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Amplitude Updated Preview

We take another look at Sony and Harmonix's upcoming rhythm game.

We've had a chance to try out a near-final build of Amplitude, the upcoming rhythm game for the PlayStation 2 from Boston-based developer Harmonix. The new build of the game has been tightened up from the preview build we tried a few weeks ago, and we've had a chance to play the online modes in the game. The experience has left us eagerly awaiting the game's final release next month.

The single-player mode in the game, which was pretty much completely unlocked and let us check out every stage in our last look of the game, was in its final form and gave us a feel for how the game will unfold. You'll start out with a limited number of choices when you create your virtual avatar, called a freq, in the game. You'll find 16 prefab choices and a modest selection of heads, torsos, arms, and legs, if you choose to cobble together a custom freq. Personal touches such as head gear, face gear, and decorative emblems are not available at the game's start--you'll have to earn them as you go through each area. The game's four difficulty settings--mellow, normal, brutal, and insane--grow in challenge and in number of song choices. Mellow eases you into things with 23 songs to open, normal brings the count up to 24, while brutal and insane will offer 25 tracks. You'll find five areas in the game, each with four to five songs, depending on the difficulty level you select. The songs will be broken up into three types: standard, boss, and bonus. Standard songs open sequentially as you clear them, while boss and bonus tracks open after you meet point requirements. Before you start the game, you'll be required to go through a tutorial mode that walks you through the basics of the game. Once you clear it, you'll have the option to move on to the advanced training tutorial or to hop into the main game.

The game's online mode is one of Amplitude's strongest elements, thanks to the extra competition it offers. If you've played the Frequency demo or the original game online with the PlayStation 2 network adapter, you have a taste of what you can expect from Amplitude. Getting online is pretty painless, especially if you have network settings on your memory card already. If you don't have settings, the game will let you jump out and input them. Once your information is set, you just select online from the main menu, pick a freq, and hop in. The first menu you'll come to will let you go to the main lobby, check out tips for the different online game types, and change your freq's password. Once you're in a lobby, you'll have a few options. You can check the list of games in that lobby to see if there are any open games to join. You can set yourself up to host a game and then set the game mode--game, duel, or remix--and choose the game type, the number of players, the artist, and how often power-ups appear. You can do searches for game types or specific freqs. You can also switch between the different lobbies to look for different players. Finally, the game will offer options to upload your own remixes or download any that have been posted, and you can check online rankings to see where you stand.

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Game Stats

  • Rank:
    8,131 of 78,040
    (up by 514)
    PS2 Rank:
    1,005 of 3,725
    Tracking:
    573 Track It»
    Wishlists:
    282 Wish It»
  • Player Reviews:
    49
    Player Ratings:
    1081
    Users Now Playing:
    189
  • Number of Players:

    1-4 | Offline Modes: Competitive | Online Modes: Competitive

  • Top 5 User Tags:
    1. amplitude
    2. music
    3. rhythm
    4. harmonix music
    5. scea
  • Teen Rating Description

    Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language. Learn more

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