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#1 pcx
Member since 2003 • 25 Posts
LOBO_79: in the other thread, you mentioned that you use counterattack leaders for farming soul stones. But for my gameplay I noticed the counterattack registers as a 0 dmg, and doesn't seem to reduce their health at all. My main leader is the Fullbright golem, so far I haven't managed to see counter working. Did you mean something different when you said counterattack?
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#2 pcx
Member since 2003 • 25 Posts
If you didn't kill it, I think it won't appear in your gallery. The first time I got killed by Blue Unisons, I didn't find their pic in the gallery...
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#3 pcx
Member since 2003 • 25 Posts
I paid attention to some stats while doing mindless farming. General Notes before reading further: - Minimum gems is 3. Otherwise the formula results will be negative. - Damage is rounded down by truncating decimals, cause I got 1.24xxx when I divide (DamageDealt / Card's Attack) - These stuffs work on Hearts too! - So sometimes while clocking countdowns (CD), if I don't have dark cards, I combo dark with hearts to replenish HP. ==Enchanted Runestone Section=== Each extra gem (aka runestone) above 3, adds 25% damage. Each enchanted gem is 25% more also. Examples: 3 gem : 100% of your cards attack 4 gem : 100 + 25 = 125% 2 gem + 1 enchanted : 100 + 25 = 125% 3 enchanted = 50 + 50 + 50 = 150% So on and so forth... *Formula: 100% + [(NumTotalGems-3) * 25%] + [NumEnchantedGems*25%] ===Combo section=== For the combo effects, each combo (3 or more matching) is +25%. With slime or other leader effect where combo effect is amplified, you get 50% per combo. Examples: [Default, No leader effect] 1combo : +0% (default) 2combo : +25% 3combo : +50% *Formula: (NumCombos-1) * 25% NOTE: Damage decimals should be truncated too, didn't take sample numbers on this. [With leader effect on combo, e.g Slime] 1combo: = 0% 2combo : +50% 3combo : +100% *Formula: (NumCombos-1) * 50% Hehe, once I got some crazy 12 combo with my farming team (slime as leader), which is +550% more across the whole team's attack! Hope this helps.
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#4 pcx
Member since 2003 • 25 Posts
It's a chinese website maintained by the chinese community in Hong Kong and Taiwan I think. That's why I posted the page with the list of cards as pictures. You can try google translate: http://translate.google.com.sg/translate?sl=auto&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&eotf=1&u=http%3A%2F%2Fzh.tos.wikia.com%2Fwiki%2FCategory%3A%25E5%259C%2596%25E9%2591%2592&act=url
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#5 pcx
Member since 2003 • 25 Posts
I can only add 1 data point, I managed to got Flamer while grinding the Fire Island today since it's 100% seal card drop. Its picture is on the stage itself, and is the 'boss' for 'Lava Challenge' (Stage 2-5)
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#6 pcx
Member since 2003 • 25 Posts
Specifically: http://zh.tos.wikia.com/wiki/Category:%E5%9C%96%E9%91%92 It's also available in 0-20, 21-40, etc pages. From the above URL, mouse over on the 2 character link (to the rightmost of the "On The Wiki" at the top)
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#7 pcx
Member since 2003 • 25 Posts

When using 3 runestones or hearts, I assume we get 100% of your ATK or REC.

If that's the case, what happens when it's 4 or 5 in a row. I know 5 in a row, produces an enchanted runestone, but what is it's dmg modifier?

I believe when you have combos (different sets of 3+ in a row) amplifies the whole team's ATK or REC. Anybody noticed the default rates? 25% increment per extra combo? With slimes or other combo boost leader skill, seems to be 50% increment per extra combo.

[Waiting for someone to gather all the knowledge into a FAQ/sticky :) too lazy to type, going back to work tomorrow..]