I beat Skyward Sword in 2011, and I wanted to wait on giving my final opinion to get some perspective. I can confidently say that it was not the best Zelda game I've ever played. Not to say that it wasn't fantastic, but I think it was exaggerated a little.
First of all, I reserved judgement on the whole Gamespot 7.5 thing because I hadn't played it. Now that I've read the review and played the game, all I can really think is that Tom and I were not playing the same game, at least not control wise. Other than having to recalibrate the wiimote every once in a while, the controls worked wonderfully. I much prefer the one to one style rather than giving my wrist a few flicks. I didn't joyfully anticipate moving the nunchuck to raise and use the shield, but I actually think it worked quite well.
Some of the other things I appreciated in the game are:
> The bosses took some actual effort. Some of them really do cause you to question if you're doing this right.
> New puzzles! See a torch, light a torch really doesn't use a lot of brainpower. Puzzles that can stump you for a good little while are the best, because you feel freaking fantastic when you figure it out.
> Fi only gives little hints, while if you're really stuck the Sheikah stone in Skyloft shows you what to do.
> Dungeons and temples aren't quite so obvious. And don't have seven floors of madness, thankfully. Sometimes I wouldn't even realize I was about to start another temple, save for the brief cutscene and title that appears. Most of them are also one or two floors- I assume they were cut down a little because it takes a fair amount of time to get from one temple to another. Keeping each temple at a normal length would have added another 10 hours.
> The upgrade system. Awesome. You can bypass it completely and not notice too much of a difference I guess, but with all that treasure, why wouldn't you want to give your beetle a speed boost, or increase the damage and distance of your bow? (I can understand not wanting to upgrade the shields, those first monster claws take FOREVER to get)
One of the things I really loved in Majora's Mask was that you could spend so much time just following people around and determining their schedule. You really got to know the people. In my opinion, Skyward Sword revisits that. The gratitude crystal side quests take you all over the map and you need to interact with several people. It never felt too tedious and the rewards were actually pretty decent. Not to mention you can turn a ghost into a stalker, given that you make the right choice.
I do wish that the game had made it a little more obvious on where and when to get the hylian shield, because the last battle is a b!tch without it. However, the music was beautiful, the ending was beautiful, the dialog was simlutaneously funny and serious and I couldn't put it down. I'm pretty sure I got through 70 hours in 6 days.