Final Fantasy XII Hands-On

We delve deeply into the world of Ivalice for our preview of the fully voiced and translated Final Fantasy XII.

After a seemingly interminable wait, the latest adventure in the long-running Final Fantasy series is at last poised for its English-language release. Arriving in the wake of the well-received Final Fantasy X and the massively multiplayer Final Fantasy XI, Final Fantasy XII blends seamless real-time combat with the traditional cinematic fanfare and gorgeous lands that fans have come to expect from the franchise. Our time with the North American release version of the game let us more fully explore the game's new "gambit"-based battles, its license board upgrade system, its expansive world, and, of course, its new English translation.

The game opens with the kingdom of Dalmasca, which is wedged geographically between two large empires, being threatened by the advancing Archadeans to the north. The king of Dalmasca sends his armies to press back against the onslaught, only to have those forces--as well as the lady Ashe's husband, Rasler--killed or driven back. The Dalmascan king is then killed while attempting to sign a capitulation treaty, Ashe seemingly commits suicide soon after, and the kingdom is seized by the intruders. Two years later the uneasy peace in the occupied capital of Rabanastre is broken by resistance activity that rolls up a number of unwitting participants, including war orphan Vaan and the legendary sky pirate Balthier and his serious-minded partner, Fran. While we didn't get too deep into the story, there's enough conspiracy and conniving, ambition and nobility, and betrayal and redemption even early on to promise quite an adventurous ride.

The English script and speech fit the game quite nicely, the first because it's deftly written and the second because the voice acting is uniformly very good. Not only is the delivery smooth and natural despite the antiquated English and the heavy political meanderings that some characters dish out, but the actors for each member of the main cast that we've heard so far are solid individually. The deposed princess of Dalmasca, Ashe, has a strong and commanding voice that befits a leader of an underground resistance movement, while main character Vaan sounds both young and eager without squawking and overplaying his part. Balthier's actor, with a slight English accent, relates the infamous sky pirate's cavalier attitude and easy sarcasm particularly well. The speech in Final Fantasy XII seems confined to cutscenes and story sequences and enhances the atmosphere whenever it's used. The atmosphere is one of unrest and political upheaval that fits the contentious world of Ivalice that we first got to know in Final Fantasy Tactics and sets the stage for some larger conflicts.

The key part of any adventure is exploring the world around you, and we got to spend a lot of time tinkering around with Final Fantasy XII's battle system. The game's various areas are divided up into generous zones with loading screens between them, but that's the only loading that happens in a given zone, as all battles are fully real-time and integrated into the world around you. You'll move in a group, with a leader character (usually Vaan, though you can swap leaders whenever you wish) taking point and up to two party members behind you, though you'll sometimes get a "guest" character for a fourth slot. As you roam around, you'll be able to see your enemies wandering around the zone, and if you want to fight them, all you have to do is approach them.

What your character and your party do then is to a large extent determined by gambits. The gambit system is based on artificial intelligence commands that you set for each character (you can even set your own). Gambits consist of two options: a target and an action. For example, if you set a gambit for Balthier that starts with "Foe: party leader's target" and ends with "attack," then Balthier will attack any enemy that you have the leader attack. Likewise, if you set up bunny-eared Fran with a gambit that starts with "Foe: nearest visible" and ends with "fire," upon attacking enemies, Fran will choose her closest target and cast the fire spell on that target. That's fairly straightforward, but you can also set fancy gambits like "Ally: HP < 20%," "cure," which would cast the cure spell on allies whose health is at less than 20 percent. You can set multiple gambits on each character, and since characters prioritize gambits based on their arrangement (they will always try to do the action on top of the list first if the conditions are right), you can create custom gambits for those who will be primary healers, those who will attack first and then heal after battle, those who will use items, and so on.

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232 Comments

  • LoganZRun

    Posted Nov 5, 2006 7:04 am PT

    I dont know if any body else noticed , but wheres the in-game voice acting ???????????, i hate reading text while im trying too get into a game, ithought final fantasy X had set the standard and yet here we go with no in game voice acting...(sigh)

  • Karribuhater115

    Posted Nov 2, 2006 3:46 pm PT

    Hmm, it seems a little overrated to me, but in all honesty this could just be down to my sheer hate towards Square Enix since they have the game in English, we in the UK were supposed to get a release close to America and once again we're getting shoved back. It'll be Kingdom Hearts 2 all over again and at £40 which I suspect they'll have the nerve to price this at despite it being a PS2 title, i'm not particularly excited about it.

