@trivium4souls said:
@xxninja666xx: Did you just create this thread to rip people and put people down?
No. I made it because I'm looking for a specific type of game.
@trivium4souls said:
@xxninja666xx: wow you are one rude jerk. People made some great suggestions.
It's hard to keep my cool and patience, when I come here to get a specific thing and I'm not getting it. Not only that, but people are also giving me ones that range from "close but no cigar" to "literally random", and I have to explain every time why it's not something I'm after in order to give people a better idea of what I want, for them to give me more accurate ideas. After a certain amount of times, when people seem to still not get it, it gets pretty frustrating, you know? But sure, whatever you say, pumpkin - I made this thread specifically so I can be an ass to people for literally no reason.
Other than that, to maybe make it a bit easier for you, I'm loosening up a little on my strict requirements. Since it seems incredibly hard to find games without simple fetch quests as side content, from now on, as long as the game meets the rest of the criteria to a tee (and really I mean it), games with fetch quests are allowed. There are two things, though:
- The game can't be just fetch quests. It has to have at least a few "story-driven" side quests alongside all this FedEx work. To make it easier for you, though, let's say the ratio of story-driven quests to fetch quests should be, more or less, 3 to 8.
- The fetch quests must be written in a non-lazy way. What do I mean by that, exactly? A good example of what I want would be side quests from Way of The Samurai 4. This game is riddled with fetch quests, but many of them are written in a way that doesn't feel like the creators didn't give a **** about anything. Each of those better written ones has a neat little story or reasoning to it, that makes you understand why would a certain character want such things from you. Many of them also have you acquire the items wanted in creative, non-standard ways. Here are some examples:
- A guy who offers you a series of theving missions is an amnesiac, who's trying to recall who he is. Every item he tells you to steal turns out to be connected to his past and helps him recover his memory bit by bit. The ways you have to gain those items include, among other things, pretending to be a bandit and assaulting wandering merchants from a certain merchant guild in order to find ones carrying the items you want, picking them up from a cemetery, where a pack of rabid dogs resides, and fighting a small-time Yakuza boss and his army of goons.
- A simple assassination quest, given to you by a government official, where you have to kill an ex-constable, whose family got murdered, and he might go berserk and start murdering random people out of despair. When you get to him, it turns out his family got murdered by the official's assassins because the constable was against corruption within the magistrate and was about to spill his beans. It's not a quest that turns the tides and has you turn against the magistrate if you want, but is interesting nonetheless due to giving you more insight on who you're working for.
- Another assassination quest. An old man has you kill a certain man and then report back to him when you're done? Why does he want the man dead? Because the man is a child rapist, and the old guy's grandson fell victim to that.
All of those quests are simple in their structure because they're still "bring me this" or "kill this man" ones, but they're 10 times more interesting because of those little backstories you get, instead of the lazy "I want 10 bear pelts because of my personal vendetta against all the bears of Skyrim" (that's an actual quest btw). They don't need to be nearly as dark - actually, I'd appreciate an overall more lighthearted atmosphere way more, but they have to be written in such a way, in order to not make them boring and tedious.
That's as far as I'm willing to tone down my requirements. Should give you some breathing room, I think. Do you have any ideas now?
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