advertisement

Views clash at Senate game hearing

Psychologists and anti-game activists verbally spar with free-speech advocates, industry reps at Capitol Hill session.

Yesterday, the United States Senate's Judiciary Subcommittee on the Constitution, Civil Rights, and Property Rights held a hearing designed to publicly discuss the issue of laws restricting game sales. Titled "What's in a Game? Regulation of Violent Video Games and the First Amendment," the hearing saw two panels of four testify on the impact violent video games have on children and how games are--or aren't--protected as free speech under the U.S. Constitution.

The hearing was called by Senator Sam Brownback (R-KS), a vocal game-industry critic and cosponsor of Senate bill 1902, the Children and Media Research Advancement Act. Also known as CAMRA, the act was first introduced last fall by Senator Joseph Lieberman (D-Conn.), and it seeks to have the Centers for Disease Control and Prevention investigate the psychological effects of "impact of electronic media use." It is not the Family Entertainment Protection Act, which Lieberman co-introduced last fall with Senator Hillary Clinton (D-NY), which seeks to regulate sales of games the government deems violent.

The first witness before the committee was the Reverend Steve Strickland. Strickland's Police officer brother was murdered in 2003 by a young criminal who claimed to have played Grand Theft Auto: Vice City before committing the killing. As outlined in a civil suit in which Strickland is a co-plaintiff, the now-convicted murderer infamously told police that "life is like a video game--everyone has to die sometime."

During his emotional testimony, Strickland lashed out at games' impact on society. "As I gather more information on the games and the people who call themselves 'gamers,' I could see how someone like Devin, who at one minute did not put up any resistance ... [could take] my brother's gun from him in the police station, shooting him and then killing two other men in a matter of less than two minutes," said Strickland. "A game such as Grand Theft Auto: Vice City could and did teach him how to do this."

Strickland also heaped praise on his attorney, anti-game activist Jack Thompson. "As a minister, I deal with a lot of different issues and try to stay up and become educated on them, but Jack opened up a whole other world to me that I did not even know existed," he said. "This is the violent video game world--a world that, as far as I am concerned, is straight from the pits of hell."

Next up was Dr. Elizabeth Carll, chair of the Interactive Media Committee of the Media Psychology Division of the American Psychological Association (APA). After saying that "there are many video games that are very helpful for children to facilitate medical treatment, increase learning, and promote pro-social behavior," she turned her attention to "games that include aggression, violence, and sexualized violence."

Though at first saying that games "may have a negative impact on children," Carll went on to declare that "a comprehensive [APA] analysis of violence in interactive video game research suggests exposure increases aggressive behavior, aggressive thoughts, angry feelings, physiological arousal, and decreases helpful behavior." She then declared the APA's support for CAMRA and asked that the game industry "link violent behaviors with negative social consequences" to promote better social behavior.

Following Carll was Dr. Dmitri Williams, assistant professor of speech communication at the University of Illinois at Urbana-Champaign. Unfortunately, the Judiciary Subcommittee had not released a transcript of his comments as of press time.

Williams was followed by Dr. David Bickham, a research scientist at the Center on Media and Child Health at Children's Hospital Boston, which is affiliated with Harvard's Medical School. At first, Bickham conceded that "video games are a relatively new form of entertainment media" and that they should be considered "within the broader field of research exploring portrayals of violence in television, film, and other forms of visual media."

After citing several studies that linked violent media to aggressive behavior, Bickham declared, "There are reasons to believe that the influences of violent video games are stronger than those of other forms of screen violence." He pointed out that games are interactive, reward the player for completing tasks, and "require almost complete attention" from the player.

Bickham continued by saying that "video games are designed to be incredibly engaging and 'fun,' often leading children to slip deeply into a 'flow state' in which they may be at increased susceptibility to the messages of the game. Scientific research has repeatedly demonstrated that children learn what video games teach, and often that lesson is doing violence."

Bickham's testimony was followed by that of the sole member of the game industry at the event, Entertainment Software Ratings Board president Patricia Vance. Vance began her statements by declaring that "the issues being discussed in today's hearing are critically important, especially to parents." She also asserted that the "self-regulatory [ESRB] system offers a valuable, reliable, and credible tool to make the right video game choices for their families."

