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Frogger: The Great Quest Preview

Frogger: The Great Quest will bring the 20-year-old franchise onto the PlayStation 2. With time comes evolution, a theory supported by the fact that this new Frogger is an action-adventure--not a log-hopping strategy game. Save the princess, become a prince, and enjoy a Frogger that walks upright.

Frogger and Frogger 2: Swampy's Revenge rank near the top in terms of PlayStation success stories--each game has actually sold more than 2 million copies within the last three years. This October, Konami is hoping that lightning will strike thrice when it releases the latest in the Frogger lineage, a PlayStation 2 adventure entitled Frogger: The Great Quest.

Firefly pond is a lonely place, especially for a limber frog. Fed up with the isolation, Frogger heads out in search of a princess to keep him company. In the video game world, just as in real life, such a task is far from easy. Before Frogger meets the damsel of his dreams and wins her heart, you'll take him through all the dark caverns, swirling streams, perilous swamps, and dark castles that comprise the game's 20 fairy-tale-inspired areas. Along the way, you'll face off against an as-of-yet-unnamed nemesis, perform favors for Frogger's many forest friends, and--yes--even hop across a log or two.

As you may have guessed by now, Frogger: The Great Quest is primarily an adventure game. In contrast with the Froggers of yesteryear, puzzles are merely one of many gameplay components to be featured in this next-generation Frog's tale. Although this may chagrin some folks, fans of the series will admit that it has been making a steady progression in this direction ever since Frogger 2 debuted on the PlayStation.

Much like in UbiSoft's Rayman 2, the bipedal hero in Frogger: The Great Quest will be able to jump, punch, swim, and climb his way out of danger, as well as make use of a number of helpful items. Loot collected during your travels will also be redeemable for skill upgrades, like enhanced speed or increased jump ability. The key to unlocking all of the secrets will be how well you interact with a cadre of local characters, which will number upward of 80--all with their own unique dialogue and personalities brought to life by a bevy of talented voice actors.

The demo of Frogger: The Great Quest on display at this year's E3 suggested a free-form world populated by a plethora of rocky platforms, chatty characters, and dangerous caverns. Unfortunately, it also suggested a rampant overuse of earthy colors and low-polygon counts, leading many to wonder if Konami's luck is running out. According to Bryce Nakagawa, a coder involved with the game's level design, layout, and tuning, "A lot of what passed for gameplay and visuals at E3 will not be representative of the final product."

Inquiring about just how different the final product would be from what was on display, Nakagawa revealed that much of the meatier work for bringing the game to fruition would be ongoing throughout the summer. Although neither Nakagawa nor Konami's PR representatives would go into detail about the project's pre-E3 conception, more than a few in the know suggest that a significant chunk of development time was spent acclimating to the PlayStation 2's restrictive architecture and bringing the game's graphical engine up to snuff with the project's lofty design goals.

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