Project: Snowblind Review
Project Snowblind is a fast-paced and easy-to-get-into shooter with action that's responsive and just unique enough to entertain.
The Good
- Like Deus Ex, except fun
- Inventive gadgets and abilities
- Simple, enjoyable run-and-gun action.
The Bad
- Chunky graphics
- Hollow plotline
- By-the-numbers multiplayer component.
Project: Snowblind started its life as a Deus Ex spin-off, with the purpose of capitalizing on that universe's rich fiction and distinct style by pairing it with a more visceral gameplay experience. Despite the fact that Project: Snowblind bears no official Deus Ex ties now, the game brandishes an almost identical near-future cyber-thriller feel, right down to the eerie blue circuit-board highlights on the hero's skin. Crystal Dynamics already delivered Snowblind to the Xbox and PlayStation 2 nearly a month before it arrived on the PC, and it will be apparent to PC shooter fans that the game was built specifically with these consoles in mind. It's not the prettiest shooter on the PC, but it's got a good amount of style, and the run-and-gun action stands up pretty well, regardless of the platform.
Snowblind borrows liberally from highly recognizable sources, an ethos which might as well be written in the design documents for most modern first-person shooters. As mentioned before, the game's look owes a lot to Deus Ex, though because the action's set in a war-torn near-futuristic Hong Kong, there's a bit more overt Asian influence, both ancient and modern. Still, the game gets a lot of mileage out of contrasting the old and the new, creating a look that's a bit more steely and streamlined than what typified Blade Runner's grimy cyberpunk aesthetic. Expect to see a lot of near-futuristic military hardware couched in dilapidated industrial complexes, blown-out urban centers, and--in one of the game's more visually stunning pieces--in a massive domed opera house that's been hastily converted in to a POW camp.
The game's unwavering devotion to this specific aesthetic goes far in establishing Snowblind's overall vibe, as does an almost fetish-level concentration of filtered lighting effects. There's a soft-glow effect at work for virtually the entire run of the game, which cleverly smoothes out the hard edges while creating a tangible atmosphere. There's a unique effect associated with every one of your special abilities, each of which can change the entire look of the game. The titular "snowblind" effect is especially well done, though considering the harrowing situations when it usually comes up, you'll likely be too freaked-out to really sit back and appreciate it.
While the console versions of Snowblind were able to cover up a lot of their sins with nice lighting and filtering effects, certain issues that were more forgivable on the Xbox and PlayStation 2 are a bit glaring on the PC. The character models look kind of chunky and feature some kind of awkward facial modeling, as well as some repetitive animation routines. Textures in general look a little fuzzy, and the levels are, by and large, fairly modest in size. You can just tell from the quality and scope of the visuals that Snowblind was originally designed with the PlayStation 2's capabilities in mind. These technical shortcomings aside, the game's pronounced artistic style still comes through loud and clear to help carry a bit of the burden.
Wrapped around all this glimmer is a by-the-numbers backstory, complete with a grimly stoic hero, unwelcome invasions, vaguely defined military coalitions, and everyone's favorite deus ex machina, a doomsday device that could go at any second. Some story gets crammed in to the margins during in-game cutscenes between levels, and these sequences are brimming with plenty of gravelly, hard-boiled dialogue. The game itself is peppered pretty freely with the idle conversations of bystanding characters, à la Half-Life. It's an old trick, but it's an effective one for fleshing out the world in a casual manner. Moreover, the quality of the voice acting helps sell it.
The build of the sound isn't quite as unique or specifically designed as Project: Snowblind's visuals, but it's still a solid foundation of gunfire and explosions, accented by a variety of electronic pips, chirps, and hisses produced by machinery both inside and outside of your cybernetically augmented head. Music comes in when it needs to, whether it's to build tension during a quiet stealth mission or to add some extra punch to a firefight. Again, there's a distinct Asiatic feel to the music, so you can almost anticipate the falling of cherry blossoms when the score kicks in at some points.
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Crystal Dynamics aren't known for their first person shooter PC action games, so it's a good start.
Project: Snowblind
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- Publisher(s): Eidos Interactive
- Developer(s): Crystal Dynamics
- Genre: Action
- Release: Mar 17, 2005 (US) »
- ESRB: T