Vance went on to explain the various ESRB ratings and how they point out on the cover if a game has such content as "violence, language, suggestive or sexual content, gambling, and use of controlled substances." She then went on to break down how 50 percent of the games released in 2005 were rated E for Everyone, 12 percent were rated E10+ for Everyone 10 and Older, 24 percent were rated T for Teen, and 12 percent were rated M for Mature. She said the remaining two percent were made up of the fringe ratings EC for Early Childhood and AO for Adults Only.

Vance then broke down the rating process, which has "at least three or more raters" view a "videotape capturing all pertinent content [of a game], including the most extreme instances." She said that the raters cross-check said footage with written descriptions of the content of the game and will sometimes play a beta version of the game to ensure further accuracy. She added, "To ensure that all pertinent content was fully disclosed during the rating process, after a game is publicly released, ESRB testers review randomly and hand-selected final product."

Naturally, the subject then turned to the most famous incident regarding the ESRB, last year's so-called "Hot Coffee" scandal regarding Grand Theft Auto: San Andreas. Rather than deem it a failure, Vance asserted the incident "showed how effective and forceful an enforcement system we have at our disposal."

To back up her words, Vance cited the rapid revocation of San Andreas' M rating and its replacement with an AO rating, which led to its being pulled from store shelves. The move cost Take-Two Interactive, parent of GTA publisher Rockstar Games, tens of millions of dollars in lost revenue. "I submit that there is no other industry self-regulatory system willing or capable of imposing such sweeping sanctions on its own members, which in this particular case resulted in the removal of a top-selling product from the market, a major loss of sales and a drop in shareholder value," she said.

Next to sit before the committee was Jeff Johnson, the Republican Assistant Majority Leader of the Minnesota House of Representatives. Displaying the folksy humor his home state is famous for, Johnson said that he is "the father of two little boys who would play video games 12 hours a day if my wife and I didn't limit them to three hours a week."

However, Johnson took a more serious tone when describing, somewhat inaccurately, a Grand Theft Auto game, presumably San Andreas. "The more creative and brutal you are in killing innocent people, the more respect you gain and the more points you score." He went on to more accurately describe three other games often cited by critics of the industry: Manhunt, Postal 2, and Clock Tower 3.

Johnson went on to outline a bill he is sponsoring in the Minnesota legislature, which would fine children $25 every time they attempted to buy M-rated or AO-rated games. "In our Minnesota bill, we have crafted very narrow language in order to address the constitutional concerns that exist about content-based restrictions of speech," he said. "We are not restricting adults or parents in any way. If a parent is comfortable with their child playing adult video games, we don't interfere with that."

Next up was Paul M. Smith, a partner in the law firm Jenner & Block. Smith has represented the Entertainment Software Association (ESA) and the Video Software Dealers Association (VSDA) in successful challenges to game-restriction laws in several states, including Illinois, Michigan, and California. He also defended a number of publishers--including the late Acclaim, Activision, Capcom, Eidos, Infogrames, Interplay, Nintendo of America, Sony Computer Entertainment America, and Square Enix (then SquareSoft)--in a federal lawsuit brought by a Columbine High School massacre victim's family.

Throughout his testimony, Smith cited dozens of legal decisions, many of which were made in cases he personally argued. "In each case I have been involved with, as well as every other to consider the issue, courts have struck down as unconstitutional legal restrictions on minors' access to 'violent' video games," he said.

The crux of Smith's testimony is that, like film or books, games are a form of expression. "Video games feature the artwork of leading graphic artists, as well as music--much of it original--that enhances the game's artistic expression in the same way as movie soundtracks," he said. "These games often contain storylines and character development as detailed as [and sometimes based on] books and movies. These games frequently involve familiar themes such as good versus evil, triumph over adversity, and struggle against corrupt powers."

The attorney went on to explain that "every court to have considered the issue has found 'violent' video game laws would not pass constitutional muster because the government lacks a legitimate and compelling interest in restricting video game content. Under well-settled First Amendment principles, expression may not be censored on the theory that it will cause some recipient to act inappropriately, unless it falls into the narrow category of speech 'directed to inciting' and 'likely' to incite 'imminent' violence."

