This is a question that can go many directions. With some intense playing of this I found many problems that were not resolved, that comes much later in the game.
Those coming from beta probably can reach end game in a week, intense players probably not far behind. Some enjoyed the slow pace, and took there time, but that can only last so long.
No class left a bitter taste to me, just a easier method to nerf a class, that can be fallen back on that there is all the other abilities you can use, and your character is not completely destroyed, as in the past.
World domination kept me out of the game by itself, just way over powered. This is the same concept taken with AOC, and a buff given to a specific group, so they can overwhelm all others in pvp. If groups need advantages to pvp against others than why not just give a number of people hacks? This I see becoming dominated by one faction at some point. When, has been the question from the start, and what faction to join when this takes place. This also effects all, qve, raids, pvp.
End result of abilities left a unbalance, only certain combinations to use, where most fell in categories of never be used. Many factors involved to reach this result, from to much other spell builders, to time recharges, making them not usable, versus surviving.
Later game content also eliminates established builds with such things as non removable buffs against a high percentage of play.
Deeper game loot, terrible drop rates, but when final results are accomplished, can add heavy perks.
Initial main mission is entertaining as well as many of the other quests, this will keep many going for the first life of the game.
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