or you can split up and explore each floor on your own. Doing so means that you'll be on your own if you happen to get into a fight, but you'll also get all of the items that your friends come across. Each floor of Tartaros is full of enemies and treasure chests, as you might expect. You'll see enemies onscreen as you walk around each floor, and making contact with an enemy will draw you into a battle. You can press a button to swipe at an enemy with your sword, which, if you time it correctly, will result in a preemptive attack when the battle begins.

The battle system in Persona 3 is fairly straightforward, but it puts some unique twists on the standard turn-based combat found in most Japanese role-playing games. Once in battle you can attack, use items, defend, flee, or summon personas. You don't have direct control over any characters other than the main protagonist, but you can issue general commands to your allies. Although it seems strange to not be in full control of your party, we found the artificial intelligence to be plenty capable in battle. If a character is about to die, he or she will run away, but not before asking your permission.

Of course, the hitch of the battle system comes in the form of the personas. The personas are beings that can be summoned to fight for you, much like the summons in a Final Fantasy game. In order to call forth the personas, you have to force them out of your head, which is done by taking a pistol, pointing it to your head, and pulling the trigger. These are presumably special pistols, though, because you don't have to worry about seeing the side of your head erupt in a stream of skull fragments and brain matter. Instead, you get to see a slick animation as one of the huge and very bizarre-looking personas pops out of your head, does its attack, and then retreats back to the confines of your mind.

There are several different types of personas in the game--some will heal your party and others will attack your enemies. Some personas require you to sacrifice some hit points in order to summon, and others require magic points. You can earn new personas and attacks by collecting cards, which can be found in chests or won in battle. The different attacks and abilities of your personas have unique properties, and some personas work better on certain enemies than they do on others. Each type of enemy has a specific weakness to one type of attack. For instance, we found a flying creature that was vulnerable to the arrows fired by the female character in our party. When you hit an enemy with an attack that it's vulnerable to, the enemy will fall down. When all of the enemies in the battle are on the ground, you can initiate a group attack where all of the party members rush the weakened enemies, inflicting major damage.

The battle animations are all very slick and stylized, but the ones we saw weren't so drawn out that they dragged down the pace of the game. The dark look of the game carries beyond the battles to the characters and environments as well. The high school looks normal enough, but the dark, blood-soaked hallways of Tartaros give you a distinct feeling that something is very wrong. The enemies and personas are all very bizarre and elaborately designed. There are dancing hands, flying demons, strange ethereal puddles of ooze, and more. There are also some high-quality anime cutscenes that match the style and look of the game very well.

Based on our time spent with Persona 3, it looks like it will offer a distinct role-playing experience that fits well with the Persona universe but also brings its own higher level of weirdness to the series. But even beyond the bizarre and highly stylized look and feel of the game, the mechanics seem solid. The game is currently scheduled to be released in North America sometime in 2007, so be sure to check back with GameSpot for more story details as Atlus works on the translation. Also, be sure to take a look at the newly posted videos and screenshots from the import version of the game.

47 Comments

  • lefonginc GameSpot staff member

    Posted Dec 13, 2007 10:29 am PT

    Kool game. Worthwhile to explore more.

  • solidus2_1

    Posted Aug 9, 2007 1:52 pm PT

    I wouldn't be to worried about this game going under any changes, i mean you all mentioned gta and nothing in those games was taken out (except hot coffee) that and Atlus is pretty good at that kinda stuff.

  • Kool212

    Posted Jul 11, 2007 4:42 pm PT

    Shooting yourself in the game to bring out monsters? Sweet.

  • shuyin2256

    Posted Jun 28, 2007 12:02 pm PT

    hmm, you shoot yourself in the head....? That's wierd. Does anyone know the ESRB rating for this game?

  • mav_c

    Posted Jun 22, 2007 8:41 pm PT

    "diffuse the situation"?

  • tiyoy_araguy

    Posted Jun 20, 2007 3:00 am PT

    big expectation from the game...

  • jeffandleigh

    Posted May 17, 2007 11:08 pm PT

    Sweet!! Can't wait for this one. Looks good. Just like the previous ones. You should play the other ones if you haven't already people.

  • lahoor

    Posted May 13, 2007 11:19 pm PT

    Wow part 3

  • ICEclear

    Posted Apr 22, 2007 5:59 am PT

    how come parts of this "preview" has the exact same wording as the video preview from gametrailers.com? or is it the other way around?