Smith also pointed out that "courts also have rejected the argument that restrictions on 'violent' video games can be justified as a means to prevent 'psychological harm' to minors. ... The Supreme Court has said that the government cannot suppress minors' speech 'solely to protect the young from ideas or images that a legislative body thinks unsuitable for them.' "

The last speaker at the hearing was Kevin Saunders, a professor of law at Michigan State University. In his own words, Saunders has "spent the last dozen years studying the constitutional issues surrounding attempts to limit the access of children to depictions of extreme violence and other negative media influences."

In Saunders' opinion, "there are bases on which restrictions may overcome First Amendment limits and protect children from the dangers these products present." The first basis the professor cited "is to argue that sufficiently violent material, particularly when presented to children, may come within the obscenity exception to the First Amendment." After mentioning an Indiana case in which this approach worked, he also mentioned that the Supreme Court has never ruled that violent material cannot be restricted.

Saunders' second legal basis will likely prove the most troubling to gamers. This approach would argue that "video game play, like the play of pinball machines, is not an activity protected by the First Amendment." It would legally differentiate the expression of a game designer, which would be protected, from the playing of games, which would not be protected. As an example, he compared a sexually provocative dancer's movements, which is a performance and therefore expression, to a gamer playing in an arcade, which is not, even though others were watching him.

The last legal basis Saunders cited will be the most familiar--namely, that playing violent games causes "harm" to minors. He said this approach is the easiest, due to the "overwhelming consensus of the health and science community that media violence causes real-world violence." After citing a psychological study by the American Academy of Pediatrics, he then claimed that "the correlation of media violence with real-world violence is as strong as that for secondhand smoke and lung cancer, lead exposure in children and lower IQs, use of the nicotine patch and smoking cessation, and asbestos exposure and cancer of the larynx."

357 Comments

  • tim_kkhanna

    Posted Apr 30, 2008 3:20 am PT

    There are two things I'd like to suggest here in the way of making progress:-

    1) Computer/Video game (and movie) packaging could be changed to be more like cigarette packages in the UK. We could put big white labels on the box, taking up half the front, describing EXACTLY what kind of violence is in the production. Labels that say, for example:-

    "Contains violence depicting the use of slashing, stabbing weapons: sword, knife"

    "...bludgeoning weapons: lead pipe, baseball bat"

    "...explosives: C4, home-made bomb"

    "Contains bodily dismemberment, burning and mutilation"

    Understand what I'm saying?

    2) An organisation that supports development of adult games and realizes the inevitability of those games reaching the hands of young children, could make an educational website or leaflet that teaches children and critics of violent games, just enough about game design. In doing so, these groups (especially the children) could be more aware of the differences between the virtual world and the real world. Most children, playing violent games, and some adults, criticizing violent games, don't even know the meaning of the 3D modelling and animation process or the programming process. The website or leaflet should be deliberately easy to understand, of course, for children and adults who aren't computer literate. A little bit of knowledge on graphics and artificial intelligence could make all the psychological difference.

    As for my personal experience, I grew up playing violent games from the age of 6. The earliest violent game I can remember playing was Barbarian on the Amiga. That game contained decapitation through the use of swords. The graphics were like what you would expect from a game made in 1988. The thing is, children of today aren't growing up with the graphics of Barbarian. They're growing up with the graphics of GTA: San Andreas and ES4:Oblivion, hence my suggestion that more should be done about their education into the design of these games.

  • Lord__Darkstorn

    Posted Jan 8, 2008 5:32 pm PT

    thejumpinChevy said:
    "Jack Thompson and buddies obviously have a grudge against the video game industry and gamers; are they really trying to destroy the conservative ideals of the Bill of Rights? Because those damn liberals sure are coming awfully close to doing so...................."

