Monster Hunter Review

In today's world, Monster Hunter is merely a living fossil, reminding us of what online console gaming once looked like.

Despite the fact that 2001's Phantasy Star Online still stands as one of the most significant titles in the short history of online console gaming, no other game has really tried to do what Sonic Team's space-age multiplayer dungeon crawler did. Capcom's recently released Monster Hunter is about as close an attempt as we've seen so far, but it suffers because of two significant flaws. One is that the gameplay simply fails to capture what was fun about PSO--by today's standards, this is a clunky and cumbersome action game. And the second is that its execution of online play is archaic in a way not seen since the days of the Dreamcast.

Monster Hunter takes place in a pseudo-prehistoric time and place--our best guess is somewhere around 20XX BC--in which small tribes of humans with a fair amount of technological sophistication live mostly in peace. Except, of course, for all the monsters. Actually, "monsters" is a little bit of a misnomer, as the majority of the creatures you'll encounter tend to resemble stylized dinosaurs. There are certainly some creatures here that we're pretty sure do not hail from any prehistoric era, such as the thieving tribe of cat people, or the big dragons, and this blending in of seemingly random elements gives the game a kind of anime vibe.

Before you enter the world of hunting monsters, though, you'll need to create a character. The character-creation system is all pretty boilerplate stuff. You choose your character's gender, and each option has its own set of prefab faces and hairstyles to select from. You also get to choose your character's voice, which manifests itself as a collection of "hip!" and "huah!" sounds. There isn't an especially deep level of customization, but the sheer number of choices you have within the available set of options makes up for a lot. Either way, your character will soon be buried under layers of armor and massive weapons, so in the end it truly does not matter much.

The first time you play, the game will take you automatically to "the village," which serves as the hub for all your offline activities. It's here that you get all your quest assignments; buy and sell goods, weapons, and armor; and rest up. You can also take materials you've collected out in the field to a shop in the village and use them to upgrade weapons and armor, or create something from scratch. The game encourages you to use the crafting system rather than just buy all your gear by making it cheaper to craft than to buy. Once you talk to the chief in the village, who will present you with a list of quests that you can undertake, you'll head out into the wilds.

There are two basic types of quests you can take on in Monster Hunter. First of all, there are the hunting quests, in which you're charged with entering the faux-prehistoric wilds and slaying a certain number of beasts, or bringing back trophies of your kills, such as horns, skins, or hunks of meat. The combat is pretty simple. You start off with a single blade weapon, though you can choose to switch over to the slow-moving but extremely powerful great swords or hammers, the faster-moving dual swords, or the ranged bowgun fairly early on.

There's definitely a distinct feel to each of the weapon types, but none of them really feel responsive enough, and the sensation that you're fighting against the controls is a fairly constant one. You'll move your character around with the left analog stick and initiate attacks with the right analog stick. Each direction on the right stick will perform a different attack, and there are a small number of combo moves that you can pull off, but the whole system feels a little too automated. Once you start in on a combo, it takes a while to make it stop. This is problematic because the game has no real lock-on system, and if the monster you're trying to slay moves after you start your attack--which happens often--you'll find yourself combo-attacking thin air. The movement in general feels pretty clunky, too, as you need to come to a complete stop in order to eat something or sheath your weapon, and your character does a weird little half step every time you stop, which creates unnecessary pauses whenever you want to change direction. So the combat in Monster Hunter unfortunately isn't great, but then, there's the other type of questing to be done.

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