Sign on Options
Theme:

Prototype Updated Impressions

Related Platforms:
  • PS3
  • Xbox 360
  • PC

We go back to the streets of New York in our latest look at the body-slicing, building-jumping, and mutant-battling antics of Prototype.

Our first look at Prototype last year provided us with only a very brief glimpse of the upcoming game, but it was enough to make us want to know more about this ultraviolent open-world action game. What we learned back then was that Prototype's main protagonist--Alex Mercer--was a superpowered mofo with a mean streak, cutting a violent swathe through a near-replica New York City as he took on both military and mutant forces (and the odd innocent bystander). Developer Radical Entertainment unveiled a few more secrets about Prototype recently, giving GameSpot a better insight into Alex's plight, his enemies, and the whole "deceive or destroy" nature of the game's missions. And yes, there's still plenty of over-the-top body slicing and amputations to be had.

Prototype is set in New York, 2008, and will see you take control of Alex, an amnesiac who wakes up on the streets of the city with little to no recollection of who he is or how he inherited his awesome superpowers. Said powers include the ability to run at a tremendous speed, leap great distances, run up the sides of buildings, and pick up and throw trucks and cars with ease.

If this whole superpowered-being-in-an-open-world-game thing is sounding a little Crackdown, then never fear. As well as those previously mentioned typical superpowers, Alex can also assume different shapes, most notably transforming his arms into wicked-looking blades which do a great job of slicing enemies clean in half. Another ability lets Alex use his accumulated biomass to create a thick armoured skin. Alex can also "consume" anyone he comes across--he can take on the memories and abilities of any person by consuming their biomass (thanks to icky Spawn-like tentacles seeping from his body). Not only can he take their abilities, but he can also shape-shift into that person, allowing Alex to sneak within his enemies' ranks and even get away unnoticed from any chaotic situations.

This ability to assume the identity of practically anyone in New York is Prototype's greatest differentiator from other open-world games and is the basis of the game's "deceive or destroy" gameplay, according to executive producer Tim Bennison. Bennison says the team at Radical is aiming to present you with the ability to mix the pace of Prototype at will, either using Alex's superpowers for some blunt-force action or using stealth to achieve objectives (or both).

During a guided, hands-off demo of the game, a Radical rep showed GameSpot exactly how this would work by playing through a simple mission which required Alex to destroy two army bases in the city. The demo began with Alex perched on a billboard five storeys above New York, before performing a backflip and landing gracefully on the street below. Alex then ran at a great pace through the streets, jumping on cars and running along the sides of buildings in what was a very impressive demonstration of superpowered parkour. Upon reaching the first army base--which was surrounded by some heavy fortifications--Alex nabbed a nearby soldier, dragged him into an alleyway out of sight from his colleagues, and consumed his biomass. Alex shape-shifted into the soldier and then proceeded to calmly walk inside the defensive cordon. Once inside, Alex found an army commander, nabbed him, and then consumed the poor slob. Assuming the identity of the commander granted Alex the ability to call in an air strike, something he promptly did on the army base, destroying it in the process.

The Radical rep's second play-through of that mission was a lot less subtle and a lot more slaughter-rific. This time around, Alex was made to do a full-on assault on the first base. Armed with his two razor-sharp blades...um...arms, Alex easily cut through enemy soldiers, many of them being riven in two with a few simple button presses. He then commandeered a tank and used it to blast the base into kingdom come. This assault highlighted the uber-violence you'll be able to wreak during the game. One particularly bloody move saw Alex grab a soldier with one hand before crushing his skull into his shoulders.

Of course, there's a reason for all this madness. New York is apparently in the grip of a viral epidemic, with Alex playing a substantial but mysterious role in the proceedings. This strange virus has turned some of New York's denizens into large, green-skinned mutants who seem to share some of the speed and power of Alex himself. The second half of our guided demo showed Alex taking on four of these mutants, but instead of a head-on confrontation, the Radical rep made Alex flee from the scene. While escaping, Alex used his armour-skin ability, which gave him even greater strength (the character was pushing aside incoming traffic with much ease). Running wasn't a case of cowardice, however, as it ended up that the rep was leading the mutants into another zone of the city controlled by the military. The military promptly attacked the mutants, which allowed Alex to take a backseat to let the two sides duke it out.

Pitting different factions against each other will apparently be another key feature of Prototype, with different factions controlling different sections of the city at any one time. As well as the mutants, Alex's other key rivals within the game will be Blackwatch Special Forces soldiers, a supersecret branch of the military which deals specifically with viral outbreaks. Blackwatch forces will pack quite a mean punch in the game due to their previous experiences with similar viral outbreaks and will apparently be armed with weaponry specifically designed to take Alex Mercer down. While we didn't get to see Blackwatch forces in action during our demo, we did see some design concepts (think SS soldiers armed with grenade launchers and mean-looking short swords, and you'll get the picture).

