Why on earth would you take a classic game and give it the same crappy action-based system that most modern games already have? My desire to play the game is mostly nostalgia-driven in the first place, and I kind of doubt that younger gamers who are used to more modern systems really have that much desire to play a game from 2003, anyway.
^Indeed.
I just really hope it's not some cinematic hack-n-slash remake.... I would like for it to be a refined version of the real-time pause system it used for Kotor1&2. But everyone has their opinions...
I totally see them making it the former, and I will be kind of disappointed. I'm one of the few people that didn't totally like DA:I's combat system either. If felt a bit more dumbed down than DA2 but more "flashy" in some ways.. 🤷♂️ . They could've did without the open-world aspect as well... but I digress. ( I need to go back and finish the game...maybe it'll get better)
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