advertisement

Guitar Hero III Developer Diary #3

This guy gets to spend lots of time with Judy Nails and Casey Lynch. Read all about it inside.

Beyond the innovative gameplay and great soundtrack, one of the hallmarks of the Guitar Hero series has been its great cast of characters. From the sexy, spunky Judy Nails to the seriously scary Lars Ümlaüt, the axe-slingers in the music game series have always had loads of personality. In this, our third developer diary for Guitar Hero III (check out parts one and two), Chris George, lead character artist with Neversoft, gives us an overview of how the art team created and updated the characters that will be rocking your socks off when GHIII hits store shelves later this year.

Bringing Out Characters

By Chris George, Neversoft

My name is Chris George, lead character artist on Guitar Hero III: Legends of Rock. It has been an absolute blast working on this game and with everybody involved in making it. When creating these characters, our first priority was to retain the comical look of the original Guitar Hero and Guitar Hero II while actually bringing them into the current generation of graphics. We fired some ideas back and forth and finally settled on the idea of keeping the exaggerated proportions of each character, but creating materials and textures that looked and felt realistic. We believed this gave us the best shot at creating some characters that were really impressive without sacrificing the personality and style the franchise had established.

We had one character-concept artist on the team, Cameron Davis. He was responsible for the designs of every guitarist in the game, and this is where the process began. Cameron would create a few pages of thumbnail sketches for each character. Each design would be unique, yet fit within the rock style of that character. Quite often the designs were heavily influenced by real rockers that define that style. We would pick two designs for each character, one for the default outfit and an alternate that can be unlocked. The concept was then taken further, with highly detailed full-color paintings.

After the concept stage, the designs were handed over to one of the 3D character artists. There were three of us on Guitar Hero III: Legends of Rock including Mike Friedrich, Jason Maynard, and I. We began each character by modeling a low-poly base mesh in 3ds Max. This mesh would be similar to the final one used in the game, though [it] was more of a base model used to sculpt with in Zbrush. In Zbrush, we would subdivide and sculpt our high-poly detail mesh. Sometimes more high-poly details were created in 3ds Max, such as jewelry and belts. Frequently, our high-poly meshes ended up being more than six million polygons.

Once the high-poly modeling was finished, we would finalize the low-poly mesh and bake out our normal maps. From there, we would texture the model using various techniques to make each surface feel as realistic as possible. Our in-game pixel shaders are extremely flexible and go a long way to helping us create a wide variety of materials. These shaders were mostly developed during Tony Hawk's Project 8, so we had the benefit of being able to jump right in and play with settings to fit Guitar Hero's art style from day one.

When the model was done and the texturing was complete, we would create a basic skeleton that represented the character's proportions. This basic skeleton would get handed off to the animation department and a full rig based on those proportions would be generated. This gives every character in Guitar Hero III: Legends of Rock totally unique skeletons and proportions, which was a new experience at Neversoft. We were used to creating one skeleton and basing each character in the game off of those proportions. This method obviously gives us much more variety, and was necessary for this game since the character sizes vary greatly.

Most of the techniques I mention in this diary are industry-standard, and the production staff on the game was very organized, and it helped make our lives much easier when it came to scheduling. In the end, I feel very proud and confident of the art in our game. It was the talent and enthusiasm of the artists involved that made these characters look so great, and it was a pleasure to work with them.

86 Comments

  • BabyPeachPoodle

    Posted Apr 27, 2009 5:14 pm PT

    This game is awesome! My dad, brother, and I rented it from 2 or 3 different places! All I can do now is see what happens when I ask for it for Christmas. I still have 8 months and, I think, 3 days to think about a Christmas list.

  • killerbrothers

    Posted Feb 19, 2008 2:39 pm PT

    fog90: "I found out that in the game, the characters are going to Japan. So it will be good if there is one Japanese song"

    Yes, the characters actually go to Japan, but there isn't a Japanese song in that setlist. If you want a guitar game with Japanese songs, buy a PS1 and any of Konami's Guitar Freaks games.

  • smoresvscoco

    Posted Dec 30, 2007 9:29 pm PT

    i just got this game today and its great!!!

  • ldj_x1000

    Posted Nov 18, 2007 12:49 pm PT

    does this game have all the features of the PS3 and XB360 versions execpt of course the ability to download songs?

  • petervaht

    Posted Oct 28, 2007 12:07 pm PT

    fog90, if you think lifting a plastic guitar is 'hard to lift', you should hit the gym, go outside at least once a week, go for a run. Seriously.

  • fog90

    Posted Oct 25, 2007 7:21 am PT

    I found out that in the game, the characters are going to Japan. So it will be good if there is one Japanese song. Oh, and by the way, the guitar for this game is heavier than the previous guitars. So it may be a bit harder to lift it up and play it normally.

  • dr_pepper_94

    Posted Oct 23, 2007 9:33 pm PT

    I CANT WAIT FOR THIS GAME!!!! i got one order allready. Lars is the best

  • FraserAlexander

    Posted Oct 22, 2007 11:17 am PT

    each GH that comes out should come w/ all of the songs from the previous GH titiles archived.

  • blazewind191

    Posted Oct 21, 2007 3:25 pm PT

    need... now,,,,

  • Jaco_G4

    Posted Oct 19, 2007 12:58 pm PT

    dude this game looks so freakin awesome!!!!!!!!!

  • fog90

    Posted Oct 18, 2007 6:31 am PT

    At least the characters can be customized, and slash is onboard.

  • marioman50

    Posted Oct 17, 2007 3:11 pm PT

    character design looks fine to me

    don't know what some of you guys are blabbering on about

    Oh, and sanick: how did they ruin the game exactly?, they've got a great line-up of good songs.

    and I still don't see what's wrong with the characters...

    WTF?!

  • sanick posted Oct 16, 2007 9:25 pm PT (does not meet display criteria. sign in to show)

    sanick

    Posted Oct 16, 2007 9:25 pm PT (hide)

    WORST CHARACTER DESIGN EVER!

    Neversoft, i knew you'd screw up the GH series but I didn't think it'd be this bad...

  • dunkaroos1000

    Posted Oct 16, 2007 5:06 pm PT

    Does anyone really care about which character is on the screen. No one that plays gh2 cares at all. Its about the gameplay. Thats why GH is going to get owned by Rock Band.

  • Micdude47

    Posted Oct 16, 2007 3:10 am PT

    Man i just can't wait for this game and my birthday is on the day it comes out hell cool! i havent got any of the other guitar heros but i have played number 2 and i wanna get on xbox 360

  • AdrianWMoss

    Posted Oct 15, 2007 8:15 am PT

    I love that instead of putting Dimebag in the game, They just made him Axel's other outfit! now only if they have one of his guitars in game.

    CFH!

  • fog90

    Posted Oct 15, 2007 6:25 am PT

    They "should" bring some of the guitar hero 80's song to the game. They are cool.

  • klasco

    Posted Oct 14, 2007 10:14 pm PT

    i think i rather paly as the girls the male models look........average

Check Prices: $47.99 – 58.99

advertisement
advertisement
Click Here

Related Unions

Game Stats

Also on

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games