Army Men: Air Attack 2 Feature Preview

Taking the formula established by EA's Strike series and making it its own, the Air Attack series puts you in the cockpit of a Green Army chopper and turns you loose on a number of real-world environments with real-world hazards.

3DO's Air Attack series - the most popular offshoot of its Army Men series - is coming to the PS2 in top form. The Air Attack games are easily the best in the Army Men line, and all of its installments have proven immensely playable. Taking the formula established by EA's Strike series and making it its own, the Air Attack series puts you in the cockpit of a Green Army chopper and turns you loose on a number of real-world environments with real-world hazards. Not to mention, of course, brigade upon brigade of vile Tan troops. In Army Men: Air Attack 2, you and your copilot will scour 22 levels of fast-paced shooter action, blasting, strafing, and winching your way through tons of interesting obstacles, both earthly and Tan.

As we reported earlier this month, Army Men: Air Attack 2's PS2 upgrade is coming along quite nicely. The Army Men franchise has never looked so good, and the PS2 version retains the addictive playability of its predecessors. The PS2 version of Air Attack 2 is much more than a simple port, though - 3DO has extensively retooled the game to take full advantage of the PS2's hardware set, and the difference really shows.

"No matter what game you are working on, no matter what platform, it is always a challenge trying to make everything you want to put in the game fit into whatever platform you are developing for," said Kudo Tsunoda, the game's producer. "The great thing about working on the PS2 is that we're suddenly able to get a lot more of what we actually want to put in the game, in the game. It is a great piece of hardware. Having a lot less restrictions makes development easier in many ways."

"But there are definitely things that make developing for the PS2 more challenging," Tsunoda continued. "First off, it is a new piece of hardware. We had to spend extensive R&D time figuring out the best way to develop the AM: AA2 engine for this new version. Fortunately, 3DO gave us enough development time to make sure we are creating a technology base that can really push the PS2 to its limits, even for a first-generation product."

"Since we are able to get more data into the game on the PS2, the amount of people needed to create and integrate the content has also increased," Tsunoda said. "This obviously means that there is a lot more work to do on these games. Organizing and developing these projects has become an enormous logistical effort."

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