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thehunter1900

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#1 thehunter1900
Member since 2010 • 309 Posts

I will wait until they makes a memory card adaptor like they did for the PSP. Once they do, I will get that adaptor and two 16Gb microSD cards to make me one 32Gb memory card.AmazonTreeBoa

I will buy a 16GB card which will be enough for 2 digital games + a lot of other stuff.

Btw may i ask you to give me a link or some sort with that microsd adaptor? where to buy it? would be incredible usefull :P

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thehunter1900

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#2 thehunter1900
Member since 2010 • 309 Posts

I need some help my cousin is thinking of buying GTA Liberty City Stories, Vice City Stories, and Chinatown Wars He wants to get 2 out of 3. Which one would you guys recommend to him? I told him Liberty City and Chinatown Wars. What do you guys think and why? :D Thanksrwallacefan

i would go for liberty city and vice city for sure. chinatown wars just isnt my game i rather have the 2 3D gta's.

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thehunter1900

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#3 thehunter1900
Member since 2010 • 309 Posts

How are the GTA games online? there are still people that play it?

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#4 thehunter1900
Member since 2010 • 309 Posts

which psp have the best screen, psp go or psp slim?

TIGERLIONX

PSP go has a sharper screen through being smaller, the PSP slim has a bigger screen tho.

Its just what you prefer.

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#5 thehunter1900
Member since 2010 • 309 Posts

no inferior ports really, thats the key to success.

that means no ps3 ports, unless they can be of equal quality and linked towards eachother through mutliplayer like call of duty or little big planet 2 or whipeout.

The key is making new games out of existing franchises.

Or remaking older games with enhanced graphics. Like ps2 games.


A new gta game or a rockstar sandbox game.

A new oblivion game or skyrim of equal console quality. A 3D rpg would be great for example.

A mmo game on the handheld. Yes indeed a mmo game. Somebody needs to start this off, NGP is going to be the perfect machine.

Some cartoony games like the ps1/ps2 had. Little diviants is a great example of this. but i wanna see more of it.

a new action adventure cartoon game like okimono or whatever its called in full sharp hd graphics = going to be insanely beautiful.

a new kingdom hearts game

a new monster hunter game ( not a psp port ) or even a entire remake. ( or even that dragon dogma game port in connection with ps3. that uses full power of ngp

get old games back and remake them like, lego island 1 / theme hospital / roller coaster tycoon / myst ( or sequals 'specially myst' ) make gorgieus hd versions for the NGP of it.

Make games like call of duty that links up towards console versions.

Mass online games like battlefield game specifically for NGP or even battlefield 3 port towards NGP.

PS2 emulation maybe with it.

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thehunter1900

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#6 thehunter1900
Member since 2010 • 309 Posts

[QUOTE="thehunter1900"]

People fastly forget is the following:

bigger size catridges will have to need a faster write/read ability in order to keep up.

You can release a 2TB SD card with a 10mb read and write speed. well hf streaming data. You will get immense big loading times. ( aka psp x100 ) and what

You can clearly see already with the 3DS that it has issue's with loading games. And thats only on 2gb cards yet. If they swapped at this date towards 8gb solutions, the loading will only increase. as the data will only get more.

Granpire

I disagree with what you said about load times. The PS3's Blu Ray drive is no faster than a DVD drive, but most games are at least 8GB. This doesn't mean that data will take longer to load, it only means there is more data to load. No game console loads the entire game into memory at one time, it loads it in segments(levels). More data doesn't necessarily mean longer load times, it just means more levels, more cutscenes, more voice acting, etc.

Which at this date on the 3DS is already getting limited by load times, that shouldn't had been there. 3DS still needs to dump its memory empty with new levels etc because of its "low amount" of memory, while the NGP hardly is going to have issue's with that. That data will be readed and writen from the carts. Which will only get more intensive later on. For example:

1 level walking around = 96 ram in use, next level i jump into = dumping data + throwing new data into the memory = time = new level.

