Tomb Raider Anniversary Hands-On

We explore underground caves, the city of Vilcabamba, and the Lost Valley as we check out a work-in- progress version of this Tomb Raider remake.

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Justin Calvert talks about his experiences in Tomb Raider Anniversary's Peru.

It was more than 10 years ago that Lara Croft raided her first tomb on the Saturn, the PlayStation, and the PC. Her subsequent adventures have taken her all over the world, but few of them have really managed to recapture the spirit of the original game. After a number of mildly disappointing outings, last year's Tomb Raider: Legend somewhat revitalized the series with a Lara Croft who looked a lot better, was more agile, and had a number of new gadgets in her backpack. Tomb Raider Anniversary, which is currently scheduled for release in May, is a remake of the original game. This remake incorporates not only many of the features that were introduced in Legend, but also adds a few of its own, as we discovered when we recently had an opportunity to play through the first few areas.

Those of you who played the original Tomb Raider will find plenty that's familiar in the Anniversary edition even before you start playing. After negotiating a menu screen that offers three different difficulty settings, as well as support for progressive scan and widescreen displays, you'll be treated to an intro movie that's essentially a better-looking version of the one you saw in 1996. Moments later, you'll find yourself atop a snow-covered mountain in Peru, where figuring out how to reach and unlock a huge gate into the first of the game's underground locales gives you an opportunity to put many of Lara's moves to work. Solving this and every other puzzle in the game involves a lot of jumping between and shimmying along ledges, which is a given, but you'll also be required to put some newer skills to use.

In Tomb Raider Anniversary, Lara can use her grappling hook to swing across gaps and run along walls for a short time. She can also scramble up walls from ledge to ledge provided her feet have some purchase, and anytime she's hanging onto something with only one hand, you'll have just a few seconds to hit the triangle button to prevent her from falling. The triangle button serves a similar purpose anytime Lara looks like she might lose her balance while perched atop a small column or pole, which is another new ability that comes into play a fair amount as you progress through the game and have to negotiate increasingly complex locations.

Lara also has a couple of new tricks when in combat. These tricks include tapping the X button to recover more quickly after being knocked down by an enemy, waggling the analog stick to escape from the clutches of an enemy that has grabbed you, and performing an "adrenaline dodge" when an enraged enemy decides to charge. The adrenaline dodge is a refined version of the somewhat overpowered slow-motion attacks that were introduced in Legend and makes for an interesting risk-versus-reward mechanic because it can only be activated by quickly tapping the dodge button when an enemy's charge causes the screen to blur for a second or two. If you successfully trigger the slow-motion dodge animation, you'll see two crosshairs moving across the screen toward the enemy you're engaged with, and if you hit the fire button at the moment that they meet each other, you'll perform a headshot that's powerful enough to kill many enemies in a single shot.

If your memories of the original game are rose-colored, the environments in Tomb Raider Anniversary will be familiar, but they're much more detailed and will still manage to surprise you on occasion. We've noticed that many of the med-packs can be found in the same spots they were hidden in the original game. However, the same can't be said of the secret artifacts and relics that you'll need to locate if you want to unlock new outfits for Lara and other bonus content. Finding those will invariably require you to stray from the most obvious path and, on more than one occasion, we've only stumbled on them because we mistimed a jump and landed in an area that we were trying to avoid.

Like previous Tomb Raider games, Anniversary is very forgiving where Lara's gymnastics are concerned, making it easy for you to string together very impressive-looking combinations of moves. The real danger, at least in our work-in-progress version of the game, comes from the camera, which frequently positions itself in locations that afford you a great view of Lara but not of her surroundings. The most noticeable problems are when you need to jump backward from a ledge to grab onto another one and when you're somersaulting all over the place during combat to evade bats, wolves, bears, and so on. There are enough autosaving checkpoints scattered throughout each level to ensure that failed leaps of faith and a trial-and-error approach aren't too frustrating, but we're certainly hoping that the camera will be improved for the finished game.

Exploring ancient tombs wouldn't be nearly as much fun if they weren't littered with traps, and there are certainly plenty for you to contend with in Tomb Raider Anniversary. We've already encountered arrows firing across corridors, huge swinging axes, rolling boulders, and collapsing rope bridges, along with a couple of scripted "super-action sequences." Like those in Legend, these sequences are quite cinematic and can be passed successfully only by hitting buttons in time with onscreen prompts. Solving puzzles that involve the use of keys, levers, and cogs serve as reminders that this game is closely based on the first of its kind. But there's no doubt that this is a new Lara Croft adventure and one that promises to make visiting locations like the Lost Valley, St. Francis' Folly, and the City of Khamoon a joy for newcomers and veterans alike. We look forward to bringing you more information as soon as it becomes available.