    ...yup, i'd put it down to my hate of Square Enix though, lol. I mean why are we getting Dirge of Cerberus this month but we have to wait till next year for the actual decent Final Fantasy, I don't want Dirge of Cerberus or anything else FF7 releated.

  • tidusmen

    Posted Nov 1, 2006 1:17 am PT

    FINAL FANTASYYYYYYYYYYYa X!!(!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!) man final..... words.............people............ can't say ............ a thing .............ohhhhhhhhh......why in europe final is lunched at february whyyyyyyyyyy!!!!!!!! ok thys is time when I will destroy PENANCE at last I do thys for Final Fantasy and (Final Fantasys

  • Shiftus

    Posted Oct 31, 2006 12:38 pm PT

    GameSpot, a review maybe?

  • simmie7

    Posted Oct 31, 2006 10:00 am PT

    i Got it this morning !!!! Can't wait to play it !!!!!!!!!!!!!!!

  • JimmeyBurrows

    Posted Oct 27, 2006 6:16 am PT

    amazing! less polygons used on the characters and yet its still got the greatness that is the graphics of final fantasy games... cant wait i think i should move to america 'cos it's only 4 months 'till i can get this game!!!! over here.

  • not-e-n-e

    Posted Oct 24, 2006 12:58 pm PT

    This game definately has the potential to be better than ffX which was an awesome game!

  • Nawras

    Posted Oct 23, 2006 4:09 am PT

    I almost cry every time I hear Ivalice. FFT has so many fond memories I can't wait to get my hands on FFXII

  • pnoy_dude25

    Posted Oct 22, 2006 12:12 pm PT

    i cant wait for halloween

  • raisinbren

    Posted Oct 19, 2006 8:14 am PT

    should be great... hmm i think i'll book a day off on the 31st...

  • Cloud_Striefe

    Posted Oct 19, 2006 5:24 am PT

    this game makes many diferrent to the rpg lover.......
    Final fantasy...
    always make a change in rpg
    so Square-enix
    Coollll

  • ryanthegamer

    Posted Oct 19, 2006 12:09 am PT

    ccccccccccccccccccc ccccccccccccccccccccccccccccccccc ccccccccccccccccccccccccccccccccccccccccccccccccc cc ccccccccccccc ooooo oooooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooo ooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooooooooooo lllllllllllllllllllllllllllllllllll llllllllll llllllllllllllllllllllllll l llllllllllll llllllllllllllllllllllllllllll lllllllllllllllllllllllllllllll llllllllllllllllllllllllll lllllllllllllllllll llllllllllllllllllll llllllllllllllllllllll lllllllllllllll lllllllllllllllllllllllllllllll ccccccccccccccccccooooooooooooooooolllllllllllllllllllllll

  • audioust

    Posted Oct 18, 2006 10:16 am PT

    Should be another good one. Cant wait for the 31st.

  • termadoyle

    Posted Oct 17, 2006 10:41 pm PT

    just got the full english version. (don't ask how) the game looks amazing. the gambit combat takes some getting used to though. love it so far.

  • WisdomLink

    Posted Oct 17, 2006 8:52 pm PT

    Looks like it'll take full advantage of the ps2. Visuals are great like the rest of the series but have to see if the gambit battle system will be good or not...

  • chopis182

    Posted Oct 16, 2006 5:41 pm PT

    This game look's amazing

  • walkair

    Posted Oct 16, 2006 3:42 am PT

    I don't get why don't trees shake in the game.Sometimes the game looks dead,with trees and bushes not moving.I'm starting to think that my version of the game is not the complete version...

  • blackwing837

    Posted Oct 15, 2006 3:26 pm PT

    Im glad I put money down for a preorder for this game.

  • deathbyjinx

    Posted Oct 14, 2006 8:00 pm PT

    i love the game!!

  • friscom99

    Posted Oct 14, 2006 1:20 pm PT

    final fantasy kicks ass and this game will kick ass too! I been playing Final Fantasy games ever since the first one on NES, and I have yet to be let down! Well besides FF: Mystic Quest and FFX-2 hehe... Mystic quest was horrible, but I beat it! But I believe it was an american developer who made that game? cant remember. And X-2 actually is a good game, I just couldn't get myself to play it for more than 5 hours...

    But When I played this game's demo disc that came with Dragon Quest VIII, I was hella feeling the battle system! I didnt think I was going to like it till I actually played it. Now I'm counting the days till halloween!

Check Prices: $17.95 – 41.72

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