Woropaew's forum posts

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#3 Posted by Woropaew (13 posts) -

La noire complete edition - how to enablre antialiasing? -jagged edges on everything

it set in game on 3, it set in game on 3, i tried to enable this in nvidia control panel -no effect

i use resolution 1600x 1200, card - geforce gtx 650 ti boost

#4 Edited by Woropaew (13 posts) -

La noire complete edition - how to enable antialising.- jagged edges on everithing.

in launcher its on 3, i tried to set it on nvidia control panel - not workin

i use resolution 1600x1200 (videocard -geforce gtx 650ti boost

#5 Edited by Woropaew (13 posts) -

?

#6 Posted by Woropaew (13 posts) -
#7 Edited by Woropaew (13 posts) -

@PredatorRules: im doing site about history of games from 1948 to 2014 so i care

#8 Edited by Woropaew (13 posts) -

its Samsung Syncmaster 959nf. it can do 1920х1080 with 85 hz.

usual is 1280 on 1024 on 100

but i understand something - maybe just games doesn't support 85 hz. all new games made for lcd monitor and tv - where refresh rate means nothing. So game designers don't bother about high refresh rate

#9 Edited by Woropaew (13 posts) -

So what game first use Physx?

Wikipedia says that it was Bet of soldier (2005) .

https://en.wikipedia.org/wiki/List_of_games_with_hardware-accelerated_PhysX_support

but --- http://physxinfo.com/wiki/Bet_on_Soldier

physx released only in 2005 with patch 1 3 for that game

Mobygames listed "Dungeons dragons - dragonshard" as first game, released in 2005 (september) (nevermind others games from the list from 2003, 2004, 2005 - its all patched in 2006)

http://www.mobygames.com/game-group/physics-engine-physx/offset,325/so,1d/

here page about dragonshard -from april 2005 -

http://www.thefreelibrary.com/Atari%27s+Upcoming+Dragonshard+Leverages+AGEIA+Physics+Simulation%3B...-a0131931376

So - dragonshard was first ever game to use Physx techology?

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