87 Comments

  • cocomacoco

    Posted Apr 26, 2007 2:11 am PT

    this game will rock our world!!! yoohoooo!!!!

  • rbenns2

    Posted Apr 24, 2007 2:33 pm PT

    Looks good, but WHERE'S THE 360/PS3 VERSIONS????????

  • badass_gamer

    Posted Apr 17, 2007 1:34 pm PT

    Legend did a good job of bringing back the cool Lara of the good ol' days. I think that Anniversary will be badass!

  • babychulo

    Posted Apr 17, 2007 12:25 pm PT

    I cant wait for it to come out mom and I so addicted to the tombr raider series that I can't wait for the game to come out. Tomb raider rocks even tho legend was a diaster and I am still stuck in the game that I can't get of the tomb of the monk. but I love laura she is the bomb......

  • gatsuragi

    Posted Apr 15, 2007 7:22 am PT

    the links are ther...i herd that in the last level of trl that there are natla crates and amanda does look alot like the old natla...maybe there is a connection between the two woman....and also it did seem like they did pull the game from no where..maybe it was a set up so they could link this all together to make it easier to the gamers

  • slamdancerex

    Posted Apr 11, 2007 11:23 am PT

    the first one was great even though i was about 11 when it came out and could barely play it i still do play it and wish it had better graphics. i have this on preorder and cant wait for it. as for: lithus Like the Ark, they should just lock up this franchise and never look back. It's been proven over and over again that TR can't be revived...if you love her, let her go guys...let her go...

    i think the last game was a step in the right direction. dont you think?

    i wish that they did remake more games from the old PS.

  • gatsuragi

    Posted Apr 9, 2007 12:36 am PT

    if any one had a playstation 1 its because of lara...she was the motovation that people had to obtain a ps1 it was vital for me to have it and i was really little and couldnt play it well but now i want to relive the experience because i cant play that version any more because of the graphis

    they hurt my eyes...so i want to remember the experience..people who want to remember lara as her genuine and basic tacticed rich girl then dont buy this game if you want to see her in her newly revamped look then buy this game ...i no i will hehhehe

  • lithus

    Posted Apr 6, 2007 6:16 pm PT

    Like the Ark, they should just lock up this franchise and never look back. It's been proven over and over again that TR can't be revived...if you love her, let her go guys...let her go...

  • bodylotion

    Posted Apr 6, 2007 7:26 am PT

    Tomb Raider 1 really was the greatest game of all the Tomb Raider games. Not only because i was younger at that time and not only because it was my first PSX-game but it just was a fantastic game. Tomb Raider 2 wasn't all that bad but didnt came close to it's predessor. The Good things about the first TR were the great Classical and Ambient Music which gave the game a great atmosphere, the other TR's didn't really had any of that. Also the gameplay was pretty nice, maybe a bit slow if u would play it again nowadays but killing animals is just so much fun. I remember i was playing with the animals and locked them all up in some building in lvl 2. Because there were so many creatures instead of humans it really was fun to see a human at last , but because there were only about 6 humans in the whole game it was really exciting to see one and it really captures the sphere of being somewhere all alone.

    Besides the gameplay the story was pretty much solid. Not really spectaculair and maybe a bit far-out but still it was solid. I just love they finally create a remake of TR1 i just think my hopes will be too big. I liked Legend but i didnt really love it. Things like special gadgets make you as a player too strong and that's not really what i want from a Tomb Raider game.

  • saturdaysuze

    Posted Apr 4, 2007 11:57 pm PT

    thank you for that, i played the original that caused me to love video gaming!, so a revisit is so worth waiting for. rock on, lara!

  • Alcotamaysees

    Posted Apr 4, 2007 10:19 pm PT

    Too bad about the camera. You'd think after 11 years they'd be able to fix that.

  • Ryusennin

    Posted Apr 4, 2007 10:04 am PT

    "In Tomb Raider Anniversary, Lara can use her grappling hook to swing across gaps and run along walls for a short time."

    Heh, can you say "Princess of Persia"?

    Anyway... The 3dfx version of TR1 still rocks by today's standards (have a look at tombraiderxtra.com) but since I enjoyed TR Legend, I'm pretty confident this total remake will be most interesting.