    You've kind of got it backwards, America was founded on liberalism, both social and economic. Plus, the people who are trying to censor violent video games are all conservatives. Jack Thompson is a hardcore Repub. So is Sam Brownback, so is Dennis Hastert. And Hilary Clinton is a right-of-center Democrat. All of these people are conservatives. Video games are art, and our government does not have the right to take away our art. They have rated them, and it is the fault of overworked, uncaring parents who use video games as "babysitters" for their kids.

  • Wigster666

    Posted Oct 6, 2007 3:46 am PT

    How can a game turn someone into a killer? They must already have mental problems to be influenced by a game.

  • cheater2000

    Posted Feb 6, 2007 5:33 pm PT

    When will this end????

  • Cloud737

    Posted Dec 2, 2006 7:52 am PT

    So, in the end, the hearing was meaningless. Great way to waste your time and out tax money!

  • starcutter20000

    Posted Sep 15, 2006 8:27 pm PT

    We are fortunate that congress didn't "Crack down" on gaming like some might of thought would happen when congress discuesed Mortal Kombat. Or the game industry deciding to censore it's own games like what happened to comics. I think just like rock and roll people will have to accept it and the people against game violence or the sale of violent video games outside of pornshops and curtained off areas in stores will have to accept that interactive entertainment is staying like it or not.

  • hart704

    Posted Aug 16, 2006 8:53 pm PT

    I have tons of M rated games. Come and arrest me too! Come on! I'm beggin' ya, Thompson! Make me famous!

  • seanv130

    Posted Jul 6, 2006 12:39 pm PT

    I have assassinated tens of politicians and gangsters alike, ruthlessly eliminating anyone in my path. I have fought and wond the most savage blood-sport tournaments in the universe. I have ran round a dark maze collecting white pills, and i have single handedly thwarted several alien invasions. But they were games, and i drew the line there.

    The basis for these arguments is the theory that violent or otherwise mature video games "corrupt" children and teenagers. I remember playing Red Alert 95, 7 years old, and laughing my ass off when the guy in the yellow jacket got fried by the Tesla Coil (First mission with Allies). Surely an innocent child would be horrified by this? Not so.

    The fact is, games are going through the "Beta Test" that all forms of media go through, where they face severe opposition until they are gradually phased into society. It happened with movies, its happening with games, and it will happen with whatever comes next.

    Just think about it, how long will it really be until the people who grew up in the 80's and saw the rise of gaming are taking these positions in politics. With games as big a part of society as they are, its not going to be long until ex-gamers or even real gamers are running for the top spots.

    All we have to do is hold out until then, when policy will really shift in our favour. The people here who believe that video games are detrimental are very, very wrong. I have been playing and enjoying games for the vast majority of my life, and;

    I've never shot anyone, never stabbed anyone, never stole a car/bike/bus/plane/dog, never tortured anyone, never tortured myself, never taken any drugs, and i even struggle to remember the last time i threw a punch out of anger. I neither own a firearm/combat knife/ hand grenade/whatever and nor do i ever plan to.

    Human instinct and logic forces us, at times, to consider the drastic. However, it is very clear to me as a gamer that the violence stays on the disk. Games improve logical reasoning, puzzle solving, spatial awareness and hand-eye co-ordination.

    I am 100% behind the movement to restrict mature games to minors (And i am 100% against game piracy). These people need a new bandwagon to jump on.

  • tergeoglou

    Posted Jun 15, 2006 8:52 am PT

    1 in 5 children in usa go hungry every nite, and the government is worried about games? usa is truly the new roman empire, i pray the fall is soon.

  • comthitnuong

    Posted Jun 14, 2006 12:02 pm PT

    FIGHT FIGHT FIGHT

  • MetrodPrme

    Posted Jun 5, 2006 7:02 pm PT

    There are a few points I want to lay down here.

    * A fine for parents whose kids tried to buy violent video games is a good idea. However, before that happened, we would have to put out a big campaign to educate parents on the ratings, and send mass mailings out ot all parents telling them when the law comes into effect. Then, if their kids try to buy violent games and the parents get fined, they can't say that they didn't know. After the parents pay for kids' mistakes, they will be much more strict and regulatory on the subject of violent media.

