rigbybot127's forum posts

Avatar image for rigbybot127
rigbybot127

269

Forum Posts

0

Wiki Points

503

Followers

Reviews: 12

User Lists: 0

#1 rigbybot127
Member since 2011 • 269 Posts

How did this thread turn from a versus between two games, to teaching someone how to play The Last of Us?

Avatar image for rigbybot127
rigbybot127

269

Forum Posts

0

Wiki Points

503

Followers

Reviews: 12

User Lists: 0

#2 rigbybot127
Member since 2011 • 269 Posts

Sounds more like bad luck than anything. I played through the first time on hard, and never faced any of these problems. The gameplay was one of my favorite parts, though nothing trumps the excellent narrative.

Avatar image for rigbybot127
rigbybot127

269

Forum Posts

0

Wiki Points

503

Followers

Reviews: 12

User Lists: 0

#3 rigbybot127
Member since 2011 • 269 Posts

[QUOTE="Pffrbt"]

The game isn't challenging. It's just tedious and trial and error. Multiple times while I was playing Clickers would just become alerted to me for no reason (which makes these segments incredibly monotonous because if you try moving faster than a beached whale on your third attempt they'll get you). I've had entire areas full of Clickers become alerted to me while I was standing still not even remotely near them.

I've also had 50 hunters become alerted to me on the floor below me in a building because I lightly brushed against a plastic bottle.

It's just obnoxious.

Shame-usBlackley

All stealth games are trial and error. Hell, most GAMES are trial and error. Nights Into Dreams, a game you gave a 10, has a decent amount of trial and error to it. 

The other thing about The Last of Us is that it doesn't force you to play it as a stealth game. There's nothing stopping you from throwing a molotov into a group of enemies, shooting a few in the head, and then dropping a Clicker or two with a shiv. The game rewards stealth play, but it's far from the only option.

This is what I was talking about; how versatile the combat is, and how you can play it anyway you want; kinda like a Metal Gear Solid, but nowhere near as hard to run-n-gun it. I do always try for stealth, but when that fails, the gunplay and melee doesn't let me down, and every death of mine is always my fault, not the game's.
Avatar image for rigbybot127
rigbybot127

269

Forum Posts

0

Wiki Points

503

Followers

Reviews: 12

User Lists: 0

#4 rigbybot127
Member since 2011 • 269 Posts

Dang, I forgot Rayman Origins, Journey, Super Mario Galaxy 2, and Twilight Princess. Maybe on a top 15 or 20.

Avatar image for rigbybot127
rigbybot127

269

Forum Posts

0

Wiki Points

503

Followers

Reviews: 12

User Lists: 0

#6 rigbybot127
Member since 2011 • 269 Posts
The only current-gen exclusive that seems like it could worm its way into this list is GTA V, though I could be wrong, and will edit as such.
Avatar image for rigbybot127
rigbybot127

269

Forum Posts

0

Wiki Points

503

Followers

Reviews: 12

User Lists: 0

#7 rigbybot127
Member since 2011 • 269 Posts

#10. Final Fantasy XIII

#9. Red Dead Redemption

#8. Fallout 3

#7. Uncharted 2

#6. The Last of Us

#5. The Walking Dead

#4. Grand Theft Auto IV

#3. Bioshock

#2. Metal Gear Solid 4: Guns of the Patriots

#1. Portal 2

I'd love to see your guys' selections.

Avatar image for rigbybot127
rigbybot127

269

Forum Posts

0

Wiki Points

503

Followers

Reviews: 12

User Lists: 0

#8 rigbybot127
Member since 2011 • 269 Posts

[QUOTE="rigbybot127"][QUOTE="Pffrbt"]

I was surprised at how the game played like ass.

Pffrbt

Not true, actually. I find it the pinnacle of third-person shooting controls and gameplay.

I'm not sure how tedious, trial and error gameplay with clunky, slow controls is the pinnacle of third-person shooting controls and gameplay. Vanquish does it better because it's actually fun and engaging to play. RE4, 5, and even 6 are more enjoyable to play than The Last of Us.

Well, RE4 is the best game ever made, so I can agree there, but Vanquish is pretty bad. The Last of Us is only trial and error if you make it so. You must use stealth to your advantage, and save materials for the right time.
Avatar image for rigbybot127
rigbybot127

269

Forum Posts

0

Wiki Points

503

Followers

Reviews: 12

User Lists: 0

#9 rigbybot127
Member since 2011 • 269 Posts

[QUOTE="Shame-usBlackley"]since I went into TLoU expecting shitty gunplay, I was pleasantly surprised to see how wonderful the game's combat felt. 

Pffrbt

I was surprised at how the game played like ass.

Not true, actually. I find it the pinnacle of third-person shooting controls and gameplay.
Avatar image for rigbybot127
rigbybot127

269

Forum Posts

0

Wiki Points

503

Followers

Reviews: 12

User Lists: 0

#10 rigbybot127
Member since 2011 • 269 Posts

I'm going with Infinite. Both games emphasise telling a story and wowing the player with visuals over having remotely good gameplay, but Infinite is more of just a really boring, repetitive slog that's pretty straightforward and easy. The Last of Us is a boring, repetitive slog that's also a tedious trial and error disaster.

Pffrbt
That is the most critical summary of both of those games I've ever read.