What with the NGP is possible, run level 1, costs you 128 ram, while getting near second level, thing already starts to load the 128 of new ram next to the 128 ram, in order to make it extremely fast on load times. usage = 256 ram at that moment. Which isn't going to be possible on a 3DS. thats why PSP got ram increasement on revisions to increase loading times. a more powerfull system is going to require more ram or faster cartridges to replace it. Which is a limitation in my view.

If you got time i would love to read your reaction onto this tho, i could be entirely wrong

You could be right tho, but the blu-ray/dvd wasn't somethign where i aimed on.

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#7 thehunter1900
Member since 2010 • 309 Posts

PSP2: Rear touch pad. Below PS3 Graphics. $$$$. A second joystick, both popping out to prevent easy pocketing. Monthly data plans for 3G...not 4g...rage... 3DS: 3D without glasses, 3D pictures+video recording+movies..all in 3D. Augmented Reality, with ability to stick Mario on your palm of your hand and take a picture of it, thanks to the card design. Spotpass. Streetpass. Netflix. And more. First off, welcome to the new innovations of the next gen portable world. And before anyone goes "oh the Nintendo list has a lot more its a fanboy" No its facts, and relevant to this thread, not attacking either system here, just giving hints at future expectations. :) (plus I'm a ps3 owner and like it) If anyone needs to know about future psp2 surprises. Look at the 3DS's feature list. Sony is checking it off, in a copy and paste format, one by one. Don't be shocked if you end up getting a 3D screen either, at this rate. CyberKlown28

This is ofcourse my view on the aspect, and looks completely fanboyism. but lets not forget, that the NGP isn't able to play the next new mario and the next new zelda etc + nintendo titles. If you really want to play them, then all the under stuff isn't really in any of your interests

dunno if this was sarcastic mend but that didn't made any sense lol.

4g = worthless, data plan = optinal not required ( which is better then not offering it at all ).

3D without glasses? you mean sitting right infront of your low resolution screen on a fixed spot watching eye tearing 3D that with a slightly moving to the left and teh right gets broken? that limits your movement overall? that decreases your performance overall through more performance needed?

AR = already found in the PSP, and the NGP just goes further with it. That nintendo seems to like the idea, fine for them. but its hardly a + point.

As you could easily state then, the AR figures actually do have animations on the NGP unlike the 3DS.

Spotpass / streetpass = near basically with NGP, only difference = NGP = more advanced in it, and doesn't limit you by walking pass people and hope for some content unlocking stuff.

Netflix, yet have to be seen on the 3DS, but that something that the NGP could easily throw into there platform aswell, as there device is clearly superior on every platform.

3D in general, is fun if you like it. i dislike it and am not interested. making pictures with 3DS camera isn't going to look well besides on its low resolution screen / recording video's isn't possible still, and isn't going to add much more then other stuff other then 3D. still awfull quality it will be.

I rather have a uncharted character high detailed and in full motion on my hands.

3DS seems to miss propper sticks, it still uses somekind of sliding 2D axis solution, which is kinda a old solution. no second analogue, no optinal solution for 3G + GPS, small screen 3,5 inch with a rendering resolution of 400x240 which gets projected into a 800x240 screen. high battery consumption through needed a lot of backlight for the 3D screen, which fade black levels. high amounts of MS on the screen itself which gives ghosting with faster movements.

Oled on the other hand is extremely sharp, more this generation resolution 960x544 vs 400x240x2 ( 800x240 ) resolution, more future proof

5 inch massive screen with a solid dpi ontop of it. incredible view angle + black levels are really deep if not absolute black + low energy consuption screen + low ms ( 0.0002 ) which is insanely fast and perfect for a gaming device.

the oled screen is far more this generation tech then the 3D screen. Specially through all its limitations it gives you.

I hardly cant see myself sitting absolute straight watching a movie in 3D, i rather be able to move the stuff more around.

Besides this, the 3DS doesn't have a touchscreen on its main screen, which kinda makes games that do wanna use touch on its enviroment getting limited by the 3D all together. The experience is lesser fun as you start to use somekind of laptop touchpad solution. Specially when the lower touch screen and the 3D screen do not 1:1 it in size.

