First of all I want this ridiculous thing,that anyone can see what level you are and anything to stop...I may start now...
Speaking of next gen mmorpg's is pretty easy.All you have to do is think about the origins of the genre and about the limitations of a computer game.Compare the two different experiences and find the ways to bring them together.While that was the case back when the good old computer rpg-games were designed, this isn't any more.And that is because there has been a great success for some games and so this success had to be copied.So it wasn't an effort of designing the next gen MMORPG but a matter of quick adoption of that success by the companies.
For me the greatest let down of a MMORPG is the single-player design.You do the same things others do, speak to the same NPC's for receiving the same quest or reward and take part to the same loose or not story.
Is this massive?
Yes it is.
Is this multiplayer?
Sure it is.
But then what it is not?
It is not RPG, and the less RPG it is, the less MMO it gets.
So what I would like to see to a next gen MMORPG would be the effort of coming closer to a pen and paper rpg in terms of fun,party,story,imagination,interactivity,quests,exploration,combat and variety in general.
Anything would be a good addition and anything would be a next gen feature.
But to speak less theoretically and be more practical, my favorite idea of interpretation would be the way a character is being evolved and die in a classic rpg and the ability to become an avatar and NPC.I really would love to see a game that you actually die!It would be great if you think about it.And it would certainly make you want some more, and it would definetely make you feel real strong and special while you grow on experience.
But I already see you people laughing at me.OK.Maybe that was too next gen.I admit it.
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