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#1 vidextreme
Member since 2006 • 25 Posts
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This tech demo features a fully deferred rendering pipeline running on OpenGL 4.4 with the following graphical features:

  • Dynamic lighting (point, spot, directional)
  • Dynamic shadows (dual paraboloid shadow mapping, cascaded shadow mapping)
  • Linear Space HDR lighting with bloom and eye adaptation
  • Hemispherical ambient lighting with Scalable Ambient Occlusion (SAO not in the video)
  • Distance and Height fog
  • Hardware skinned characters using transform feedback.
  • Geometry instancing, Octagon-based clip mapped terrain, etc.

What do you guys think?