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samusarmada

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#1 samusarmada
Member since 2005 • 5816 Posts

@scottpsfan14 said:

Perfection.

That is a great example of the usually banal 'serious dude with a serious gun' done really well.

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#2 samusarmada
Member since 2005 • 5816 Posts

EDGE had an incredibly disparaging preview in their latest issue. They criticized pretty much everything: the AI, the stealth sections, even the facial animations they describe as "....decent, but not remarkable, and we'd expected rather more given the extent to which Ready At Dawn's technical ambition had taken prevalence over mechanical concerns"

I'll hype a 5.


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#3  Edited By samusarmada
Member since 2005 • 5816 Posts

@Gamerno6666 said:

If witcher games gets criticized for its over sexualization then game of thrones should be criticized as well.

It does.

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#4 samusarmada
Member since 2005 • 5816 Posts

This is actually what each ESRB rating is defined as:

MATURE

Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.

ADULTS ONLY

Content suitable only for adults ages 18 and up. May include prolonged scenes of intense violence, graphic sexual content and/or gambling with real currency.

Based on this distinction I think the difference between GTA and Hatred is justified. In GTA, any periods of violent play are usually interspersed with any of the games other myriad mechanics. In Hatred, there is literally no downtime between killings: it's all you do.

http://www.esrb.org/ratings/ratings_guide.jsp

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#5  Edited By samusarmada
Member since 2005 • 5816 Posts

Wouldn't the season pass include the additional monsters?

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#6 samusarmada
Member since 2005 • 5816 Posts

@Pikminmaniac said:

@Krelian-co said:

@foxhound_fox said:

@scottpsfan14 said:
@Pikminmaniac said:

@scottpsfan14: I wouldn't say Uncharted 2 is at the top of the TPS genre. It's actually rather poor at it.

No, it really is. A game with it's level design and pacing, as well as the verticality easily makes it among the best in the TPS genre.

Because Vanquish and Gears of War don't exist.

Uncharted is a shooting gallery.

maybe vanquish but gears of war? ROFL

and gears IS another shooting gallery

For me its less about the amount of shoot outs and more about the quality of those shoot outs. I'm no fan of gears by any means, but the enemy variety and the variety of strategies needed to take care of them adds variety. Gears also strives to offer a variety of weapons that offer you different options.

Uncharted 2 on the other hand has nearly no enemy variety or weapon variety and the enemies are bullet sponges that slow down the pace of the "action". Then these gameplay sections are broken up by the most mind numbingly pointless gameplay portions out there. You know the kind of portions where you just follow a guy through an entire level or climb on an on rails section in a cinematic fashion. Sure it gives you something different to do, but who in their right minds would want to do it?

Gears is a shooter through and through and it does it pretty well. Sure it doesn't shake things up too much, but it knows exactly what it is and offers something solid.

Uncharted 2 is a shooter and doesn't pull it off too well and while it offers variety, all the other aspects are actually much worse than the shoot outs.

That's my 2 cents anyways.

I always think this is the inherent problem in games with human enemies. Games like Uncharted, Red Dead, GTA, COD, really any shooter that just has human enemies always suffers because there is an inherent lack of variety in what you can do with human enemies. Look at how many different enemy types there are in something like Gears 2: regular bipedal enemies; short, fast, melee attackers; exploding tickers; flying types; the mounted units; the 5 different boomer types; reavers; those zombie fellas in that one chapter. Compare that to any human based shooter where the only variety is really the different armour worn by the enemies. And then, maybe this is just my own preference, but I've always felt that humans feel inherently more 'bullet-spongy' than aliens/monsters because you feel that disconnect so much more strongly when they don't go down in one or two hits.

I just think that whenever you're dealing with human aggressors you're so much more limited in what you can do as a designer and a player; because you're always half-bound to some semblance of reality, which can get really repetitive after 3 or 4 gunfights.

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#7 samusarmada
Member since 2005 • 5816 Posts

The game's presentation has never been questioned. This trailer merely confirms everything we already knew: that the game looks great, but that the gameplay is worrying.

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#8 samusarmada
Member since 2005 • 5816 Posts

Half-Life 2?

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#9 samusarmada
Member since 2005 • 5816 Posts

Dragon Age

Just the blandest, most unoriginal looking generic fantasy hodgepodge.

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#10 samusarmada
Member since 2005 • 5816 Posts
@hiphops_savior said:

Very articulate, knows what he's talking about (which says more about his prep skills than his actual knowledge), and provides amazing insight into just what makes Super Mario Galaxy such a great game.

Will be looking forward to Super Mario Galaxy 2, which IMO, fixed many of the flaws that SMG1 had.

I dunno. His main issue with Galaxy was its mechanical regression - in terms of Mario's moveset - compared to the previous two games. Galaxy 2 doesn't really add anything new to that. Don't get me wrong, I think Galaxy 2 is the better game, but I can't really see Matt viewing the game as a clear superior to Galaxy. I reckon he's going to be one of those who considers Galaxy 2's iterative nature less impressive than Galaxy 1's innovation.