The NGP has already a higher data capacity catridges cards from the start 4GB + has headtracking camera's + high speed 60hz ( 60 fps ) camera's which are sensentive for low light area's. Something that the 3DS isn't going to have.

NGP has propper sticks ( if i didn't already montioned it ) with click in solution + 2x 5 inch touchscreen double touch platforms 1 on the front and 1 on the back, which can be used for as extra button mapping like r2/l2 or however they are called and more.

the touchscreens are multitouch + touch sensative.

The 3DS has a single touchscreen on the lower screen, which isn't even multi touch to start with lets not even talk about touch sensative things.

The hardware inside the 3DS:

2x 266mhz arm11 cpu's ( 2 generations behind the a9 ngp cpu's )

96 internal ram

4vram

has a pica200 that pushes 15,3 million on 200mhz and 0,6-8 fillrate which seems to be underclocked towards 133mhz through speculations, which supports 1-4 pipelines.

es 1.1 solution + fixed shaders + 1.1 expensions.

thats it

NGP hardware:

4x 32 bit high performance cored cpu's that run from 1ghz - 2ghz, ( it probably runs about 1,4ghz through rumors each ) 1 core already outdo's the 3DS both dual cored cpu's together big time.

512 mb fast ram "through rumors" ( as presentations kinda confirmed on top of it )

128 mb vram

has a powervr5 that has 4 cores, each core has 4 pipelines to its disposal = 2x more then each ipad2 core. together they throw on 200mhz 133million polygons and 4 fillrate ( ps3 pushes 8 ). the thing is clearly clocked up through the + behind it. ( the core supports up to 400mhz = 270 million polygons + 8 fillrate ) its probably somewhere between it, i would aspect around the 180-200m maybe higher tho ( 500m ps3 )

ES 2.0 ( more current gen )

Online department, 3DS friendcodes, no trophies or anykind of advanced online solution. cheap low resolution for todays standards internet browser ( which isn't even released on top of it ) with again no touchscreen on the upper screen, so thats going to be hard to use even with its low ress on a solid way.

the whole online department of the 3DS is just kinda limited.

NGP is a master on this area.

PS suite will provide IOS games and probably iphone games on top of it, it will provide ps1 games + psp games backward compathible ( you can play gba games on the 3DS or n64 games ( besides remakes ) and dsi games do not even work on top of it on the 3DS.

the 3DS uses still b+g protocol, NGP uses b+g+n protocol more future proof,

THe size of the NGP = bigger, but in my opinion as my handheld never left my home = more comfortable

The NGP beats the living daylights out of the 3DS on ever aspect.The only thing that the 3DS has is 3D, which would be fine if it didn't limited the 3DS all together. Because after all, 3D doesn't add anything towards the gameplay. extra inputs do this. which the NGP does ultilizes.


Even nintendo itself stated that they wont create gameplay that can only be played with 3D on. As not everybody is able to do so.


My personal opinion on this department = that nintendo made the fatal error in my sight, for being blind on 3D the whole time. And being to late with the 3DS in general. They sacrificed a lot of gameplay improvements in order to get 3D into the handheld. Something that sadly results in low resi screen + ghosting + backlight + energy consume + small screen + limited view angle + no touch screen on main game screen + limiting gyro stuff + not being able to make propper 3D games that rely on 3D, through people having problems with 3D / not being able to see it.

They just needed to sacrifice there cheap price tag + high battery time for it, some of the 3DS strongest points, including touch on main screen. ( which they cant be adding on later revisions ).

it boggles my mind that some people can even jump to a conclusion that the 3DS is so much more next gen or so much more better then the NGP, specially because the NGP basically crushes it on every department. It even can fake 3D through headtracking on top of it + look around corners and stuff. Without any limitations.

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#8 thehunter1900
Member since 2010 • 309 Posts

People fastly forget is the following:

bigger size catridges will have to need a faster write/read ability in order to keep up.

You can release a 2TB SD card with a 10mb read and write speed. well hf streaming data. You will get immense big loading times. ( aka psp x100 ) and what

You can clearly see already with the 3DS that it has issue's with loading games. And thats only on 2gb cards yet. If they swapped at this date towards 8gb solutions, the loading will only increase. as the data will only get more.

