thom-22 / Member

Forum Posts Following Followers
292 44 2

thom-22 Blog

Asphalt 6: Adrenaline -- a very cool racing game for Mac

I'm currently playing Asphalt 6: Adrenaline for Macintosh and having a blast. It's an arcade racing game that looks great and runs smoothly. To the best of my knowledge, it is only available on the Mac App Store, a steal at $7. (There are also versions of the game for iOS devices and other handhelds.) Here are some of the game's features:

12 street tracks: Nassau, Chamonix, Cape Town, Havana, New Orleans, Moscow, Tokyo, Los Angeles, Reykjavek, New York, Monte-Carlo, Shanghai.

8 race types: Normal Race - 6 cars; Elimination - 6 cars, the car in last place is eliminated at set intervals; Under Pressure - 6 cars driving aggressively, survive without wrecking; Beat 'em All - 6 cars driving aggressively, take out as many as you can within the time limit; Duel - 2 cars; Drift - 1 car, reach set levels of Drift Points within the time limit; Collector - 6 cars, pick up special "$" items before your opponents do; Time Attack - 1 car, reach checkpoints within set time limits.

11 career-mode tournaments of 5 races each, a mixture of race types and tracks. You can earn up to 5 stars per race, 3 depending on how you fared in meeting the primary objective and 1 each for meeting two different secondary objectives.

42 vehicles listed below, pictures of some of which can be seen in this image gallery I created.

MINI John Cooper Works
Abarth 500 SS
Nissan Nismo 370Z
Ford Shelby GT500
Tesla Roadster Sport
Audi S5
Mercedes C 63 AMG
BMW Z4 sDrive35is
Audi RS5
Can-Am Spyder
Audi TT-RS
Citroën Survolt
RUF 3400K
Maserati Gran Turismo S
BMW M6 Coupe
Aston Martin V12 Vantage
Ducati Hypermotard
Bentley GT Speed
Lamborghini Estoque
Ferrari California
Nissan GT-R
Bentley Continental Supersports
Aston Martin DBS Volante
Ducati 1198
Mercedes DTM
Ferrari 430 Scuderia
RUF Rt 12
Mercedes-Benz SLR McLaren Stirling Moss
Lamborghini Gallardo LP 570-4 Superleggera
Audi R8
Ferrari 458 Italia
McLaren MP4-12C
Ferrari 599 GTO
Lamborghini Murciélago LP 670-4 SV
Pagani Zonda Cinque
Aston Martin One-77
Bugati Veyron 16.4 Grand Sport
Bentley Speed 8

My thoughts on Tomb Raider Legend

I enjoyed Tomb Raider Legend, but having played and loved the earlier TR games, it was impossible not to get to thinking about how different Legend is from TR C|assic (=TR1-4, "The Golden Years", imo). Accepting that some things had to change, I tried to put my finger on just what it was I truly missed from the series' earlier games. So here's my rather lengthy comparative analysis :shock:, starting with Legend's strong points.

Things I liked about Legend

1. The story and pacing
The plots of TR C|assic games were little more than premise and only rarely were they advanced during gameplay; they were non-factors for me. Legend's was the first that really intrigued me and became part of my "gaming experience". Not so much the details of the sought-after artifact and its mystical properties -- no more or less interesting, not to mention preposterous :lol:, than in previous TRs -- but its connection to Lara's personal history. After all these years, we get a motivation for her obsession with tomb-raiding. I also started out liking the Angel of Darkness plot, with Lara accused of murder, but the game's considerable mechanical and design flaws detracted from any enjoyment of the story.

2. The environments
I'm glad Legend resurrected TR C|assic's mix of natural environments and ruins with a smattering of urban/industrial settings. The environments in TR Transitional (=TR5-6, Chronicles and AOD) were an odd assortment ranging from bland to bizarre. The next TR that has a level in an insane asylum will be my last!

3. The large-scale puzzles
Although they could have been more challenging, I liked the puzzles in Legend and how they were so well integrated into the environments. The landscape and the waterworks in the Ghana level, for instance, were spectacular. I do not miss the seemingly random "Insert Item A into Receptacle B, Insert Item C into Receptacle D" format of the old TRs at all.

Things I'm ambivalent about

1. Legend Lara and AOD Lara couldn't possibly be the same person!
I can hear in my mind AOD Lara say, "Deal with it, Werner!" while looking at Legend Lara and, well, something's not right. I guess I prefer AOD Lara's look and voice; the combo matched the game well. It followed the trend of making characters more and more edgy, but didn't go overboard in that direction. Legend Lara is quite a reversal, with her dulcet pipes and soft big-eyed look clearly influenced by Japanese-sty|e animated characters -- Pokemon Lara with a charm-school voice. Ugh!

And with that look and voice, Lara's comments about enemies often came across as smug or cavalier, when steel-minded toughness would have been appropriate. She redeemed herself somewhat at the very end of the game in dealing with Amanda, which I thought was quite good -- she was tough enough and believably so despite her soft look.

