I've been able to get my hands on a copy of Civ IV to mess around in, and man...the level of depth is quite staggering in comparison to what we have in Revolution...granted, I'm still having fun with Revolution, but it's amazing just how much less there is to the game...without it feeling like the game is incredibly stripped down.
One main difference I've noticed are the victory routes, not in the sense that there are less of them, but the circumstances for most of them (aside from the Tech Victory) are quite different. Most notably, the cultural victory is a bit different than what you have on the PC version, because you could get a cultural victory in Civ. Rev. with only 1-3 cities, whereas in Civ. IV, you need a reasonably sized empire, as some wonders of the world require you to have upwards of 7 cities having the same basic structure built.
Another victory difference that I thought was lacking in Rev. was the lack of a Diplomatic victory...but then again, foreign relations are a bit more simplistic in this title, as the only trade commodities you have are either money, technologies, or great people. Conversely, though, there is no Economic Victory in Civ. IV.
Despite having what seems to be so much stripped down/streamlined, it's still amazing how they've made a rather pleasant, deep game out of this thing.
Skylock00
Yeah, I'm having similar feelings. Civilization Revolution is a really pleasant, addictive console version of Civ, it feels in some ways like the best board game ever to me. It takes some gameplay and presentation cues from Pirates! as well, which I really enjoyed. The controls are great, the Civilopedia is easily the best one yet, and the throne room is pure win.
But there's no question that Civilization IV is a way more interesting and in depth take on the game. I'm not surprised by this but after playing Civ Rev for the weekend it just made me want to boot up Beyond the Sword and play the real thing. There's so much more going on, the console version seems crippled by comparison - religion, more buildings/units/wonders, resources that actually matter, nuanced diplomatic and trading options, world customization, civics, pollution and unhappiness, baba yetu.. none of this is to be found in Civ Rev.
I was pissed that my rivals could demand tribute from me but I could do no such thing in return, let alone trade with them for some oil. I'm still not sure if I can rename captured cities or not. Don't get me wrong, I really like Civ Rev, it does what it set out to do very well and there's surely a place for a charming and focused version of a timeless classic. But if you love this and haven't played the game on PC, get your hands on a copy as soon as possible. That's the real Civilization.
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