I'm happy that sony did go for a new media standard flash that hopefully is going to be controllable by them, instead of other company's. A problem where nintendo camps with overall. So that they can keep the speed up while increasing sizes.

Anyway besides this, sony already confirmed just like with the 3DS, that the memory cards can go up whenever they like too. Thats the beautiful department of flash cards. Which wasn't working with UMD drives.

3DS launches with 2GB

NGP launches with 2GB for smaller games + 4GB for bigger games.

which actually = 1,8gb and 3,6gb through 10% reserved space for patches/dlc's/saves etc.

Lets not forget that there are downloadable games also ( retail ) which means, that they can even make installs with the cartridges all together. Which they will be able to compress stuff a hell lot more.

Space isn't a issue with the NGP.

The new medium format instead of SD is something that i encourage. I rather buy a solid fine tuned fast speed card for my NGP that is stable, then the most SD cheapo half assed working SD cards out there which absolute have no read / write speed. just big amounts of storage.

But thats something personal really.

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#9 thehunter1900
Member since 2010 • 309 Posts

Seems like it would used battery power for this effect. There are some TV sets that use that sort of feature. Honestly the only effects Coolyfett wants to see as a gamer are the effects on the 5inch. Sony says they can pull off PS3 visuals on the new NGP, so Coolyfett would rather enjoy that look. Glad Sony is not using the 3D gimmick.Coolyfett

aha didn't know that. Still it will be a suck up for light rooms / battery life.

But could be a great feature to be added tho.

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#10 thehunter1900
Member since 2010 • 309 Posts

I was thinking the other day about NGP and what els they could have thrown inside it, that wouldn't cost alot but could enhance the experience greatly.


Place strong light leds on the back of the NGP, that can project all kinds of colors.

This will only work in a darker environment or dark room. but you can put it on and off whenever you want.

But it would enhance the experience for example horror games or other stuff greatly.

here are my 2 examples:

You walk on a road, in the dark. you only see a light at the end of the road shining. You walk towards it and hear noises but you cannot see much around you. So you keep walking. Then suddenly BOOM a huge lighting bolt hits a tree and the whole area gets lighted up in the game for 1 second. you see a massive amount of monsters around you at that time.

Now let those lights at the back trigger a blue/white color and let it flash at the same time that the lighting hitted that tree for example. You would see in your room / wall around your screen a flash of light. which would make it even more creepier. as the light projects itself out of the screen towards the reallife world.

You get the feeling your are really inside that story in your room.


Another example.

police:

You are driving around in a game, and a police car starts to chase you. the blue and red light from the police car gets sharper and sharper as he gets closer ( evening, so its dark in the game ) the leds on the back starts to glow more bright and bright and flikker on the same way as a police car.

You will see the light getting absorbed by your hands and reflected a bit. and you do see on your wall our outside of your device the police colors flash just like a real police car would do that.


sunshine on a large enviroment:

a rising sun rises up from the horrizon and dissapears again at the other side which makes everything dark again.

you could emmite a more stronger light and decrease it just like the son fades in your living room.

Cars:

Car races towards you, the lights become sharper and sharper, and at the end you jump to the side. ( light can be projected at the back sharper and sharper and dissapears ). Or a train or whatever.

Tunnel that got lights at the roof. that light your car up once its close towards your window and then suddently dissapear behind your car. which happens with every light as a realistic tunnel.


Now the light at the back projects the exact same thing. which makes it look like you really are driving through the tunnel. Even around you.

Shooters:

When a flash grenade got thrown right in your face the leds will flash a white color fast and strong at the back. to get the feeling that the flash actually exploded in your room.

etc etc etc.

Why wouldn't i place the leds upfront? because lights upfront is plain annoying. you will shut it up as it distracts you from your screen. But on the back it actually enhances the world to inside your living room. with relative easy stuff.

What do you think?

Its purely for home usage, when you are playing in the evening in a what darker room. So the accu doesn't get effected onto it on the go.