Destroy All Humans! 2 News
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Pandemic folded into EALA, Saboteur launch unaffected
[UPDATE] Approximately 200 staffers let go at Mercenaries developer; "core team" to relocate to Los Angeles studio to make Pandemic-branded games; founders departing.
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- Posted Nov 17, 2009 10:47 am PT
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PAX Game Design 101 panel stresses simplification
Richard Garfield, Jeff Hickman, Tom Abernathy, and James Portnow lead Seattle-based show by parsing the fundamentals of sound ideation.
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- Posted Sep 4, 2009 1:53 pm PT
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EA amputates Pandemic Brisbane?
Source: A number of reports with vaguely cited sources, including articles on Kotaku and Games on Net, all stating that EA had cut its ties with Pandemic's Brisbane-based studio. What we heard: Late last year, EA announced plans to reduce its headcount by 10 percent, laying off about 1,000...
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- Posted Jan 14, 2009 10:58 am PT
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Q&A: Pandemic's EA deal postmortem
As the dust settles on the $860 million buyout of BioWare/Pandemic, Josh Resnick and Greg Borrud explain how the purchase will free up their studio to make better games.
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- Posted Oct 15, 2007 5:42 pm PT
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GCAP Update: Crypto, Medieval dominate Aussie awards
Destroy All Humans 2 named Australia's best game for 2006; Medieval 2: Total War named best PC title.
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- Posted Dec 5, 2006 4:50 pm PT
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E3 06: Hydras, aliens, and sweaty tights at THQ's booth
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- Posted May 10, 2006 6:41 pm PT
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E3 06: THQ queues up E3 games
Wii, 360 Cars take pole position for publisher; Saints Row playable for first time on Xbox 360, WWE vs. Raw 2007 also on display. Video chat with CEO Brian Farrell inside.
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- Posted May 4, 2006 1:51 pm PT
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E3 06: THQ, Pandemic to Destroy All Humans...again
Crypto 137 returns to mop up the stragglers on PlayStation 2 and Xbox this fall.
- News -
- Posted Apr 17, 2006 4:01 pm PT
- GameSpot Score7.1good
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- THQ
- Pandemic Studios
- Sci-Fi Action Adventure
- Release: Oct 17, 2006 »
- ESRB: Teen
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