Ok, I leave for month and a half and this place FINALLY DECIDES to change up the set up for Blog Comments? GS, you make me wonder what's up sometimes xD. Don't get me wrong, I still love coming here and posting a blog and talking to you guys when I can, but this is like a culture shock to me. Plus for some reason, all most of comments on my older posts are gone :(. I don't know if it's Glitch Spot making it's mark again, but this definatly sucks if this is perminent. Aw well, the show must go on, so onto the gaming updates :). Now yes, I have been playing a bit of my 360, but aside from Metal Gear Solid: Peace Walker HD, no, I haven't really played anything new on it... although I did just recently break 50,000 gamerscore, which is kind of cool I guess... yeah, I have no life ^_^!
So in my gaming life, it's been quite intersting. A day or two after I posted my 3DS blog, I ended up picking one up with a $20 E-Shop card, Kid Icurus: Uprising, and Super Mario 3D Land. Shortly after my purchase, my email notifided me that Zelda: Ocarina of Time 3D and Shin Megami Tensei: Devil Survivor Overclocked both went down to 25 bucks during an Amazon Game's Sale, so I quickly snatched them up, giving me 4 FULL 3DS GAMES TO PLAY, on top of the 3 DS games I still need to finish xD. So for a while, my portable gaming is pretty full. Recently, I have finished both Ocarina of Time 3D and Mario 3D Land! Ocarina of Time was a good 25 hour run on nothing but memory and was an enjoyable distraction from Math homework, but was just pretty much playing the 64 game on the go with a better graphics. That's not a bad thing as it's really neat to see some locals transition so nicely in 3D, but I don't see myself replaying through to the game anytime soon, unless it's to speed run it or something xD. I guess I could play it again on Master Quest, but I don't see myself doing that anytime soon, espically since I just beat it sometime last week xD. 3D Land however was VERY ENJOYABLE! It's easily my favorite Mario game, no questions about it! The visuals are good (espiclaly with 3D turned on), the music is fantastic, the gameplay is fun, levels are exciting and varied, and the mix of 2D and 3D gameplay really works with what is given. Plus the game is desinged with portable gameplay in mind, so levels are about 2-3 minutes each, which is perfect for me as I thrive on my portable gaming!
Now the other 2 I haven't played for very along... well, Kid Icurus I have, but DSO I havne't really. I have put about 10 minutes into the game, so I don't really have a grasp on anything yet in the game. I will say so far, I find the Voice Acting in the game to be very anyoying. IDK if it's the actor's, the script, or what, but they just bug me. Maybe it's because right now, the story and writing screams cheesy genaric high school anime and I am comparing to the VERY WELL DONE Persona 3: Portable which had legends like Vic Mignogna and Michelle Ruff, but I am not going to say anything I say is set in stone, as again, I haven't played much of the game. Now KI:U however, I have put about 15 into and I have to say, I am not to thrilled with this game. I mean, there are things I like about the game, but the controls... THE CONTROLS ARE JUST AWFUL! I mean, I guess they are decent for what they offer, but it just doesn't work on the portable space. Gripping your 3DS with your Left hand to free up your right to aim with the stylus while shotting with the L trigger and moving with the circle pad will take FOREVER to understand and get used to. A buddy of mine has put over 100 hours into and said he didn't fully understand the controls until 50 HOURS IN! Sorry, but I have other games to play. I have only gotten to stage 6 or so, and I could beat it on a easier difficulty, but that's my other complaint: Difficulties are to varried! Difficulty 2-5 are WAY to easy, 6-7 is still easy with only the bosses being the only challange, while 8-9 and just frustrating, mainly because you are battleing controls that make it a chore to dodge and move the camera around. I know there is a lot to like about the game and don't get me wrong, I like a lot of stuff about it, such as the Saturday Morning Cartoon Vib of the story and amazing presentation, but this is kind of why I can't play Ensalved anymore: I like everything, but the gameplay and the controls. If I can't get behind controls, I don't care how good the story is, as I can only force myself so much to play a game before I say screw it! I mean, take Bayonetta for example: story wise, I will admit, is pretty weak and laughably just ok, but the gameplay is SO GOOD, it makes up for it. I guess this is just me as a gamer and what I like, as gameplay is usually more important then a story in portable gaming, but with KI:U, I don't look it as a portable game, as I need that stupid stand it comes with to make that controls a little more tolerable, so I am playing it at home, which is hard because when I am home and can play games, I am playing my console games! Sorry KI:U, you just don't stand a chance against games like Xenoblade and Skyward Sword.
