Destroy All Humans! 2

Killing foolish earthlings was more fun the first time, but this sarcastic sequel to last year's inventive action game is not without merit or amusement.

News & Features

  • PAX Game Design 101 panel stresses simplification

    Richard Garfield, Jeff Hickman, Tom Abernathy, and James Portnow lead Seattle-based show by parsing the fundamentals of sound ideation.

    • Posted Sep 4, 2009 1:53 pm PT
  • EA amputates Pandemic Brisbane?

    Source: A number of reports with vaguely cited sources, including articles on Kotaku and Games on Net, all stating that EA had cut its ties with Pandemic's Brisbane-based studio. What we heard: Late last year, EA announced plans to reduce its headcount by 10 percent, laying off about 1,000...

    • Posted Jan 14, 2009 10:58 am PT
  • Q&A: Pandemic's EA deal postmortem

    As the dust settles on the $860 million buyout of BioWare/Pandemic, Josh Resnick and Greg Borrud explain how the purchase will free up their studio to make better games.

    • Posted Oct 15, 2007 5:42 pm PT

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