Yeah, the good old days. When gaming magazines and over the top comercials controlled the masses. I suppose it's called hype now- and companies today are not as clever and down right faulse as they where 20 years ago. Back then buying a video game was a lot of trial and error, just because the title and box art sounded and looked cool did not mean the game was fun, actually almost all of them where garbage. If the game was licensed, or replaced the S for a Z in the title then it was worse. Those where the rules then. You bought a crappy game, you played it. Live and learn.
In the early 90's, Sega unleashed a console to wreak havoc on the world. It was the Sega CD, or Sega Mega CD for those PAL weirdos. There was memorable commercials that seriously blasted the hype, even though they showed footage of maybe 10 games with blistering speed. For some reason, the games where on CD, and somehow without knowing anything other than it would have better sound, I bought into the hype like a lot of Sega fans.
The "CD" as I call it, did have some decent games. Snatcher was a hard to find masterpeice [had to wait for emulation to play that one] Sonic CD was so fast you almost had to chunk.Then the novel digital video "games" from Digital Pictures. For some reason I always enjoyed these- I remember everyone talking about interactive movies back then, so it was like sampling the future in way.
The strangest but neat fact about the Sega CD was that sega sold or licensed the technology to cheap electronic giant JVC. Before long the "X-Eye" was on the market, and was a practical buy as the X-Eye was a singular console with one power supply vs. the Sega CD's dependancy on the Genesis and added a aditional power supply [trust me, horrible config] The only drawback of the X-Eye was that the system was as durable as a 100 year old, the lid broke often, the eye would damage quickly and the eternal memory could malfunction nuking input.
Overall, the JVC console was not as durable but it was fun while it lasted. In this case you really don't get what you pay for, the Sega CD was around 300 US and the JVC being almost 500 US. Having owned both I would say that the cheaper offical version was better, but it just took up too much space and power strips. It was just too much work and the JVC was just too fragile. I still think the ideas that Sega had were good, before it's time. Saddly, not many games were made and a handful actually took advantage of the sound and color pallete. I actually miss this console- when I see it I think of the ground it broke for Sony, Nintendo, and Microsoft.
Sometimes something has to break to get the gears turning.