  • clivehvg

    Posted Apr 4, 2007 6:14 am PT

    Atlus never cease to surprise me, it does not matter if it was for making amazingly well narrated RPG's with mature themes or because they port rare, very nice and appreciated, Japanese games like Disgaea, Steambot Chronicles or Skygunner.
    I really think that Persona 3 is the best "adios" that the good old PS2 could've asked.

    Aside from that, I must admit that I'm a little afraid about the effects the criticism and the so-called "moralist" associations could cause in a game such as Persona 3.
    It is truth, as Fallen Angel tells, that Persona 3 will not be a mainstream game like GTA, but it is also truth that Persona and Persona 2: Eternal Punishment were very affected by critics and, therefore censorship. Look in any fan page that compare Japanese and US versions of those two games and you will notice that the censorship has achieved a ridicule attitude of those PSOne games. Just to put an example the location of the game was changed in Persona, so all Japanese names and places were changed to English names and American places. Even a Chinese exchange student was changed to an Afro-American student just to fit in the changed script. And those are just cosmetic changes, just imagine the damage they had made on the script.

    OK, I've to admit that all these censorship have happened ten years ago and people mind have opened a bit regarding video games. However I'm still afraid, I deeply hope that the game reach our homes uncensored because it looks real good as it is ^_^

  • Truth01

    Posted Feb 17, 2007 11:54 am PT

    Sounds interesting, but I'm worried that there will be too much micromanaging within the school and different time periods.

  • jakeboudville

    Posted Oct 2, 2006 11:35 pm PT

    nice one

  • saoirche

    Posted Aug 2, 2006 7:45 am PT

    i wonder if we'll ever see a PAL version of this... I wish they would release more European ports of Japanese rpg's for us over this side of the Atlantic

  • Zentih

    Posted Jul 28, 2006 5:45 am PT

    well personally i see this a little bit childish...well i played the other two personas and i think it's a serious type...

  • TckeyTheGlove

    Posted Jul 25, 2006 2:36 pm PT

    That sounds really.... bizzare. Like most of Atlus' stuff. So, you have to blow the Personas out of your head with a special bullet? Heh.

  • caveturd

    Posted Jul 25, 2006 7:35 am PT

    Sounds awesome. What system is this for again? Oh.... I see

  • FallenAngel

    Posted Jul 24, 2006 9:44 pm PT

    gogeta85, sigh...you're a fool. I don't think anyone here thinks suicide is cool, and for god's sake, the characters in the game ARE NOT KILLING THEMSELVES. It's a mechanism to trigger the unleashing of the persona hidden in the deep recesses of their minds. This mechanism which looks like they're shooting themselves in the head is what's cool, NOT suicide itself.

  • gogeta85

    Posted Jul 24, 2006 9:34 pm PT

    man this world really has lost it people who think suicide is cool lol

  • virtual-human

    Posted Jul 24, 2006 6:21 pm PT

    I can't wait for this game.

  • FallenAngel

    Posted Jul 24, 2006 1:44 pm PT

    I don't think the game will be changed for its US release. Mainly because this isn't a mainstream game like say GTA. As such, it should pass under the radar of self righteous pricks like Jack Thompson (or whatever the heck his name is). This game will, just like the other Personas and Nocturne and the Digital Devil Saga games, be a cult classic, and in the past few years, game such as these have been released without any kind of modifications in the US release. Think, Nocturne had TONS of controversial stuff in it, but no one said anything, because it was not a mainstream game. Atlus is releasing Rule of Rose later this year, and they've promised not to take out any of the controversial elements from that game either. That's a sign that Persona 3 will reach our shores unaltered too, because if you ask me, Rule of Rose has the potential to be much more controversial than Persona 3 if you ask me. The only thing controversial about Persona 3 is the whole persona summoning bit, Rule of Rose is controversial in its theme, its portrayal of demented little girls, blah blah. But, as I said, self righteous senators and lawyers are only concerned with mainstream games such as GTA, not with these games that get released with much less hype among the general public, only among us who look out for games which are out of the ordinary. Heck, if you ask me, the upcoming Yakuza might create more controversy among the Jack Thompson crowd than Persona.

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