    * Parents need to take at least some initiative in their childrens' lives. My parents are strict on issues like this, and I love them for it. I feel so blessed to have parents that care about my education, growth, and development into a man. I really admire their firmness on certain issues, and want to be like them when I grow up. If there were more responsible parents like them, we wouldn't have this problem.

    * The actions of the few demented people who happen to play video games should not incite legal consequences against the rest of us.

    *Jack Thompson should have been present at these hearings, and he should have been orally read the comments on this GameSpot news message post. When that happened, he would have simply dismissed and raved at even the more reasonable arguments among them, showing the entire courtroom how biased and hate-filled he is.

    * The Carolina Hurricanes should win the Stanley Cup.

  • gradius2dx

    Posted Apr 13, 2006 6:25 pm PT

    While I agree that this game hearing was rather one-sided and that some of the comments made were ridiculous, I'm seeing quite a few unintelligent comments from fellow gamers here.

    Isn't it funny how we say that video games are protected by the First Amendment, yet we want to silence anyone who speaks out against video games?

    Isn't it funny how we deny that gamers are idiotic, yet some gamers here have left some rather moronic comments that show that they didn't read the article correctly?

    Isn't it funny how we say that parents need to keep a close eye on their children, yet we do some things that parents would not approve of?

    Isn't it funny how we say that games don't cause violence, yet we call these politicans some pretty mean names and tell them to burn in Hell?

    You're making us look bad. I mean, I don't like anti-game activists who can't defend their views correctly, but I also don't like pro-game people who either show blatant immaturity or poor logic. Just because the war on Iraq is a bigger issue doesn' t mean that we should divert our attention from the video game controversy.

  • Zaggmeister

    Posted Apr 10, 2006 8:57 pm PT

    The thing that gets me is that alot of kids have at least one friend or brother or friends brother that are older, and would be happy to buy the game for the kid. He just gives him the money and the stores can't do anything because it's not the kid buying the game. So even after all of the money and effort, it most likely won't really amount to much.

  • darklink676

    Posted Apr 8, 2006 5:02 am PT

    politicians, get a life...........

  • thumperofvt

    Posted Apr 7, 2006 2:23 pm PT

    Seriously, the government needs to focus on more important things than video game violence. Yes, some games are extremely violent and should not be allowed in the hands of young children. But if the parents are buying them the violent video games, and the R rated movies, and Parental Advisory CDs, it is certainly not the industries faults, but the parents. Recently a deputy press secretary for the Department of Homeland Security was arrested in an online child sex sting, what is the excuse for that? People who work for the government, the people who are trying to ban some video games, are trying to receive sex from minors.
    I agree that video game violence is an issue, but its an issue for the family and parents to decide on, not the government.

  • timmy0001

    Posted Apr 7, 2006 7:22 am PT

    There are too many people in this country who are barely scraping by trying to feed their families, etc. Our government needs to stop wasting my tax dollars on this pointless legislation and help those people find higher paying jobs. The ESRB system has been working fine for a long time and if parents would take a more active roll in their children's lives we wouldn't have these problems.

  • txrat0

    Posted Apr 6, 2006 7:36 pm PT

    oh god no... it's Jack Thompson!!!
    RUNNNNNN!!!

  • ndcrewindxtc

    Posted Apr 6, 2006 7:29 pm PT

    Just don't sell violent games to minors. It should be the parents responsibility to teach their children about what to do and what not to do. Plus it is common sense as well. There may have been many cases where kids, teens, whomever have acted violently because of a 'videogame.' But there are several times more people out there enjoyin videogames. This issue is ridiculous and they should focus their attention on more important matters.

advertisement

Related Unions

Game Stats

  • Rank:
    10 of 75,448
    (up by 6)
    PS2 Rank:
    1 of 3,723
    Tracking:
    57,654 Track It»
    Wishlists:
    13,247 Wish It»
  • Player Reviews:
    2,472
    Player Ratings:
    51023
    Users Now Playing:
    16,885
  • Number of Players:

    1-2 | Offline Modes: Cooperative

  • Top 5 User Tags:
    1. gta
    2. san andreas
    3. grand theft auto
    4. rockstar
    5. ps2
  • Mature Rating Description

    Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language. Learn more

Also on

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games