Radical also let slip some details about Prototype's multiplayer aspect, with confirmation that the game would indeed support two-player cooperative play online. The entire single-player campaign will be playable for two people to tackle, and in keeping with the storyline, player two will take on the role of Alex's clone.

Even at this early stage, Prototype looks to have the goods when it comes to graphics. Alex's character model moves extremely fluidly, seamlessly leaping from car roof to building and back in a very impressive way. New York is also rendered well, with Radical saying the final game version of the city will be 70 to 80 percent accurate compared to the real thing. It's also populated with plenty of civilians, giving the city a more realistic feel. As for sound, Radical is reaching for the skies, confirming that Prototype will be one of the first games to support THX 7.1 surround sound.

There's plenty more we want to find out about Prototype. Radical is promising more details as the months roll on to the game's third-quarter 2008 release. Prototype will be available for the PS3, Xbox 360, and PCs.

171 Comments

  • ayush1204

    Posted May 7, 2009 6:47 am GMT

    except all the mutant powers

  • ayush1204

    Posted May 7, 2009 6:46 am GMT

    looks like gta 4

  • Gorthin

    Posted Feb 10, 2009 2:55 pm GMT

    Why can't it be for wii my pc won't support this!

  • Zelda344

    Posted Sep 11, 2008 5:02 am GMT

    finaly a game with muntant destroyer power and walk trough new yourk

  • mmscumpelu

    Posted Apr 26, 2008 12:39 pm GMT

    there is nothing new about deceive or destroy take for example hitman , that the first game taht has this system, this is something like hitman and hulk combined with a gta style , what's unique about the game is the thing that is has them all combined in an interesting manner also they are sayin that they will have an interesting story, well looking up i think i will pre-order this game because it kick a.s

  • amplifystryder

    Posted Apr 24, 2008 3:43 pm GMT

    Holy...Crap...this looks sooooo coool!!!!

  • thenephariouson

    Posted Apr 22, 2008 8:54 am GMT

    could do with a demo of this to get a better feel

  • drknessfeeds

    Posted Apr 22, 2008 1:00 am GMT

    Looks and sounds like a modern day Assassins Creed, but thats not a bad thing. If its close to the play of Assassins Creed I will love it.

  • tlow0678

    Posted Apr 21, 2008 11:10 am GMT

    Anti-Nerd Gamer, you stole my pic......
    well this game or inFamous? So far i like this game a lot more.

  • vito_128

    Posted Apr 10, 2008 7:51 am GMT

    itd be weird if all of this would come true

  • burra4141

    Posted Apr 9, 2008 3:04 pm GMT

    thekey isnt that the reason people buy games in the first place?

  • thenephariouson

    Posted Apr 9, 2008 8:07 am GMT

    Devs obviously watched 'I am Legend' first.

  • all4lal

    Posted Apr 6, 2008 8:43 am GMT

    wooohoooo

  • SonicFreak2

    Posted Apr 5, 2008 10:53 pm GMT

    i cant wait till this game comes out!

  • 12534554

    Posted Apr 4, 2008 7:04 am GMT

    wow, this game looks awesome! im buying it the day it comes out

  • Anti-Nerd_Gamer

    Posted Apr 3, 2008 8:01 pm GMT

    Sounds coool, but the hood thing reminds me too much of asasins creed, oh ya the key dude sweet wallpaper image or watever it is

  • daxacid

    Posted Apr 3, 2008 9:29 am GMT

    Sounds awesome. I will definitely check tis game out. I hope it is worth buying.

  • thekey

    Posted Apr 1, 2008 8:15 am GMT

    Sounds good, but the only way I'm going to pick this one up, if....

    1 It's not too short

    2 If it has a great cinematic feel to it.

    3 If it has a great story.

    4 Oh yeah and last but certainly not least it's fun to play.

  • razzabazza

    Posted Mar 19, 2008 4:11 pm GMT

    sweet. im so gettin this

  • lowerpass

    Posted Mar 6, 2008 7:04 am GMT

    Damn this game sounds great. Just cant wait to lay my hands on this game.
    This is going to be the year of FEAR2 and PROTYPE

Game Info

  • Xbox 360 PS3 Release Info

    • Release Date: Jun 9, 2009
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.
  • PC Release Info

    • Release Date: Jun 10, 2009
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

GameSpot on YouTube

Prototype

Prototype Boxshot
Follow:
  1. Not Following
    Xbox 360: Follow
  2. Not Following
    PC: Follow
  3. Not Following
    PlayStation 3: Follow

Follow for the latest news, videos, & tips from experts & insiders

GameSpot Fuse
    Platforms:

    Games You May Like

    Users who looked at content for this game also looked at these games.

    See More Similar Games