If you are looking for an excelent real time strategy game, with a great storyline and playability that will keep you going at it for hours, Blizzard is always the way to go. Since putting games like Warcraft 3, Frozen throne and World of Warcraft in stores, Blizzard has gained almost a legendary status in the gaming world. These guys just have talent for making games, but most importantly the talent to create new worlds with their imagination. I JUST CAN'T BELIEVE STARCRAFT CAME OUT IN 1998. This game is so good that if it came out today (with advanced graphics) people would go crazy over it. The game is divided into 3 sections, each containing 10 missions with a different race. Each race has it's own units, buildings, upgrades and even a way of functioning. That's what makes this game so versatile. You learn the story as you go on, mostly from the briefing screen, just before you start a mission, while there are a couple of movies thrown in along the way and of course one movie at the end of each racial campaign. First off you start the Terran (human) campaign, which contains quite a variety of units - soldiers, flamethrowers, armed vehicles, tanks (which can fortify themselves and do massive damage), goliaths, ghosts (which are assasin tipe units that can cloak themselves and assign a nuclear missile target), aircrafts, battlecruisers and science vessels (which can do stuff like EMP shock). The special human ability is that CSV's can repair buildings and mechanical units. Although it is OK, this campaign is nothing special in my opinion. Secondly comes the Zerg campaign and this is where the full extent of the game hits you. It's something you have never seen before. Zerg are not your tipical aliens. They come in such gruesome forms that you will amazed how much imagination was put into this game. Even the buildings are alive and are "breathing" all the time. I was really freaked out at the begining. And it's all based on the fact that all Zerg are one and come from "the Overmind" which is a body of tissue, that is getting bigger while consuming everything in it's path. He is all Zerg and if a Zerg dies he forms back into the tissue of the Overmind and it revives him back into another unit. While in human campaign unit's where made at different buildings, Zerg units all come from the Lair's (main building) leeches (or whatever they're called) which transform into a chosen unit. It is a welcome change after 10 missions of human campaign. I like the fact that it's not just human campaign with different skins, but is actually a whole new campaign and you have to adjust your tactical style accordingly. While in human campaign ghost is supposed to be a special unit, in Zerg campaign a scorpion-like creature has this role here - he can spray units in an area and all of them drop their health down to 1. Considering the fact it can burrow, making it impossible to see or attack, it is a powerfull weapon. I was really anoyed when computer kept burrowing them right in front of my base and just sprayed my units when they went pass him :@ Zerg's special ability is health regeneration of all units, including buildings. The third campaign is Protoss. They are a kind of human-like aliens infused with spiritual robotic abilities (lol). They also are a completely newly invented race and a welcome sight. A special unit here is "arbiter", which is a small aircraft that is capable of making units around him invisible (only seen by detector units) and can also freeze units so that they can't attack or be attacked. This is very usefull against large amounts of enemies. Also a templar can make psionyc storms which destroy almost everything in an area, unless a unit moves quickly. So protoss have 2 special units I think. Protoss special ability is the plasma shield-each protoss (including buildings) has it's health and plasma shield. Mostly the health can only be decreased when the plasma shields are destroyed and while health doesn't regenerate, plasma shields do. So if your unit has 1 health left, you can wait for plasma shield to fully regenerate and you still have a powerfull unit. All the sides are well balanced and each has it's ups and downs. Terran have bunkers, ghost units with nuclear missiles, strong tanks and all mechanical units can be repaired, while their mobility is weak and they are expensive to make. Zerg are cheap and fast to make, have great mobility, scorpions, health regeneration, but are killed quicker. Protoss are the most expensive to make, but have got plasma shields, strong units, arbiters, templars, while their mobility is medium. Also a working drone is working on a building in Terran campaign, used up in Zerg campaign, while in Protoss campaign a drone only assigns the making of a building while it builds itself. This is a small but important part. If you want to make 10 buildings you will have to use 10 drones in Terran campaign and after they are done, you can use them again, on Zerg building you will lose 10 drones, while in Protoss campaign you will only assign 10 buildings with one drone and then assign him to go back to foraging and the buildings will build themselves. Heroes are also a welcome feature, since they are stronger, but they mustn't die, which is quite hard and annoying sometimes. All these things and a great storyline make this game awesome to play. The only bad aspect of this game is the imobility of units(except in Zerg). If you have to move a large force and have a narrow corridor you will have huge troubles, since they keep bumping into each other and when they do that they try to find an alternate route, which is sometimes all over the place. So you have to keep resending them to a certain spot. It can get really anoying. I know that blizzard wanted to make the structure of the field to make a factor like in close combat, with all the narrow pathways and upper and down corridors, but units that go all over the place just because there was someone in front of them,who would've moved in 1 second anyway, just isn't realistic. Also a small glitch is when an arbiter freezes you, you lose all group structure of the frozen units, which is annoying as hell, since you just can't be bothered to group them all over again (and this also happens sometimes when you transport units with a carrier). That's all the negatives I can say about this game. Despite it's 12 year old beard, this game is still a gaming jewel. And I was only taking about the single player, while multiplayer brings you even more fun. Even today there are 100 of thousands people still playing multiplayer starcraft mode and are eagerly awaiting the soon to be released Starcraft 2. I am giving this game a 9.5 rating. Over and out! and remember : A man is a success if he gets up in the morning and gets to bed at night, and in between he does what he wants to do.