Counter Culture

Culturally-rich gaming titles which [far too often] fall outside of the purview of the mainstream gaming industry (and the lackeys that support it).

Rank Game Release Date GameSpot Score S_h_a_d_o's Score
1

Qasir Al-Wasat

In a long forgotten Syrian palace, an invisible creature is summoned and assigned a stealth mission. The spirit, a fragile being, must survive in a fortress filled with traps and guards. But there is more to the situation than it originally seems. Something mysterious is happening. And in this mystery lies the key to an ancient treasure too magnificent to be ignored. http://qasir.adugestudio.com/index.html#home

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2

The Path

The Path is a short horror game inspired by older versions of Little Red Riding Hood, set in modern day. The Path offers an atmospheric experience of exploration, discovery and introspection through a unique form of gameplay, designed to immerse you deeply into its dark themes. Every interaction in the game expresses an aspect of the narrative. The six protagonists each have their own age and personality and allow the player to live through the tale in different ways. Most of the story, however, relies on your active imagination. The Path is designed with accessibility in mind. There are no ticking clocks or monsters to defeat. No hard puzzles will ever halt your progress. Most activities in the game are entirely optional and voluntary. The player has all the freedom in the world to explore and experience. The Path is a Slow Game. Six sisters live in an apartment in the city. One by one their mother sends them on an errand to their grandmother, who is sick and bedridden. The teenagers are instructed to go to grandmother's house deep in the forest and, by all means, to stay on the path! Wolves are hiding in the woods, just waiting for little girls to stray. But young women are not exactly known for their obedience, are they? Will they be able to resist the temptations of the forest? Will they stay clear of danger? Can they prevent the ancient tale from being retold? http://tale-of-tales.com/ThePath/index.html

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3

Bientot l'ete

Smoke, drink, play music, play Chess™, speak French (to others!), walk along an Earth sea shore and discover its strangely absurd and picturesque secrets. All from the comfort of your orbital station’s polypurpose deck. The Intergalactic Holocom Transmitter II is a state of the art virtual reality simulation and communication unit specifically designed for deep space conditions. No matter how large or small the polypurpose deck of your orbital station, the IHTII can be configured to fit any situation (cylindrical, cubical, hexagonal and even spherical and torus-shaped configurations are possible). Despite of its convenient size and ease-of-use, the IHTII is equipped with the most powerful realtime holocom processor and virtual translocator of its generation. The psycho-realism of its rendering engine will astound you and the proprietary built-in symbol/meaning mapping algorithms will leave you breathless. S. Thala LLC has dedicated all its resources to your comfort and delight. For a limited time the IHTII will be shipped with an exclusive version of the T. Beach* projector, inspired by the legendary work of 20th century Earth novelist Marguerite Duras, including the critically acclaimed U. Bridge* French café simulation that enables cross-galactic communication with other IHT units of any generation. image T. Beach* is a monument of physio-amorous reflection. A trailblazer in its own time, it continues to top intergalactic holoperience charts to this day. Coupled with the U. Bridge* multi-user grid, it provides for one of the most profound muse-inducing experiences on all platforms. Life on an orbital station does not need to be lonely or boring anymore. And our research has shown that exposure to psycho-motoric induction has a beneficial effect on the vitality and longevity of most organs of its user. S. Thala LLC provides considerable discounts for bulk purchases by registered employers. In the unlikely case that your station is so remote that even the hugely powerful C-Beam transmitters of the IHTII cannot reach, the U. Bridge* program will generate a virtual antagonist that will make you wonder why you ever bothered playing with other astronauts in the first place. http://tale-of-tales.com/bientotlete/index.html

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4

Type:Rider

Type:Rider makes you discover the history of typography through an interactive and transmedia experience... Incarnate two points propelled into the mysterious world of Type: Rider. Discover the history of typography through an oneiric adventure with stunning musics and graphics! http://typerider.arte.tv/#/

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