2. Legend Lara's movements -- Where have I seen this before?
Certainly not in TR C|assic. Sure, I miss Lara's distinctive jumping and tumbling, but I understand her movements needed to be "modernized". What I don't understand is why the developers couldn't have come up with something original and unique and preferably reminiscent of her C|assic moves, instead of just swapping them out wholesale with Prince of Persia moves. Okay, POP doesn't have a grapple. But that's not exactly original either, is it? Indiana Jones, whip, grapple, same diff! So basically, Legend Lara = POP+Indy. Fortunately, I like POP and Indy games, so I'll continue playing TR regardless of the moves.

3. Your Mission, Lara, Should You Choose to Accept it...
I don't really care for the mission-oriented format. When I clear a level and get a cut-scene, I want to go directly to the beginning of the next level. It totally takes me out of the game to see a screen saying "you've unlocked a new model profile" or whatever. Huh? I play racing games to unlock stuff. Who plays TR to unlock stuff? Again, it seems the developer/publisher just followed trends and tried-and-true formats of other high-selling franchises, like Star Wars and James Bond games. Then again I must say I appreciate being able to go back into a level to get what I missed the first time. So I guess this one's a wash.

4. Oh, It's Good to Have Friends
Playing Lara in TR C|assic was a solitary, conversation-less affair, and the cutscenes only really focused on Lara's confrontations with enemies. It was nice to have some of Lara's friendlier associates incorporated into the story. I remain ambivalent, however, about the constant presence of Zip and Alister. They were only occasionally obtrusive, but I would prefer that they not give instructions, like M and Q who direct James Bond at every turn. (So now it's Legend Lara = POP+Indy+007. :roll: ) On the other hand I have to say the "lads" were instrumental in advancing the plot at appropriate points, so I guess I learned to appreciate them. Another wash.


I'm not sure exactly what to call it, how about "level design that promotes exploration". I'm not talking about linearity -- all action-adventures are essentially linear. But what I mean is this: in TR C|assic when you entered a new area -- a huge room or a courtyard or a valley or forest clearing, etc -- you could look around and see various potential pathways. There's a high-up ledge I could probably get to somehow (and stand on to take in the view, not just hang from!), a door over here, an underwater passage there. Are those vines on the cliff climbable? Is that a hole in the ceiling? Is there a block I can move to get up there? Plus you could see some places you knew you needed to go but their entry points weren't entirely obvious -- maybe one of the visible paths would lead there, maybe not. You had to keep track of where you'd been and where you still needed to go, and I loved that!

I have played all kinds of action-adventures where I felt I was just being led on a string, and quite often that was the case with Legend. I have seen comments from Legend reviewers that praise the "exploration challenges", and I'm thinking, "What challenge?" There's always only one way to go! Only one path to follow, only one ledge/pole/rope is accessible. So you go there. And again, there's only one ledge/pole/rope you can go to from there. So you go there, and so on ad infinitum.

Again, I think this is the developer/publisher sticking to tried-and-true trends and being afraid to annoy reviewers and casual players. Because multiple pathways (again, I'm talking floorplan here, not alternative objectives) sometimes lead to confusion and backtracking, and those are dirty words in video games these days. But to me, the criss-crossing paths and hidden entrances are what made TR C|assic games TR and C|assic.

I hope Legend was a success and there will be TR games for a long time to come. I can learn to live with the lilting voice, unoriginal movements, Lara's crew, unlockables, etc. But please give me more challenging opportunities to explore those beautiful environments and get into the nooks and crannies of those fascinating ruins.

First Blog Post -- About Me

Hi. I'm L.Thom and this is my Gaming Blog. I thought I'd start with my gaming background.

I have been gaming on Macintosh for at least 15 years. The earliest games I remember best are Myst and LucasArts' animated adventure games (Monkey Island, Sam & Max, etc.). Then when 3D gaming came along, I was captivated by Tomb Raider, Quake and Unreal (meaning the original single-player game, not UT).

I got away from gaming about five years ago. There were other reasons, but mostly I just wasn't interested in the real-world war and tactical shooter games that became super popular around that time. Then my nephew got a GameCube and I started to get back into it. It took me quite a while to get used to a console controller but now I almost prefer it to computer gaming. When my nephew got a Wii for Christmas, he gave me his GameCube, so I am busy "catching up" on older GC titles. GameSpot's archive is very helpful in finding the best games that are right for me.

I've also had a GBA for a few years. As you might have noticed, all my gaming platforms are either previous-generation or limited to games sold at The Apple Store. It's a good thing I have a five-year backlog :). I'm not sure what I'll do after I've gone through the older games and new games for GC have dried up. I'll probably consider switching from Nintendo to PlayStation, though, as the Wii and DS are not all that enticing.

Now to the Games... I play mostly third-person Action-Adventure games, but also platformers, pure adventures, and an occasional first-person shooter. I've tried, but I just can't get into RPG or strategy games. And I only do single-player; multiplayer gaming just isn't my thing either.

That about covers it. My next post will be about Tomb Raider, as I just finished Legend and I've been thinking about what it is I really missed from the earlier TR games.