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xxninja666xx

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#1 xxninja666xx
Member since 2011 • 737 Posts

@Johnny_Rock said:

Definitely worth the price of a Switch (or a used Wii-U if you can find one cheap). Best RPG I've played since Witcher 3.

@xxninja666xx said:

Not when you have to pay five times more for it than everybody else. You wouldn't really want to buy it if you had to pay 1500$ for the Switch and 260$ for Zelda, now would you? Because, when compared to the average salary in my country, that's pretty much the price equivalent.

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#2  Edited By xxninja666xx
Member since 2011 • 737 Posts

@trivium4souls said:

@xxninja666xx: Did you just create this thread to rip people and put people down?

No. I made it because I'm looking for a specific type of game.

@trivium4souls said:

@xxninja666xx: wow you are one rude jerk. People made some great suggestions.

It's hard to keep my cool and patience, when I come here to get a specific thing and I'm not getting it. Not only that, but people are also giving me ones that range from "close but no cigar" to "literally random", and I have to explain every time why it's not something I'm after in order to give people a better idea of what I want, for them to give me more accurate ideas. After a certain amount of times, when people seem to still not get it, it gets pretty frustrating, you know? But sure, whatever you say, pumpkin - I made this thread specifically so I can be an ass to people for literally no reason.

Other than that, to maybe make it a bit easier for you, I'm loosening up a little on my strict requirements. Since it seems incredibly hard to find games without simple fetch quests as side content, from now on, as long as the game meets the rest of the criteria to a tee (and really I mean it), games with fetch quests are allowed. There are two things, though:

  1. The game can't be just fetch quests. It has to have at least a few "story-driven" side quests alongside all this FedEx work. To make it easier for you, though, let's say the ratio of story-driven quests to fetch quests should be, more or less, 3 to 8.
  2. The fetch quests must be written in a non-lazy way. What do I mean by that, exactly? A good example of what I want would be side quests from Way of The Samurai 4. This game is riddled with fetch quests, but many of them are written in a way that doesn't feel like the creators didn't give a **** about anything. Each of those better written ones has a neat little story or reasoning to it, that makes you understand why would a certain character want such things from you. Many of them also have you acquire the items wanted in creative, non-standard ways. Here are some examples:
  • A guy who offers you a series of theving missions is an amnesiac, who's trying to recall who he is. Every item he tells you to steal turns out to be connected to his past and helps him recover his memory bit by bit. The ways you have to gain those items include, among other things, pretending to be a bandit and assaulting wandering merchants from a certain merchant guild in order to find ones carrying the items you want, picking them up from a cemetery, where a pack of rabid dogs resides, and fighting a small-time Yakuza boss and his army of goons.
  • A simple assassination quest, given to you by a government official, where you have to kill an ex-constable, whose family got murdered, and he might go berserk and start murdering random people out of despair. When you get to him, it turns out his family got murdered by the official's assassins because the constable was against corruption within the magistrate and was about to spill his beans. It's not a quest that turns the tides and has you turn against the magistrate if you want, but is interesting nonetheless due to giving you more insight on who you're working for.
  • Another assassination quest. An old man has you kill a certain man and then report back to him when you're done? Why does he want the man dead? Because the man is a child rapist, and the old guy's grandson fell victim to that.

All of those quests are simple in their structure because they're still "bring me this" or "kill this man" ones, but they're 10 times more interesting because of those little backstories you get, instead of the lazy "I want 10 bear pelts because of my personal vendetta against all the bears of Skyrim" (that's an actual quest btw). They don't need to be nearly as dark - actually, I'd appreciate an overall more lighthearted atmosphere way more, but they have to be written in such a way, in order to not make them boring and tedious.

That's as far as I'm willing to tone down my requirements. Should give you some breathing room, I think. Do you have any ideas now?

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#3  Edited By xxninja666xx
Member since 2011 • 737 Posts
@urbangamez said:

literally all the games i listed meet your requirements,

  • can play on your pc
  • create own character
  • hours of story, villages, world, dungeons and loot
  • at least three of the games baldurs, pillars and divinity are as good as any bethesda game or better, obsidian literally developed fallout new vegas the one with the better story and cool stuff as you put it. i wont bother comparing ubisoft assassins creed 4 to them there is no comparison.
  • not mmo or co-op

Sure, if we're to look at every criterion separately, they technically fit, but in the overall sense, they don't fit at all. They aren't open world, sandbox RPGs, where you can go wherever you want and find random stuff to do. They're very linear, story-driven RPGs. And yes, I've played all of them, but didn't like them.

@FelipeInside:

Same as with @urbangamez's suggestions. They fit in a purely technical sense, but they don't offer the type of experience I'm looking for. I know it might be a long read, but I advise you actually read the thread thoroughly to get a better idea of what I'm after. If you still want to help, that is.

@rmpumper said:

Darksiders Warmastered is a fun game and should run fine on your PC.