  • Odnomiar

    Posted Apr 3, 2007 11:53 pm PT

    The only Tomb Raider game that i ever thought was any good was the first one... I remember being HOOKED on that game for the saturn. Much like RESIDENT EVIL for PS which came out around the same time. I mean HOOKED! I Loved all the climbing, shooting, swimming and the aerobics of the whole thing. The first Tomb Raider is a legendary game. It carried a real spirit of adventure that shone through. Lara wasn't a James Bond character which, as the series progressed, the developers clearly wanted to make her. Lara was all about the Indiana Jones of it all. The "get in there, rough and ready" type adventurer. A godsend back in 1994//95. Considering that the only other Platform game to have so much appeal was Mario 64(which didn't come out in the U.K. until a year or so later(if my memeory serves)). Tomb Raider did well to shine. A masterful game from the start. A steady learning curve, and a brilliant story accompanied by, what I consider to be, one of the most beautiful peices of orchestral theme scoring to grace a game. In later games they even messed with that. True, it wasn't all brilliance. The controls were a little dodgy (not a patch on Marios intuitive Analogue controls) due to the D-pad, but what was there worked. The graphics would break and scenery would shatter like glass, (but that's not the games fault, it was a 128-bit game on 32-bit systems after all) and some of the speech effects were very 16 bit... you know? All tinney and grained.

    I sit here thinking about how that game kept me playing more than the other big games at the time. the simple reason is that the first Tomb Raider had a LOT of character. From Lara herself, to the score, to the graphics(Rough and rugged doesen't seem to do them justice) and the gripping(to a 16 year old boy at least) story line. It's no wonder the subsequent sequals and threequals seem lesser than the source. Because they were, and indeed are. and the whole Tomb Raider deal may well be outdated now. What with classier adventure platformers doing the rounds, Prince of Persia and God of War to name but two.

    I'm looking forward to playing the remake. Hopefully they won't fix what wasn't broke. Otherwise, i'll be happy to dig out my saturn, dust off my original and sit through that again. A spot of Room Raiding

  • psymon_05

    Posted Apr 3, 2007 12:53 pm PT

    This is what I loved about the Tomb Raider games, not just the exploring, but the shooting of animals (I don't know why, I always found that made the games a lot more interesting than shooting humans). The later games seemed to shy away, and I'm glad they've decided to remake this.
    I'll sell Legend, and buy this,

  • Hades_30

    Posted Apr 3, 2007 10:10 am PT

    I'm sure there will be another Tombraider for the Xbox 360 and PS3 systems. I'll settle for Anniversary on my PC for now.

  • zsoujiro

    Posted Apr 3, 2007 9:13 am PT

    with games so promising like this one, PS2 still rocks.

  • adilis01

    Posted Apr 3, 2007 1:37 am PT

    I loved Tomraider: Legends now cant wait for this one

  • HumanoMexicano

    Posted Apr 2, 2007 8:06 pm PT

    no! They f-cked up and it is only for ps2 and pc and that portable crap.
    Oh Lara...

  • qou

    Posted Apr 2, 2007 5:20 pm PT

    I like the original 3 and I'm exited for this one. I hope its for next gen

  • GrimBee

    Posted Apr 2, 2007 4:38 pm PT

    This would do well to be on a next gen console (360 and ps3) I think the tomb raider legend fans will surely shift onto the next gen by then, because a remake (in my opinion) should look incredibly different to the original... otherwise, whats the point!

    I mean, I would LOVE to see silent hill 1 remade on a ps3, bigger locations, incredible details... more enemies and puzzles and all that. Now THAT would be a remake and a half! But if it was a remake for ps2. whats the point? We already have silent hill 2 and 3 and 4 on that console. If you are like me, such remade games should really look dramatically different to the original.

    Resident Evil for the Gamecube is the best remake that I have ever played, retaining everything brilliant about the original, and then turning the accellerator up a bit with everything else.
    The gamecube remake wasn't entirely different (still s2 backgrounds), but I appreciate that artistically as it would be TOO different.

    However, resident evil games were not about exploration, doing things (new moves, etc) differently each time, it was just the thrill of the chase... and graphically the original doesn't stand the test of time.

    BUT, tomb raider (imo) does stand the test of time gameplay wise and visually (I still am impressed by that game)... so a remake should really blow your socks off.
    I think that a ps2 version will be greatly served, however for it to be a true remake - I think that it should be on next gen aswell. Because at least MOST of the ps2 owners will of played the original - In a few years, newcomers to the scene can appreciate the game on a new console...

    Well, its good at least that its coming out - but I think it should be on the next gen consoles!!! A pc version is awesome (the mouse controls really worked well in legends), and I HOPE it sports the next gen shading and all that...

    But seriously, if you want to re-visit a games atmosphere, you cant just up the polygonal rate these days and get away with it... if you check the 360 version of legends to the ps2 version - those blur effects, distance effects, sharp textures, cool water effects and especially the lighting and shading inside tombs and all that... Now THAT is a tomb raider I would like to revisit!

    If all else fails, at least keep the frame rate high! I would HATE to be playing a psp-like version of tomb raider..

    All niggling aside, I am excited for this (the pc version mainly). If they keep the frame rates high, who cares as long as it PLAYS well..

    But, I am sticking to my guns - and if a remake is to be made, it should be on a next gen console because those consoles have now set a new standard..
    Heck, at least release it on the wii!!!

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