Almost 300 hours on this game, and I'm still not done. Because I had to go back and play it again with the max social link guide on Gamefaqs to see everybody's full storyline. Persona 4 is sitting on my shelf, staring at me. I'm still in the middle of Dead Space, Far Cry 2, and I still need to finally do the last bit of Dragon Quest VIII. Not to mention the Gothic Universe box set (Gothic I - III), the Metal Gear Solid Essential Collection (because I want to play MGS4 but I want to get the full experience first), Street Fighter IV, and soon to be Resident Evil 5.
I have 265 games on my Wish List. Even if I could finish one per week, it would take me over 5 years to play them all. Most of those are old games that I never had a chance to play. But, even if I cleared it out, put recent games on there, and kept track of the new games I would like to play, I have reached the point where I can no longer play every game I want. Which is ironic, considering that I am now financially able to buy all of the games I want.
Of course, I also have 435 movies in my Netflix queue. Sheesh.
Okay, it's been about 22 days since I got my hands on Oblivion. I expect my time will continue to be put into this wonderful game. I'm surprised I'm finding time to come into work ...
I've been writing down mod ideas, and hopefully I'll actually get off my bum this time and make them.
I finally beat San Andreas. After going through a computer re-build after a hard drive failure, I finally re-installed it, started from scratch, and played the hell out of it. I went through everything, did all of the challenges, found the oysters, snapshots, and horseshoes (albeit, with maps from the Internet), etc., etc., etc. Finally, the last mission came and went and then ...
There's absolutely no way I'm going to go back through every side mission to see what I thought I beat and didn't. The stats say I spent 87 hours and 26 minutes on it, which doesn't account for the reloads and the halfway through game I played before my RAID array bit the dust. Enough is enough. The only games I'm willing to spend more time than that on are RPGs (like Morrowind. I easily spent 200 hours playing that and its expansions). I can live without it; I wouldn't even need the Hydra and Rhino you get for 100%, because it's not like I was planning to play it much afterwards.
Damn it, I want 100%.
Shut up, you evil I-want-to-do-everything, repetitive-stress-injury causing brain!
I still mark the Gabriel Knight series (especially the first two) as some of the best-written games ever. When I first read on GameSpot that Jane Jensen would be working on a new adventure game, I was thrilled. When I subsequently read that it had been put "on hold," I was saddened but not really surprised; after all, everyone keeps sounding the death knell of the adventure genre. Whenever a company releases a new adventure game that gains some accolades, the reviews invariably mention the decline, even while praising the game.
I love the FPS genre. However, how many shooters have really involving, mature (as in complex content, versus throwing in swearing and exploding heads) plots and characters? How many games have been released recently where the storyline is mentioned as being "formulaic, but entertaining"? The FPS is the big-budget action movie of the gaming world. I love action movies, but rarely do they go beyond the visceral, gut-level of emotional and intellectual content. The storyline in Sins of the Father, which came out in 1993, blows almost everything away that was released in 2005 (and 2004, and 2003, etc.).
I must conclude that, at this moment, not enough people care about this aspect. Then again, look at the sorry state of most movies produced today. I guess I shouldn't be surprised. It's all about money.
Hopefully, we'll see an increase in independently-created adventure games. I'll gladly put up with dated graphics to get a good story, much like I'll put up with 30-year-old special effects and attire to watch an engaging movie.
AGD Interactive's next classic adventure game that they will be remaking is Quest for Glory II: Trial by Fire. AGDI, formally known as Tierra Entertainment, has already released revamped versions of King's Quest I and II, so if you haven't downloaded those, give 'em a try (they are free).
QFG2 was the only one in the early series that wasn't done in VGA mode. QFG1 was redone in the newer 256 color engine in 1992 around the same time that QFG3 came out. This series was my first real taste of adventure gaming, and it had the plus of having some light RPG elements to it. Even though I have all of the QFG releases, I'm looking forward to this conversion.
If you want a brief history lesson of the series, Transolar Games, whose members include Lori and Corey Cole, the developers of the QFG series, has a page written by Lori that has some interesting notes about the development. Look for the Quest for Glory link in the navigation page.
I agree with her, QFG4 was the best ...
I often play older games. This originally came about when I had much more limited funds than I do now, so I was forced to wait until games fell into the bargain bin before I could scrounge up enough funds.
For the past few weeks, I've been replaying Baldur's Gate (via the BG1Tutu mod, allowing one to use the Baldur's Gate II engine to play the original), partially in a vain attempt to fill the RPG void until Oblivion comes out, and partially because I love the series and haven't played it in a few years. While I have been playing, I've been thinking quite a bit about Nintendo's plan for downloading older titles to play on the Revolution. I've come to a conclusion:
Older PC games will not be played by the vast majority of people who did not experience them when they were first released. I know, your first response is probably, "Well, duh!" Bear with me. Unless you maintain systems specifically for older games (I paid for DOS 6.22 and I'm not givin' it up) or run something like DOSBox and have the technical knowledge to run older programs on modern hardware, there is no reason to pick up a pre-Windows 98-compatible game. These are technical barriers to older games. This says nothing about the quality of the game itself and whether or not an old title would be enjoyed by many people (and not just those bitten by the nostalgia bug).
Nintendo's plan with the Revolution (which had its precursor in such things as the Super Mario All-Stars and, of course, the many older titles revamped for the GBC and GBA) should be sparking debate in the PC gaming world about how to do something similar for the large library of older PC titles.
Well, now I'm going to start on Vampire: The Masquerade - Bloodlines. I've had a hankering for very good RPG lately, something of which the PC market has been in short supply. I finally finished Thief: Deadly Shadows. I liked the game quite a bit, but parts of it were lacking the magic of the first two. This was partially because of design decisions that in theory sounded good, but in practice were roughly implemented, like the city sections. They did, however, catch the spirit of the series very well. I just wish the ending cinematic had been more fulfilling (and longer).
Having bought Bloodlines after Troika (the developer) had already closed its doors in addition to having just finished Thief, the third in a series started by the beloved late Looking Glass Studio and lastly developed by Ion Storm Austin, also now deceased, has really started my mind on the current state of PC gaming. To be honest, I'm starting to become very worried about the future of PC gaming. The console market is ruling the gaming world by far in terms of dollars, which, you may or may not know, heavily factors into future games being developed.
I'm not a console hater, but certainly not an aficionado. I started on consoles and still have fond memories of the Atari 2600, the NES, and the SNES. I own a PS2. I loved Grand Theft Auto and Tony Hawk Pro Skater 3 (although I played both on a PC). If I wanted to play a driving game, or a fighting game, or sports games, or maybe even try to pick up back on console RPGs (I’m looking forward to a new Dragon Warrior), I would play them on a console. Of course, I own a good game pad for the PC, so if a game in those genres is released on both consoles and PCs, I’m going to play it on the PC.
I ramble. My real point is: imagine what it would be like if PC gaming went away tomorrow, I don’t know, because someone found everything except solitaire on the PC causes brain lesions. To some gamers (many gamers, judging by the sales numbers), this would have no real impact. Which means to me (and based upon the titles that are being put out on consoles) that the things that I would truly miss about PC games don’t matter to a significant portion of the gaming population. Maybe I’m wrong, but ... Morrowind aside, the type of very deep RPGs that I enjoy are not produced on consoles. That’s not to say console RPGs can’t be “deep,” but most people would generally agree that the Final Fantasy series has very little in common with Baldur’s Gate. Or Planescape: Torment. Or Fallout.
Are my tastes becoming obsolete?