Dead to Rights Preview
We travel to Namco and get the big scoop on its upcoming US-developed action game, Dead to Rights.
Namco Hometek hired senior producer Andre Emerson to create an action-adventure game. Noting the successes of games like Metal Gear Solid, Syphon Filter, Resident Evil, and the like, the prestigious Japanese publisher/developer perceived a huge gap in its catalog. It's that gap both Emerson and Namco are hoping to fill with Dead to Rights, the US-developed third-person action game due out next year. And by all accounts, the game seems very much primed for the job.
Essentially, Dead to Rights is a third-person bullet-fest, in the spirit of games like C-12 and Syphon Filter. It's the game's themes, though--and how they directly influence its gameplay--that really set it apart. Dead to Rights is heavily informed by the visual and stylistic language of Hong Kong action films, which are characterized by intense, almost balletic action sequences and are populated by characters packing endless supplies of guns and ammunition, often wielding one weapon per hand. The game's story is driven by the same hallmarks of the Hong Kong action flick--themes of revenge, redemption, and aggressive heroism--and, more importantly, the game's play mechanics are built around the intense visual action that's fascinated fans of the style. "Our character does things with far less subtlety than you'd find in a lot of other products," Mr. Emerson boldly stated, putting it best. Protagonist Jack Slate, fugitive ex-cop and expert killer, literally flies through the battlefield, wielding two handguns as well as he does a rifle, and when need dictates, he snaps foes' necks and snatches the hardware from their fallen bodies. And due to the game's tight control scheme and masterfully designed play mechanics, doing it all feels just as compelling as it looks.
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