[QUOTE="Cobra_nVidia"] [QUOTE="onemic"]Please, tel me, What makes the game so amazing other than the fact that you're in this huge world?(Which I can already pcik out of ton of faults from by itself) onemic
For starters, it has one of the best backstories of any RPG. At least if you take the time to look for it. The vast collection of books offers depth not usually seen in RPG's, which are usually about just making up a bunch of randomn names. The main quest isn't very good, although it does get quite a bit better once you get past the middle.
The combat system in the game is the most fun I have ever had in any RPG. This is one of the reasons Gamespot gave Oblivion a better mark than morrowind.
The fact that dungeons are updated with strongerand more impressive looking creatures as you progress. This gives you a very noticible sense of reward to see and fight these new creatures (which are usually more than just cooler looking) while at the same time ensuring you are not forced to a small element of the game world, with the rest being too easy or too hard. I mean, it's not perfect, and they did overdo it, but it's vastly better than games in which you are cut out of huge parts of the game.
The graphics look amazing. Stats might be what gets some people off in RPGs, but the reality is, no genre benefits from graphics more than an open-world RPG.
You have a high degree of character involvement. You sleep, in wilderness camps, inns, or your own houses. You can work your way to the top of various factions, which are usually interesting enough in backstory, while offering you decent rewards along the way. Even the main quest, once you get near the end, has some reward.
For starters most of the books in oblvion were simply ripped from morrowind. There's very little in the way of new lore. Now you guys want my reason as to why oblivion just isn't that good of an RPG? Okay, but it might get a little long.
(This is an analysis of vanilla oblivion and vanilla oblivion only)
Oblivion is labeled as an RPG game. As an RPG the game is absolutely crap. Why? You ask? Because the basic fundamentals of an RPG are either pretty much non-existent in oblivion or just so dumbed down to the point of being broken. An RPG is supposed to have a focus on a story as well as characters, correct? Oblivion is sorely lacking in this area. I think everyone, even oblivion fans, know that the story within oblivion is very, very weak. The game does next to nothing to actually pull you into the story or even care about what happens. Hell, there aren't even very large incentives(Items, etc) that even attempt to pull you into the game. You're pretty much better off doing guild quests and the like. Did I even get into the characters and how they're completely forgettable? Not only do the various important NPC's completely lack any sort of defining characteristic that makes you remember of draw you to them, they seem pretty much devoid of emotion as well.(This would be more a fault on the voice actors) The attempted portrayal of fear, anger, etc. is extremely poor in comparison to other excellent RPG's(NWN, NWN2, BG 1 and 2, etc.) A great example of this poor portrayal is when you get to your first oblivion gate and a wood elf(I believe) runs up to you and starts telling you to run away. Everything from the character animations to the voice acting itself, shows a terrible portrayal of fear.
Bad story/characters? Check
What's the next thing that defines RPG's? Leveling and quests right? The former is where oblivion completely and utterly fails in, in pretty much every conceivable way. The leveling system in oblivion complete defeats the whole purpose of a leveling system in any RPG. By having all monsters level with you, the game not only becomes incredibly easy, but the amount of immersiveness, significantly drops when you get to the later levels and realize that a meager highwayman that used to have leather armor and a simple steel shortsword, now suddenly has daedric armor. If you really wanted to, you could beat the game using only your fists because of this ridiculous system. Quests on the other hand is something that oblivion actually does well, that is the quest interface. The game makes it easy for you to pick out existing quests very easily and find out where they are on your map. The actual quests on the other hand, while definitely no where near bad, in comparison to other RPG's it is lacking somewhat in that, you have no real choice in how to handle a quest. It's either an accept or deny format, while many other great RPG's give you much more depth in how you go around doing your quests(You could for example finish a quest, and then extort money from the NPC that gave you said quest, thus changing the original deal, or you could even get the quest info from the NPC, kill said NPC, and then loot his/her body for the item(s) that he/she said would give to you if you finished the quest) Oblivion uses a very straightforward and strictly linear approach to questing, limiting the amount of freedom you have.
Broken leveling system? Check.
Now the last thing that makes up an RPG is the immersiveness of its world, how you can feel apart of it, even though it's just a videogame. Oblivion is a little in between good and bad in this category, leaning toward bad. Although most oblivion fans always use the excuse "but oblivions world is amazing" to defend the game, that statement hold little water. Sure Oblivion's world is nice looking, I won't deny that, but damn, does the world scream generic all over itself. EVERYTHING looks the same. In comparison to most other RPG's and even oblivions predecessor, morrowind, oblivions world is bland. Dungeons look the same, oblivion gates look the same, most of the landscape looks the save. The only thing that's exempt from this are the cities of oblivion, which do have distinct characteristics, but once again in comparison to its predecessor, it's still lacking. (Just watch the morrowind video review/preview to see how unique morrowinds different cities/landscapes are) The NPC's, while different, lose that feeling somewhat when you talk to them and realize that it's the same two or three voice actors doing all of the NPC voices, with some voices that were for a specific NPC type(A young woman) being applied to another NPC type(An old beggar woman) depending on what conversation you engage in. This lack of immersiveness is what really kills oblivion from being a good RPG, as it pretty much affects the other categories I talked about in the above paragraphs.
Lacking immersiveness? Check.
Now as an RPG oblivion pretty much fails on all front. Anyone can see this. Though an ew arguments by oblvion fans are now "Well if you look at the game as an action adventure then its amazing" I find this statement very amusing because as an action adventure, the game is even worse!
What are the things that make up an action adventure game? Action? right? Meaning that the combat system has to be a strong point correct? Well not in oblivions case, as the combat component in oblivion when compared to action RPG's is downright horrible. There are quick attacks, and of course heavy attacks. The difference between the two is that you hold the LMB to do a heavy and click it to do a light. That's it. The only thing oblivion has above morrowinds combat system(Morrowinds combat system was universally panned, BTW for being way too simplistic, and basically being a clickfest)is that its animations are MUCH better than morrowinds and its inclusion of two additional heavy strikes(Depending on what directional button you press when holding the LMB). Of course this looks good , but as for gameplay it changes nothing. Instead of grinding down to a clickfest like morrowind, Oblivion grinds down to a glorified clickfest. Even Dark messiah has a better combat system and that game was panned for its combat being too simplistic as well.
Bad combat system? Check.
Not only does oblivion fail as an RPG, it fails as an action adventure game as well. Mind you when I say fail, I don't mean that the game is absolutely horrible, it's just that there are much better alternatives if you're looking for a quality RPG. The things I said in this post are simply only some of many problems with the game. I could talk about the crappy AI or the horrible oblivion gates, but of course, that's for another time.
go here and argue there.you can get your answer better there.because I wo'nt have much time in this week that is coming.ok??
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