Whistle blows for Dance Factory

New game from Codemasters lets players dance to the beat of their own drum...or trumpet, accordion, or sitar.

The problem with dance-based rhythm games is that no developer gives props to beat junkies like Perry Como, Ravi Shankar, or Jimmy Sturr. Polka kings, crooner fans, and aficionados of any genre will finally to be able to get their digital groove on with Dance Factory, announced for the PlayStation 2 by Codemasters today.

Dance Factory isn't limited to a preset list of tracks like other dance games. Instead, would-be flygirls and flyguys insert their own CDs into the PS2, and Dance Factory will track down the beats and prep a routine for each song. The game will also create animated backgrounds and visuals specifically for each track.

The game will also include three additional modes to make dancing healthy, exhausting, and unique. A fitness mode helps gamers shed pounds with a calorie counter to let players know how much of last night's banana split has split. An endurance mode lets dancers dance on and on 'til the break of dawn by challenging them to shake it through an entire CD, with bonus points awarded for accuracy. Finally, a recorder mode lets gamers plan their own routines for their favorite tracks.

Dance Factory is scheduled to boogie into stores in April 2006.

12 Comments

  • TTS_Fusion

    Posted Dec 8, 2005 5:09 pm PT

    "copywrites are bad, i mean who needs to be protected by the law, shouldnt it be on trust. lol"

    Right, and I'm sure that if you made Halo, but someone took/stole your idea, you'd be fine with that. After all, you don't care if that other guy is the one making a pay day off of your hard work, right?

  • Skylock00 Site moderator

    Posted Dec 7, 2005 5:28 pm PT

    This is interesting...but I'm holding my reservations about this until AFTER I start seeing how well this game actually can build something off of a song. Throw some Squarepusher or Aphex Twin at it, and see what it does.

  • reallaughingman

    Posted Dec 7, 2005 5:05 pm PT

    copywrites are bad, i mean who needs to be protected by the law, shouldnt it be on trust. lol

  • TTS_Fusion

    Posted Dec 7, 2005 4:12 pm PT

    The reason why somthing like this hasn't been in other games is because of copyright issues. Which is also why it won't be in Guitar Hero 2. That, and because of all the programing.

  • BorosHero

    Posted Dec 7, 2005 3:49 pm PT

    I'm intrigued, but I don't really see it going well. Let's just hope the game's feature is done well enough to make people try out rhythm-based games.

  • MattRorie Works for a game publisher or developer

    Posted Dec 7, 2005 2:25 pm PT

    Now if they can just do this for Guitar Hero 2, I'll die a happy man. I doubt it, though; it'd be a bit complicated.

  • newmarcom

    Posted Dec 7, 2005 2:08 pm PT

    Konami did experiment with this kind of technology before with Goo! Goo! Soundy. I think it was made sometime between DDR 2nd and 3rd Mix Japan. In that game, unless the song had an obvious beat track, it was very difficult for it to make decent dance steps. It couldn't handle tempo changes either. Here's hoping that Dance Factory can do a better job.

  • Mit_Man

    Posted Dec 7, 2005 2:05 pm PT

    Jam With The Band on DS plz.

  • bryehngeocef

    Posted Dec 7, 2005 1:55 pm PT

    I can't believe this took so long. As for Slipknot...heheheh... could be like "fling yourself around the room, punch the dude next to you in the face, then go to a corner and cut yourself"

    just kidding, btw...love slipknot.

    this really is the best thing to happen to dance games...ever.

  • homsuplo75

    Posted Dec 7, 2005 1:41 pm PT

    Wonder what kind of routine it would come up with for Slipknot. This could get interesting.

  • Emiroo

    Posted Dec 7, 2005 1:21 pm PT

    This has been a long time coming. I'm surprised it took this long.

  • BigC43

    Posted Dec 7, 2005 1:16 pm PT

    Why can't DDR allow you to use your own music? Kudos to Codemasters for including this feature.

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