Currently on Kickstarter...
"PROVEN LANDS is a 3D science-fiction sandbox survival game.
We've been working on PROVEN LANDS with a super small team for some months now, creating a game in you become an explorer - not just another sandbox item collector. Packed with the real mysteries of physics, biology and chemistry, plus tons of (hopefully) reasonable science-fiction, influenced by Star Trek, Don't Starve, Project Zomboid and Starbound.
Keep in mind that the pre alpha tech demo is more a proof of concept, after some months of dev. Eat, drink, chop trees, destroy stones and kill enemies. Enjoy an endless procedural terrain with 30+ different types (only desert biome yet). Fight hunger, thirst and diseases.
The story engine of PROVEN LANDS has two sides -- a main story and an AI-driven meta game.
The main story is thrilling but also a little bit philosophical too - about friendship, bravery, responsibility and even a pregnancy. It is optional, don't worry. You assume the role not of a scientist or a soldier, but a a working class hero or heroine. You're named after the real-life Teruo Nakamura - a soldier of the Japanese Imperial Army who did not surrender until 1974, for an exciting reason.
Think of the AI meta game engine as a pen & paper game master who gathers all the randomly generated elements unique to each player's experience and weaves these components into an one-off adventure. You'll be kept busy battling thirst, hunger, oxygen deprivation and dwindling energy supplies .... but as soon you've gathered enough resources, seek out for new civilizations!"
- "The catchiest way to describe it would be “sci-fi Don’t Starve,” but that’s far, far, far too simplistic." -- Rock Paper Shotgun
- "Fortunately, there's Proven Lands, a roguelike sandbox that hopes to scratch that '70s sci-fi itch." -- PC Gamer
- "Still here? Good, because Proven Lands looks freakin’ awesome." -- PCGamesN
- "Take the best bits of Don't Starve and Project Zomboid, and add a pinch of "real science" to the pot, and you have Proven Lands." -- PocketGamer
- "someone finally gets the potential of procedural alien worlds" - Pascal Blanche, Art Director at Ubisoft Montreal
- "my children loves Prov.Land not only Minecraft." -- Tsuyoshi Azuma, Lead Modelling/Motion in Lord of Vermilion/Square Enix