SWAT: Global Strike Team Review
SWAT: Global Strike Team is an impressive and successful effort to bring the old series into the 21st century.
Once you're in a mission, the gameplay is of a pretty straightforward run-and-gun nature. You proceed through a map with one or both of your teammates at your side and attempt to complete the objectives while making no more mess than you have to. Thankfully, you won't be alone in your struggle, as the game's teammate AI is usually quite good at keeping up with you and will sometimes actually beat you to the punch in neutralizing hostiles. Furthering the realism, Global Strike Team has a feature that's quickly becoming de rigueur for tactical first-person shooters: voice command recognition. You can use the Xbox Live headset on the Xbox, or a SOCOM-compatible USB headset on the PS2 to verbalize commands to your teammates. This is by no means required, as you can issue the same commands with the D pad, but actually speaking to your teammates and having them do what you say certainly adds to the immersion factor. The game is generally pretty good at understanding what you say, and you can try out a number of keywords for each command to see which one works best for you.
The aforementioned unique game mechanic in Global Strike Team has to do with your role as a police officer. Since you're bound by the law, you can't simply go into a mission with guns ablaze and indiscriminately mow down everything that moves. Of course, killing civilians will result in a severe penalty, but in an interesting twist that you won't see in many such games, you also can't kill armed enemies that aren't actively threatening you. Once a suspect is displaying violent intent, you're free to waste him, but if you sneak up on an unsuspecting punk and pop him in the head, you're violating procedure. In fact, you're encouraged to take as many suspects alive as you can, and to do this you'll have to intimidate the bad guys into surrendering. When you line up an enemy, you'll see a meter that displays how close they are to giving up, and this meter increases a little bit when you yell at them to get down (either with a button or the voice command) and a lot when you shoot them. On the one hand, it's definitely cool that you can actually force your enemies to surrender; it makes them seem more like real people rather than mindless AI constructs that shoot at you until you kill them. On the other hand, you usually have to shoot someone at least a couple of times before they'll lay down their weapons. You'd expect a couple of slugs to the chest to lay a guy out rather than make him throw up his hands in surrender, but other than this slightly unrealistic aspect, the surrender-and-restraint system in SWAT: GST works well.
In terms of presentation, SWAT: Global Strike Team makes a good if slightly uninspired effort. The levels are for the most part varied and nicely built, although some of them feature enough similar-looking corridors that you can lose your bearings at times. The player models are all serviceable and animate pretty realistically. As you'd expect, the Xbox version is noticeably better looking than its PS2 counterpart. It features graphical niceties such as better lighting, bump-mapping, and surface highlights, and its frame rate is generally a lot higher. Unfortunately, the game's PS2 roots are evident in its basic art assets--its characters and levels, in other words--so it doesn't look as good as recent, similar games like Rainbow Six 3. The PS2 game also looks good, though it's more basic. You won't get the Xbox graphical extras, and the frame rate is definitely lower in places, but otherwise it keeps pace pretty well. SWAT's sound effects are quite good in-mission, and you'll hear a lot of solid environmental effects providing a backdrop for the gunfire and yelling enemies. You'll hear a lot of other voices through radio transmissions and before-mission briefings, and these are sometimes good and sometimes really poor, especially when they're trying to imitate a foreign accent. Finally, SWAT's music is surprisingly appropriate to the game and blends in well with the goings-on.
If you like what you find in Global Strike Team during your initial play, there's a pretty high amount of replay value that will keep you coming back. You can play several of the game's maps in cooperative mode, and these are especially appealing because though they take place in the same locations you saw in the single-player campaign, the actual missions are entirely different. There are also six four-player competitive modes, such as deathmatch, last-man-standing, and kill-the-man-with-the-ball, although these can only be played on one console since no online play is supported in either version. Xbox players will be able to download extra content in the future, however.
SWAT: Global Strike Team is an impressive and successful effort to bring the old series into the 21st century. Fans of other tactical shooters will definitely find more of their favorite genre to like here, and the new police-style mechanics give the missions a differently paced feel from games that encourage you to always shoot first and ask questions later. The presentation and setting aren't always quite up to par, but that's forgivable when the game's underlying action is so solid.
SWAT: Global Strike Team Quick Links
Summary | Reviews | News | Previews & Features | Images | Videos | Answers | Hints & Cheats | Forum | Check Prices
- GameSpot Scoregreat
Player Reviews
Critic Scores
- IGN 6.6 / 10
- Eurogamer 6 / 10
- Game Rankings 79 / 100
- GameZone 7.5 / 10
- VGPub 5 / 10
- Game Over Online 80 / 100
- The Entertainment Depot 6.5 / 10
- Armchair Empire 7.8 / 10
*The links above will take you to other Web sites and are provided for your reference. GameSpot does not produce or endorse the content on these sites.
- Sierra Entertainment
- Argonaut Games
- Modern First-Person...
- Release: Oct 29, 2003
- ESRB: Mature
Games you may like…
-
SWAT Siege
(PS2) -
SAS: Anti Terror Force
(PS2) -
Soldier of Fortune Gold
(PS2) -
Stealth Force: Terror
(PS2) -
Conspiracy: Weapons
(PS2)
Users who looked at content for this game also looked at these games.
See More Similar Games


