CART Fury Hands-On
Midway's latest surreal arcade game is coming to the PlayStation 2, loaded with extras. We have hands-on impressions of an early build of the port.
Every once in a while, Midway provides a new game that gives people a refreshing, fun experience. Past games on the list include NBA Jam, Mortal Kombat, Hydro Thunder, and Ready 2 Rumble. This time around, Midway is coming out with CART Fury, a game with extraordinary arcade physics, great graphics and effects, and lots of extras to extend the replay value.
As the name implies, CART Fury takes full advantage of its Championship Auto Racing Teams license. The game puts you in the shoes of some of the most well-known CART drivers and sits you behind the wheel of their respective cars. The game has 10 initial playable CART drivers and five hidden drivers that can be unlocked as you play through the game. Along with the CART license came the rights to use several real tracks, and the game takes advantage of this by having seven of its 18 tracks modeled after real-life locations.
The open-wheel car models in the game are nothing to get excited about, but they are nice nonetheless. To keep the frame rate consistent and to allow several cars to be on the screen at one time, Midway has kept the number of polygons used on the car models to a minimum. The tracks, however, boast extreme detail. Tons of buildings, trees, people, and even high-speed flying jets can be found throughout the game. When wrecks occur, cars will flip several times, and they'll break up into several pieces. If you hit a large enough piece of car debris, you will likewise wreck. In some cases, six or seven cars can pile up in a wreck, leaving debris all over the track. You can force other cars to wreck by running them into a wall or by clipping their tires enough that they wear out. Clipping another car's tires can be a bit risky, though, as you are also harming your own tires and can cause yourself to wreck.
Along with a straight port of the arcade version of CART Fury, Midway is packing tons of extras into the game, including a simulation mode, a season mode, and a training mode. There is also a subgames mode, which contains several mini-modes. The arcade port of the game is found in the arcade mode: Just pick a track, pick a driver, select the difficulty, and race. You also have a boost meter that refills after each checkpoint. By completing a lap under a certain amount of time, you can turn your normal boost into a superboost that provides even more speed. When you use your superboost, your car leaves Back to the Future-like fire trails, and your screen starts rattling, for emphasis. The season mode follows the same principle as the arcade mode, but you race each track one by one, earning points to win the championship.
Your mission in the simulation mode is the same as in the season mode--to win the points championship--but Midway has made the simulation mode more difficult and more in-depth. Once you select the driver and car you want to use, you can adjust the wing angle, tire pressure, and shocks of the car. Adjusting these settings affects the car's speed, drag, and traction. The other major difference between the two modes is that in the simulator mode you can't use any "boost" during the race, which makes winning much more difficult.
CART Fury Championship Racing Quick Links
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- GameSpot Score5.7mediocre
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