[QUOTE="bigM10231"]There was no "blurriness" in the PS1 games textures, just pixelation. What does the PS1 hardware being the fat or slim model had anything to do with the visuals? It was the same hardware just smaller, the slim did not have any anti aliasing or texture smoothing hardware in it. There is nothing "natural" about blurriness, the human vision naturally focus on objects to see the greatest amount of detail possible. While PS1 textures were pixelated, there was sharpness to them. The N64 textures were so blurry just to hide the fact how little detail there was in them. The memory of the N64 carts was so limited that developers had to recur to techniques such as layering one texture over a second one just to get a 3rd texture pattern to mipmap some polygons.
i dont see the blurrinessin n64 games but i see blurriness in the ps1 fat. i prefer the n64 look to the ps1 because the detail seems more natural
The textures on an N64 game were extremely low resolution, the hardware had to blur them out just to hide that fact, just look at that back wall.
The textures on PS1 games could be richer and have more detail to them even without smoothing thanks to the CD storage capacity.
I also preferred the graphics on the PS1 because of the greater detail the system was capable of.