Darksiders 2 Deathinitive is good as well, but a lot more demanding hardware wise, so not sure about that one.

I've already played both for a bit. Darksiders 1 was a bit too linear for me, so I jumped straight to Darksiders 2, hearing you don't need to play DS1 and you won't get lost in the story at all. In general I'd say I liked it and I also liked that it was inspired by Zelda so much, but turns out the creators seemed to be so enamored with the adventures of our androgynous elf boy in green, they decided to put every design choice from that series into their game, including the terrible ones, such as a very small, barren world map, with literally nothing of note on it apart from the main dungeons, and literally every sidequest being exclusively of "bring me this" or "kill that" variety, making it the exact opposite of what I wanted in that regard.

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#4 xxninja666xx
Member since 2011 • 737 Posts

@Yams1980:

>describe the game as a total piece of crap

>get offended when I don't want to play because it seems like a piece of crap

Okay...

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#5 xxninja666xx
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@Alondrix:

Already played them. Risen, too.

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#6  Edited By xxninja666xx
Member since 2011 • 737 Posts

@osan0:

Too long of a shot, unfortunately. I don't want a straight up survival game. It can have survival elements, but what I'm after is a sandbox game where I can just roam around, explore stuff, kill monsters, find treasures, and feel super cool about it.

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#7 xxninja666xx
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@urbangamez:

Literally none of these fit what I'm looking for. Don't want to be rude here, but are you even trying? Or have we already reached the point where you're just gonna post literally random suggestions just for the sake of contributing to the thread?

Looking at the thread, I don't think I'm gonna get anything better, so I guess I'll just give Divinity 2 a try. Seems the closest to what I want, even if it doesn't cover every base exactly. Thanks to everyone who contributed.

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#8  Edited By xxninja666xx
Member since 2011 • 737 Posts

@PredatorRules said:

If you want landmarks, towns, dungeons and quests then I would vote for MMO like Guild Wars or Guild Wars 2 or basically any other good MMO, you can finish most MMOs nowdays 80% of it on your own but it's much fun to go on adventure with a friend.

@br0kenrabbit said:

Since Guild Wars 2 is F2P I would also recommend it. The Core game (i.e. not the expansion, Hall of Thorns, which is not free) can be completed solo. There's lots of things to do, and plenty to discover just wandering around. It's a very casual MMO in that you don't need to min/max or even group up if all you're doing is PvE, which it sounds like the OP wants.

I'm not looking for MMOs. I want an exclusively single player experience. No exceptions. Period.

@couly said:

Have you played AC:Syndicate? It's my favorite since Black Flag.

No. Does my PC look like it can run Syndicate to you?

@Yams1980 said:

Two Worlds 2 is a kinda unique game, god awful bad ending though which made no sense and had a very unrewarding final boss fight, but there are parts in the game which are pretty funny at times. The main character is a total troll hes pretty funny to listen to im not sure if hes joking or just reading the lines wrong but it made me laugh.. The game is a bit more focused than a game like Skyrim, you can do you own thing but you don't find as many caves or random things to do.

So... it's less open-ended than Two Worlds 1, while cranking up the crappiness factor to 11 at the same time? I don't think it's what I'm looking for, to be honest.

@Yams1980 said:

Dragon Age Origins is another one, its superior to the following two sequels, it doesn't have much randomness side tracking, its fairly story focused and not as non linear as something like Skyrim where you just go wherever.

[...]

Other old games that u may wanna give it chance, KOTOR 1 and 2, maybe Jade Empire. All really nice story focused games, but kinda linear.

So, they all are a complete opposite of what I'm looking for. Gee, thanks.

@Yams1980 said:

Wizardry 8 [...] if given a chance is a rare gem to someone with patience for old classics.

I don't think I do anymore, unfortunately. I used to still have it, like, 5-6 years ago, but when I finally got a PC capable of playing newer games, I completely lost it because, when compared to new games' smoother controls and intuitive mechanics, the old games suddenly became needlessly clunky, to the point of being unplayable in many cases.

@Yams1980 said:

Someone mentioned Dragons Dogma and Kingdom of Amalur, those are worth checking out maybe.

They aren't. I already explained why.

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#9 xxninja666xx
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@PredatorRules:

Does it offer anything interesting content-wise, though? Am I to expect some sort of interesting landmarks, towns, dungeons, quests? Or is it more or less just Terraria with a different camera angle?

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#10 xxninja666xx
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@PredatorRules said:

It's got goofy dialog as you can tell by how the devs introduce us to their game, but the game itself is very good IMO - it also got metascore of 8 by users if that concerns you.

I couldn't care less about metacritic scores.

Also, I'd really like a more elaborate answer on what exactly makes it "good" and how does it fit in with what I'm looking for, if that's not too much trouble for you. I'm asking because I've seen some gameplay videos in the meantime and the game looks kind of boring. However, this might be just a wrong first impression, so I need to know what the game truly is like - no needlessly hyping it up, no needlessly hating on it, just plain truth.