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Ghost Rider Preview

The devilish stuntman's first major motion picture will hit theaters in February, accompanied by a new action game. We take a look.

Producer Interview

We talk to producer Sean Scott about the upcoming game adaptation of the Ghost Rider movie.

Next month will begin a marketing blitz around Columbia Pictures' action flick Ghost Rider, which is based on the demonic antihero of the same name from Marvel Comics. One of the chief elements of this effort will be a new Ghost Rider game from 2K Games and developer Climax. Recently, we got to check out a nearly finished version of the game on the PlayStation 2 and PSP to see how they're coming together, just a few weeks before release of the game and the film.

Rather than re-creating the movie in video game form, the developers have set the Ghost Rider game's storyline after the movie and turned it into a fan service package of sorts; it will contain characters and elements from the comics not seen in the movie. But for the uninitiated, Ghost Rider is a stuntman named Johnny Blaze by day (played in the movie by Nicolas Cage) who sells his soul in exchange for the hellish powers that turn his head into a flaming skull and let him look all badass riding around on a motorcycle and wearing a lot of black leather.

In addition to Mephisto, who serves as the main bad guy in the movie, fans of Ghost Rider can expect to do battle with other villainous mainstays from the series, such as Scarecrow, Lilith, and Blackout. Comic writers Garth Ennis and Jimmy Palmiotti (the former of whom has worked on the Ghost Rider book in the past) collaborated with the developers on the game's story, which will hopefully lend the game the authenticity that diehard fans crave.

The gameplay itself centers on hardcore combat in the vein of Devil May Cry. Ghost Rider will start out with a selection of melee moves, and you'll collect souls from defeated enemies that you can cash in at any time to unlock quite a few more combat maneuvers. You've also got the hellfire shotgun, which can be used to take out enemies at range when you're in a pinch. But this shotgun is powered by the same retribution meter that you can use to send Ghost Rider into a rage mode, which gives him extra power. So based on the combat situations you're in, you'll have to balance the use of these two abilities judiciously.

Comic fans will know Ghost Rider's penance stare, which he uses to make enemies relive all the pain and suffering they've caused others in the span of one brief moment. You'll have this ability in the game as a finishing move too, and it will be visually depicted in a manner consistent with that of the movie (though we'll let you wait and see how it's done). Ghost Rider's motorcycle is as central to the popular image of the character as his flaming skull, so between the on-foot melee levels, you'll encounter racing levels that have you tearing through the streets on the iconic chopper. You can attack with a projectile shot that can be upgraded to fire three homing shots, as well as a chain melee attack for enemies that get too close.

The game will feature a host of unlockable content that comic fans should appreciate. Once you've finished the main story mode, you'll unlock the half-vampire character Blade (who we hear had his own series of popular movies a few years back). You'll play through the same missions and boss fights with Blade that you did with Ghost Rider, but at least Blade will have his own unique move set. And in addition to the expected production art that you'll access from the main menu, you'll be able to unlock a number of issues of the Ghost Rider series that you can flip through and read in their entirety.

Ghost Rider will also hit the PSP with the same basic content and unlockables as the main PS2 version, though the presentation will be tailored to the portable format. The levels will be broken up into shorter subsections, and each of these segments will present three "skull challenges" to complete. Two of these challenges will involve finishing the sublevel within a time limit and with a minimum number of souls, respectively; the third will be a wildcard that varies by the level. Unlike on the PS2, you'll unlock new combat moves with these skulls, so if you get to later levels and find yourself struggling, you'll want to go back to earlier levels and complete more of the skull challenges to gain enough currency to bolster your combat abilities.

Finally, the PSP version will see an exclusive multiplayer mode that will let four players choose from 10 Ghost Rider characters and hit five tracks in a Mario Kart-style combat-oriented race game. In addition to such expected power-ups as projectile weapons, we saw a few more interesting powers, such as a power that turns the screen upside down (and naturally inverts the controls) for all other players. Three modes will be on offer here: vengeance, which is the default race type; eliminator, which knocks out the last-place racer after each lap; and survivor, which causes your health to tick down over the course of the race. You'll also be able to play this race mode by yourself against three computer-controlled opponents, if you don't have any friends.