Speaking of those two, I FINALLY BEAT SKYWARD SWORD! Only took me about 6 months of on-and-off playing the game and 52 in-game hours, but I finally completed the game, mainly so I could finally move onto Xenoblade, which I will get to in a minute. Now do I think Skyward Sword is good? Yes, but it's just ok as a Zelda title. Really, I only liked the beggining of the game and the end of the game, where the story and gameplay is really at it's peak! The middle junk for the most part was just... boring sadly. I mean, there where some very high points, like anything in the Desert Area of the game and some of the Master Sword Dungeons, but aside from that, Dungeons felt like chores half the time and the game tries way to hard to make things time consuming! The game drags on and makes you go out of your way to do something simple like go refill on potions and grab an item you may have left back at home. I mean, there was a point in the game where I in the middle of a Dungeon and I forgot a empy bottle, so I had to go back out the Dungeon, fly ALL THE WAY BACK HOME, grab it, and go back. That chore took me about 20 minutes to do, 20 minutes I could of spent DOING THE DUNGEON! The game is collect heavy, and not in the typical Zelda way, oh no! There is one point where you need to collect pieces to a single song and the game at one point litterally has you collect pieces of that piece of the song because the creature giving you the song doesn't think you are worthy, yet you went to her earlier and came back out with the Master Sword... ugh... It's just anyoying really! Maybe it's because I played Spirit Tracks before I played this game, and Spirit Tracks is vastly superior in comparision (with a better companion then Fi mind you), but when it comes down to it, the game just tries to hard to focus on to many of Zelda's strong traits, and doesn't really do to well in either of them. I mean, look at the last 3 3D Zelda games: Majoria's Mask had a smaller scale, but focused on a living in-game world and gave you the freedom to understand this world at your leasure. Because of this, despite the lack of Dungeons, the game was praised for it's dark atmosphere and living world around it! Wind Waker had very little dungeons, but gave you an entire ocean to just venture forth at your leasure! Because of this focus on exploration, the game was praised! Twilight Princess was the most story focused and easily has the most number of and most creative Dungeons in the series. It was praised by people who looked at that elements of Zelda. Sure, I guess you can say Skyward Sword was praised by people for it's controls and yeah, they are good, but once you get over that, the game just tries to cover to much ground, only coming out as just ok when you compare it to the other 4 3D Zelda titles.
Ok, enough about Zelda, now onto Xenoblade. Shortly after beating Zelda, I popped in Xenoblade and watched as 3 hours passed by from putting in the Disc to turing off the game realizing I was running late xD. I only started the game on Saturday and have already easily put in about 12 hours into the game, a lot for me in such a short, especially on the console space! I have not been this hooked on a Console JRPG that I didn't play on a portable since Lost Odyssey, which was back during my Freshman Year of College! This game does such an amazing job stream-lining my many problems I have with Modern JRPGs, and actually has a huge focus on exploration the most JRPG's do! It makes me think of a mix of Skyrim's Adventure Focus with a combat system addopting elements from Final Fantasy 12 and some MMO's, with it being real time auto attack/free move with Cool Down times for all your attacks! It's a intersting breed, but the key element that works is how it focuses on getting distracted and absorbed. You can build relationships with towns which are all opitional and have no effect on the player excet how much experince you get, but the game makes questing SO MUCH easier by not forcing you to go back to the person you asked about the quest (most of the time), it makes questing fast and fun. Plus you get EXP for it! You also get EXP for exploring this gaint place you are traveling through and finding new places is the fastest way to level up, and you will want to explore even without the insentive of levling up! The scale in this game is outstand and is a reason to play this on a bigger TV, and this is the first time I am saying this about a Wii game! Places look HUGE and specacular in this game, from gigantic waterfalls to brigtful forrests to step cliffs, this game has it all! The story is really interesting to and granted, the voice acting can get anyoying, but I think it's because I am not used to English (meaning from England) voice acting, and though the writing is cheesy at times, nothing feels forced and I am enjoying to story so far! At this rate, this may take a very high place in my favorite games, possibly top 5! It's hard to say right now as I still have a long game ahead of me, but as of now, it's on the right track :). Now this may sound terrible, but I actually wish this was on the 3DS. The bottom screen would be great to put the clutter that is all the little windows like health bars and move lists, the game would look oustand in 3D with depth and all, but I think having a game that is this focused on getting lost in it's world would be great on the 3DS. With pokemon, I always get absorbed into the world, and this game would do a outstanding job of doing that. Add in some Co-Op and street pass functionality, and you have yourself an outstanding game! Maybe this just comes down to me wanting to play it anywhere, but I think this would make a great 3DS Port :)
Ok, that was a lot longer then expected xD. Sorry people, but I guess I had a lot to get off my chest xD. Hope you enjoy the blog and I will check up with you guys later, whenever that is xD! You can probably expect a post from me next week since it's E3 and all, but sadly I will not be going this year :(. Aw well, at least I will be at Anime Expo instead ^___^