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washimul

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#1 washimul
Member since 2006 • 841 Posts
[QUOTE="washimul"][QUOTE="eclipsed4utoo"][QUOTE="washimul"][QUOTE="Cellien"][QUOTE="eclipsed4utoo"][QUOTE="washimul"]

a single level in LAIR takes up 5 gig.

If F5 decides to add more polygons/textures to LAIR then it could exceed 100gig.

LAIR has 10x more polygons and textures compared to GEARS.

 

eclipsed4utoo

I really wish you would stop exaggerating. Please, show us where you get your vast information from.

Sheesh.. I know! This guy is annoying!

http://ps3.ign.com/articles/733/733921p1.html

the TGS demo with less polygons/textures took up 4 gig space ..........thts right Cellien..(x360 owner).It was just one level.

the final build would be around 50gig with around 10 levels minimum.

since LAIR supports post data streaming/indirect cache line addressing/ direct texture mapping / shader time multiplexing etc.

dude....just admit it, you are throwing out keywords that you know absolutely nothing about. Please show me where Factor 5 states that Lair would have 10 levels and/or be 50GB in size. Please, please, leave your fanboyism at the door and just post the facts. Stop exaggerating numbers to make blu-ray look more appealing. To most people, blu-ray is already known to be needed for this generation of gaming(as stated by numerous developers). However, we do not need you to run around posting false information. You make the rest of us PS3 fans look bad.

just shut up u x360 owner.

the ps3 could do more direct mapping cause the the aggregate cache size which is 2+ mb (256 k for each SPE) .so each cache adress line could be mapped on to a separate memory blocks. This would reduce slot collision and ultimate would make room for more direct mapping . The seek speed of BD which is 3g/s alllows post data streaming at higher resolutions.

wht do you expect from LAIR???

a small game with 5 levels.

here you eclipse:-

each char in LAIR has 170 000 polygons compared to just 10k for GEARS

http://www.gamasutra.com/features/20051007/waugh_01.shtml

you really need to grow up. Telling me to shut up because I have a 360? grow up boy. I could have went to google and found the definitions for all those words too.

you need to know something before posting horrendous replies.

In order to argue you need to come up with proofs containing links which i do ALWAYS

i am a software engineering student. I would not use google for those terms .

http://www.gamasutra.com/features/20051007/waugh_01.shtml

Each model, Worch claimed, contained somewhere between 100,000 and 170,000 triangles. Each had a bunch of other special maps and lighting applied, and the main character was built up with "over ten textures". He compared this to an estimated 10,000 for characters in Gears of War and other recent high-res games. The high-res models, meanwhile, that got dithered down to produce the in-game models, ran up around 5,000,000 triangles.

you cd clearly see the words in-game, 5 000 0000 ,100 000 and 170 000.

the cutscene model contained 5000 000 polygons.

But dont forget EDGE allows post data streaming and real time raytracing at 1080p so 5000 000 for  in game chars is not even a Question.

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washimul

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#2 washimul
Member since 2006 • 841 Posts

eclipse now u should shut up bro.

Others read this:-

each char in LAIR

 has 170 000 polygons

 compared to just 10k

for GEARS

http://www.gamasutra.com/features/20051007/waugh_01.shtml

Each model, Worch claimed, contained somewhere between 100,000 and 170,000 triangles. Each had a bunch of other special maps and lighting applied, and the main character was built up with "over ten textures". He compared this to an estimated 10,000 for characters in Gears of War and other recent high-res games. The high-res models, meanwhile, that got dithered down to produce the in-game models, ran up around 5,000,000 triangles.

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washimul

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#4 washimul
Member since 2006 • 841 Posts
[QUOTE="eclipsed4utoo"][QUOTE="washimul"]

a single level in LAIR takes up 5 gig.

If F5 decides to add more polygons/textures to LAIR then it could exceed 100gig.

LAIR has 10x more polygons and textures compared to GEARS.

 

Cellien

I really wish you would stop exaggerating. Please, show us where you get your vast information from.

Sheesh.. I know! This guy is annoying!

http://ps3.ign.com/articles/733/733921p1.html

the TGS demo with less polygons/textures took up 4 gig space ..........thts right Cellien..(x360 owner).It was just one level.

the final build would be around 50gig with around 10 levels minimum.

since LAIR supports post data streaming/indirect cache line addressing/ direct texture mapping / shader time multiplexing etc...it would be close to 50gig no doubt

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washimul

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#5 washimul
Member since 2006 • 841 Posts
[QUOTE="washimul"]

a single level in LAIR takes up 5 gig.

If F5 decides to add more polygons/textures to LAIR then it could exceed 100gig.

LAIR has 10x more polygons and textures compared to GEARS.

 

eclipsed4utoo

I really wish you would stop exaggerating. Please, show us where you get your vast information from.

http://ps3.ign.com/articles/733/733921p1.html

go see a doctor!!!!

dont commit suicide

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washimul

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#6 washimul
Member since 2006 • 841 Posts

a single level in LAIR takes up 5 gig.

If F5 decides to add more polygons/textures to LAIR then it could exceed 100gig.

LAIR has 10x more polygons and textures compared to GEARS.

 

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#7 washimul
Member since 2006 • 841 Posts
[QUOTE="washimul"]

[QUOTE="sammydageek"]So many games are now mutiplatform that the whole games on Bluray is pointless ??Anyone else agree JumpingMirrior

Blu-Dragon a semi par x360 game took up 3 DVDs.........thts the point.

LAIR takes up around 50gig.

do you want to play LAIR shipping with 10DVDS???

do you want to watch movies at 480p/1080p?

if 1080p then choose Blue-ray.

which games are multi-plat????

disappointing games like AC4, Oblivion, DMC4 bla bla

Killer apps like RESISTANCE, MOTORSTORM , R&C, UNCHARTED, KILLZONE 3, MGS 4 , FF13 (which might take 2 50gig Bds ) are all exclusive to ps3.

i believe i have answered your question

I can agree with all you said except Oblivion, How was that idssapointing? 

well i meant that compared to exclusive ps3 games like Resistance and Motorstorm, Oblivion is a littel disappointing 

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#8 washimul
Member since 2006 • 841 Posts

So many games are now mutiplatform that the whole games on Bluray is pointless ??Anyone else agree sammydageek

Blu-Dragon a semi par x360 game took up 3 DVDs.........thts the point.

LAIR takes up around 50gig.

do you want to play LAIR shipping with 10DVDS???

do you want to watch movies at 480p/1080p?

if 1080p then choose Blue-ray.

which games are multi-plat????

disappointing games like AC4, Oblivion, DMC4 bla bla

Killer apps like RESISTANCE, MOTORSTORM , R&C, UNCHARTED, KILLZONE 3, MGS 4 , FF13 (which might take 2 50gig Bds ) are all exclusive to ps3.

BDs can store the large complex textures of LAIR, KILLZONE 3 etc so that post data streaming becomes more simpler.

i believe i have answered your question.

 

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#9 washimul
Member since 2006 • 841 Posts

http://www.n4g.com/News-35187.aspx

 

Trek5200

is there any doubt.????

especially when you have the CELL being multiple times more powerful than a QUAD CORE processor

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#10 washimul
Member since 2006 • 841 Posts

Hey Shahrukh, I'm sure there are games with better graphics.AIH_PSP

till DATE there is nothing better than MOTORSTORM graphically atleast.

However in the future u wd be having CRYSIS,R&C  and not to forget KILLZONE 2 and LAIR at 1080p