Stretch Panic Review

The game is wildly unorthodox in almost every conceivable respect, though its aesthetics and mechanics are awesomely polished and inventive.

Stretch Panic is a game that few development studios could have possibly conceived of, let alone brought to market. The recently released game was developed by nigh-legendary Japanese studio Treasure and was brought to the US market by Conspiracy Entertainment. The studio's ever-growing cult following owes Conspiracy a debt of gratitude; Stretch Panic is a game that would have never seen the light of day in the US had the publisher not had some kind of unique vision or agenda. The game is wildly unorthodox in almost every conceivable respect, though its aesthetics and mechanics are awesomely polished and inventive. As such, it will definitely appeal to the niche market for which it was released.

Stretch Panic tells the story of a young girl called Linda. Linda lives on the outskirts of town with her 12 sisters, all of whom are extremely vain. Self-absorbed as they are, they've designated the kind, industrious Linda as their errand girl, sending her on all types of food and cosmetics runs. One day, Linda returns from such a run to find a strange truck with an obscure logo parked in front of her house. Immediately knowing something is amiss, she runs to the door. Demons of vanity, as it turns out, have possessed her sisters, mangling their forms and distorting their souls. A similar demon (with a predilection for stretching things) has also possessed Linda's lucky scarf, turning it from a loved memento into a deadly magical weapon. Armed with this, Linda soldiers into Limbo to rescue her sisters from the demonic possession.

Luckily, Stretch Panic's fanciful premise is supported by a set of interesting game mechanics that let you effectively control Linda and her animate scarf. The most radical concept present in the game is your ability to manually deform--by means of the magical hand-shaped scarf--any element in the game's environment, be it an enemy or a piece of level geometry. You can literally pinch anything and pull it as far as it will go before letting it go and having it snap back with suitable violence. Doing so constitutes your primary mode of attack, though you'll also use the scarf to move about in interesting ways. You move Linda around by means of the left analog stick, though she is about as maneuverable as a tank. As such, you'll be doing most of your moving around as the scarf, which you control with the right analog stick. The scarf is much more mobile than Linda herself, and when used effectively, it lets you enact all kinds of offensive moves and defensive tactics. All of the auxiliary functions are mapped to the shoulder buttons, including the lock-on (which conveniently points out ideal grab points) and free-look functions. All of this is hard to get a handle on at first; controlling a young girl and her demon scarf has no applicable analogy in real life, after all. However, once you get into Stretch Panic's groove, you'll find the action of strafing and grabbing (which is what the game ultimately comes down to) is quite intuitive and engaging. The game's lock-on function is a bit flaky, especially when you're amidst large, constantly moving polygons, but this is a relatively minor issue and luckily the only notable flaw in the mechanics.

What may perhaps turn many off to Stretch Panic is its unorthodox structure. In essence, the game is composed of a series of boss battles, which you access by means of a classic hub space. Pitched like boss battles are supposed to be, each battle the game pumps forth always manages to outdo the one before it, from both an aesthetic and a design standpoint. One will have you rearranging the face of a large demon, while another will have you pulling each end of a mechanical pendulum-like woodpecker abomination. The astounding thing about these sequences is that however whacked-out the aesthetics get, the game mechanics remain consistent throughout. Yet the mechanics are distinct enough to give each sequence its own feel.

prev

Check Prices: $2.99 – 39.95

advertisement

Player Reviews

Critic Scores

*The links above will take you to other Web sites and are provided for your reference. GameSpot does not produce or endorse the content on these sites.

advertisement
Click Here

Game Stats

  • Rank:
    15,036 of 79,947
    (down by 541)
    PS2 Rank:
    1,891 of 3,726
    Tracking:
    74 Track It»
    Wishlists:
    65 Wish It»
  • Player Reviews:
    3
    Player Ratings:
    97
    Users Now Playing:
    5
  • Number of Players:

    1 Player

  • Top 5 User Tags:
    1. stretch panic
    2. treasure
    3. conspiracy entertainment
    4. freak out
    5. good
  • Teen Rating Description

    Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language. Learn more

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games