E3 06: Dirge of Cerberus Localization Update

Square Enix is changing a whole ton of things about its Final Fantasy VII-inspired shooter since the game hit Japan. Find out what's new inside.

LOS ANGELES--Believe it or not, the designers of Dirge of Cerberus--the third-person action game starring Final Fantasy VII's vampy antihero Vincent Valentine--didn't think the game was perfect when it was released in Japan earlier this year. Or at least, after receiving player feedback and doing some of their own design retrospection, they decided to retool many of the aspects of the game before its August release in the states. You don't often see a game like this so radically tweaked during the localization process, so we were interested to see everything that's new in the forthcoming North American version.

For starters, Vincent himself will play a lot differently. He now runs noticeably faster--1.2 times faster, to be precise. Also, you won't experience as drastic a slowdown when you've got your weapon drawn in aiming mode (and you can further reduce this drag by customizing your weapon to make it lighter). There's a new double-jump move that will come in handy in more open areas, and you can even perform shooting attacks and melee combos in midair now. Vincent's dive-roll dodge move has been supplanted with a dash move that gets you out of the way just as well but lets you recover into an attack position faster. Finally, the limit-break special-attack move no longer detracts from your magic bar; instead, you'll have to find single-use limit-break items to invoke this special power.

The game balance has also been changed quite a bit. There's no more easy difficulty mode--now you start out with only normal and hard, and finishing either of those modes unlocks an "extra hard" mode that contains a whopping 40 special missions (which become unlocked as you go), as well as new, modded weapons. Also, you'll be able to access a character-model viewer, artwork, and sound galleries by playing through these bonus missions, which promise to be among the most difficult in the game.

Forty missions sounds like a lot to add, huh? You had to figure there'd be a trade off somewhere, and indeed Dirge of Cerberus will lose its online multiplayer mode for the US release. In fact, most of the bonus missions are adapted directly from the previous multiplayer content. Square Enix reps said this was mainly due to the relative unpopularity of the company's PlayOnline service in America and because the game's online mode required the PlayStation 2 hard drive, which has a very small installed base here. Besides, they wanted to offer a more tightly focused single-player game, instead. You'll still have mouse-and-keyboard support if you want to play the game more like a shooter, though.

Anyway, if the multiplayer mode is gone, at least you've still got Gackt. The gothic Japanese renaissance man--who makes music, acts, provides anime voice work, and stars in his own game in his mother country--adds his likeness to an enigmatic character in Dirge of Cerberus, as well as providing two songs for the soundtrack. We had to confirm that Gackt's contributions would remain intact for those members of the American audience looking forward to them.

In short, Dirge of Cerberus is going to be a very different game when it comes out in North America, and we'll be curious if all these changes add up to an appreciably better game. We'll bring you that determination as soon as we can.

11 Comments

  • Morgue13-2

    Posted Oct 13, 2006 2:23 pm PT

    *Whispers* Please have Japanese voice acting option... please have Japanese voice acting option... please have Japanese voice acting..... The Japanese Voice actors for AC are MUCH better than the English ones... But I guess that's just me and eveyne I know's opinion.

  • jakeboudville

    Posted Aug 25, 2006 6:43 pm PT

    very impressive

  • Jabucket13

    Posted Aug 11, 2006 10:24 pm PT

    I have high hopes for this game. I think square might have put together a great a game, and with all the tweaks it sounds like it will be even more enjoyable. Especially with the mention of more missions.

  • Latinbro1

    Posted Aug 9, 2006 7:59 pm PT

    i wonder how good it'll be. I'm gonna buy it but square is not that good at making games that are not rpgs.

  • rpgisforme

    Posted Aug 4, 2006 7:24 am PT

    my copy is already prepeaid at E.B. Games and I'm counting the days!!!! Just 12 days left to go!!

  • DbleBassDrummer

    Posted Aug 4, 2006 3:37 am PT

    I think it will lose a lot if it doesn't have the same English voice from Advent Children. If Advent Children hadn't existed, I would have no problem with only Japansese voice overs.

  • X-7

    Posted Jul 30, 2006 1:52 pm PT

    I hope they have English and Japanese. (or Nihongo in the language) German would be cool. But I hope they have the songs in English and Jap. I already have the main theme REDEMPTION. I can't wait to mod my guns, I love modding the little guns, I love it good. I'm gonna try to buy it the first day. (Curse you target for lying on the KH2 release date! Curse you!) I can't remember, at Gamestop does it cost extra to reserve? DOC:FFVII

  • Last_Grimreaper

    Posted Jul 28, 2006 4:28 am PT

    Yeah I think the game could be awsome too. And I REALLY hope they'll keep Gackts voice or I'll be mad

  • manhunt1001

    Posted Jul 26, 2006 2:21 pm PT

    Looks like a great, though drastic, change to the game. Hopefully it will still live up to my expectations.

  • XI-Marluxia

    Posted Jul 19, 2006 10:59 pm PT

    Sounds cool, I'm glad it's more single player based. Was there a normal multiplayer option, but not online, and If there was Is it still gonna be here? Lastly, now I can always play this game with no multiplayer options, and without worrying about others to play, the 40 missions will make it longer, I'm so psyched up about this game now!!! I think it will be far, far better than it was in Japan with all these upgrades added. It sucks my birthday's July 21st or I would ask for this, actually I just wish it would come out earlier. But either way I'm getting this game as soon as it hits stores on August 15th!!!!!!!!!! (edit: accidentally put 25th instead of 15th sorry about that...)

  • gokuikage

    Posted Jul 13, 2006 3:37 pm PT

    Thank **** god there keeping gackts songs in the game... damn i just hope they have original japanese voice over work in the game too. with subs of course. I wouldnt mind if they had 2 audio tracks. (he he gackt can speak english too biyatches) lol

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