It's a little disappointing that Ghost Rider isn't hitting next-generation platforms, but the game does appear to be doing the right things for fans of the property. The fairly involved combat model, involvement of some of the comic's creative forces, and the bevy of nice unlockable content are just a few examples. Look for Ghost Rider to hit the PS2 and PSP just a few days before the movie in mid-February.

119 Comments

  • Leonhart1995

    Posted Nov 1, 2008 9:32 pm PT

    w00t i m gonna buy this game immediately before stock out !!!!!

  • wendy11256

    Posted Mar 7, 2007 7:40 pm PT

    i grew up reading the comicbook,im a ghostrider fan,so i definately going to buy this game no matter what......

  • pdo4545

    Posted Feb 9, 2007 11:57 pm PT

    OH SWEEEEEEEEEEEeT!!!!!!!! I cant wait to play this!

  • sadikovic

    Posted Feb 6, 2007 1:23 pm PT

    Bah Bah Bah what am i doin i like games. Hey leave fat guys alone they also have feelings somewhere beneath their fat duvey sized belly rolled bodies. But hey stop talking doo doo like me and write real comments (like me) XD w00t w00t im a real n00b.
    0_o

    I want god of war for the PSP! X0

  • bomfunk_mcs4

    Posted Feb 5, 2007 7:56 am PT

    it looks like dynasty to me

  • MartinRiggs15

    Posted Feb 3, 2007 10:10 pm PT

    I can't wait for the movie. Nicolas Cage is great.

  • marioman50

    Posted Feb 3, 2007 9:48 am PT

    "YouOkay?" "Yeah, I just feel like my skulls on fire"

  • marioman50

    Posted Feb 3, 2007 9:44 am PT

    I read in a magazine that the director/producer whatever, started writing the script for the movie 3 years ago. It would be a shame if the movie sucked.

  • mammyboy

    Posted Feb 3, 2007 9:29 am PT

    jakshot is tottlay right another fantastic four rip off man that game sucked

  • 2bemoore

    Posted Feb 1, 2007 5:49 am PT

    cant wait to get it

  • Mcgnnis1

    Posted Jan 31, 2007 6:40 pm PT

    Sounds good.

  • anarchicgoth

    Posted Jan 30, 2007 12:46 pm PT

    BEHOLD!!! the END of Nicholas Cage's career!

  • sj_rider

    Posted Jan 29, 2007 3:12 am PT

    it looks like God of War to me

  • DaredevilFan

    Posted Jan 27, 2007 10:05 pm PT

    The movie wont be very good because the guy who directed Daredevil will also direct this movie as well (Mark Steven Johnson) and his track records with movies is horrible but i hope im wrong but i know im not.
    As for the game man this just gets me angry, why dont they just make it comic book based, and open environment just like the Hulk Ultimate Destruction. Why do they bother with movie games....

  • YOSly12

    Posted Jan 27, 2007 9:57 pm PT

    three words: God of War....... rip off( ok five words)

  • Jakshot

    Posted Jan 27, 2007 3:10 pm PT

    Can you say "next Fantastic Four game/movie?".....you know how horrible both things were.

  • warnexus100

    Posted Jan 27, 2007 12:46 pm PT

    the trailer was good

  • Filimonki

    Posted Jan 26, 2007 12:30 pm PT

    Well, he`s not going to get far with burning wheels : /

  • GreenGoblin2099

    Posted Jan 25, 2007 11:24 am PT

    well, in my (presumptuous) opinion about this, the movie is going to suck (i hope i'm wrong because nicholas cage is a good actor), and the game will suck (but it may be better than the movie).

    Who cares about Nick Cage?? (besides you that is) I hope it doesn't suck because Ghost Rider kicks ass... one of my fav demons out there.

    As for the game, it looks pretty weak and aweful graphs, which I hope get fix'd cuz I'd hate to see a kick ass hero turn into crap.

  • mobius5010

    Posted Jan 25, 2007 6:13 am PT

    well, in my (presumptuous) opinion about this, the movie is going to suck (i hope i'm wrong because nicholas cage is a good actor), and the game will suck (but it may be better than the movie).

    and it makes me curious that the game is coming out just for ps2 and not the next-gen consoles. why? because it probably means the game is already not good enough material to meet the standards of new games (especially in 2007).

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