World Destruction LeagueWarJetz Feature Preview

The WDL series is taking to the sky in the second game in what 3DO hopes will turn into a long line of WDL games. We got a chance to sit down with the game's producer to see what WarJetz is all about.

The World Destruction League--3DO's newest franchise and the backdrop for its PlayStation 2 tank-based deathmatch game, WDL: Thunder Tanks--is about to receive another installment. WDL: WarJetz takes the series in the next logical direction--to the skies, with teams of crazed pilots starring in all the rowdy carnage. We managed to corner Kudo Tsunoda, the executive producer of WarJetz, and got him to talk at length about the game.

Those who have played Thunder Tanks will be familiar with the world of WDL. Set in a postapocalyptic Earth, the first WDL game had teams of homicidal tank drivers battling it out for the televised amusement of the world's depraved masses. According to Tsunoda, the WDL could be compared to an ultraviolent and ultrafuturistic satire of today's WWF: "World Destruction League takes place in the not too distant future after nuclear destruction and disease have devastated the world. Society has become so chaotic and violent that brutality is glorified, and gladiatorial combat is the primary form of entertainment. Emerging from the cesspool of humanity, the World Destruction League televises competition-based battles to the death to the nation's largest TV audience," said Tsunoda. A gritty world to be sure, but it's one that takes its harsh elements lightly. The WDL games have an almost sugarcoated tone, which is emphasized by its cartoonish cast of characters. The WDL's two announcers--Kate Maxwell and Chuck "Mad Dog" Clemens-- have helped to bring out the lighthearted, over-the-top tone. But this time around, WDL Thunder Tank veteran Mad Dog will be replaced by Jimmy "Hell Catz" Jackson, a former ace WarJet pilot.

3DO is working hard to develop a household name in WDL, and WarJetz is simply the next progression of the series. "Both feature tournament style gladiatorial combat in a TV-show format. The environments in both games are real life cities in a postapocalyptic state of decay," said Tsunoda. And while the setting of WDL certainly seems to draw inspiration from some well-known Hollywood sources, the pilots of the WarJetz themselves had a completely different origin. "We used caricatures of actual people on the development team as the basis for each [of the game's characters]. The main character in the Thunder Snakes gang bears a striking resemblance to Dan, one of our programmers. The Jolly Rogers look a lot like one of the project directors, Howard. The Flying Tigers are dead ringers for one of the team's artists, Boon. Personally, I like the Bombardiers the best, especially since I get the feeling that this was the gang modeled after the team's impression of me." said Tsunoda. But regardless of where the inspiration came from, fans of Thunder Tanks will definitely see a consistency in both games' character designs. The characters in WarJetz are just as colorful and original as those in Thunder Tanks, and the style and presentation of this game is in the same vein as the first.

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