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osmifura Blog

Finally the save battery mode is here for PS3

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I know this is old from the update before the last one that just came out.
I am so glad there is this option where you can set you PS3 controller to turn off by itself whenever you are not using it for 10 minutes. I used to play more with the cord plugged in becasue I would foreget to turn my controller off everytime i leave my game on which would make the battery die.
Now with that update my controller can go for like 2 weeks or mare without even charging it. Im glad they thought about that.

Gamespot movie upload bug

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Is it just me or is there a lot of people trying to upload a video and never does.

It says ready to upload and to wait and then it appears an error...

I had this happening in different ocations and like 3 different days, I was wondering if its only me or is it happening to others?

If you want to leave an answer do it by a comment.

I wish Fable II was on PS3

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I am a PS gamer and I remember and Fable was the only game I have played on Xbox. My mother-in-law bought the Xbox system just for this game when the first one came out and now she bought the Xbox 360 Elite just for the second version of this game.
I played the first one and I liked it and ever since I played Oblivion GodY I see the RPG games differently.
I really wish this game was available on PS3.

Politics and games... comme on whats the point?

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I was just looking around and i found this game called THE POLITICAL MACHINE and I thought it was a joke but not... This is funny, I never hear of it and it comes that there is another version that came out on 2004 for elections and now for the 2008 elections. Now i wonder what this is all about. Good thing it doesn't attract my attention!

[video=dnxil2H85bIMvDTX]

PS3 Dominating In 2010 Looks Slim

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"When a system costs more to manufacture than what it sells for and Sony is ending up several hundred dollars knee-deep in debt per-console-sold, and the console happens to be selling less than any currently produced console (including the PS2) nearly every month on end. This is why everyone is wondering how long this trend will last, and how will the PS3 dominate the industry if it can't get out of this slump.

In the previous article about a similar subject, a lot of commotion was raised over the statement of the Xbox 360 carrying the PS3, when it comes to third-party software. Well, had the 360 not been around who knows how long gamers would have been waiting for third-party titles to be released. The one fact a lot of people tend to miss out on is that it is, without a shadow of a doubt easier to program and design a game for the Xbox 360. Not only are the design tools easier (i.e., if you can program a simple PC game, you can program a simple Xbox 360 game,) they are also cheap enough to allow designers to drop brand new games under the $40 and $50 price point. Games such as Silpheed and the recently released Crash Bandicoot: Mind Over Mutant hit retail shelves without the market-high $60 a pop price tag. And while the games may not be that good (or they might be downright terrible, like Vampire Rain), they still afford developers a cheap alternative for making games on a "next-gen" console. Something we have yet to see on the PS3, outside of their PSN titles."

Every Choice Has Its Consequences... Fable II

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Fable 2 provides players with a truly immersive experience where a virtually limitless number of choices can be made, all of which have their own consequences, making each game unique. When you start the game, you choose either to play the role of a boy or girl, and depending on your choices, the hero will grow up to be tall or short, good or evil. Players can get married and have children; female player characters will become pregnant, which will then be reflected by their physical appearance.

Early in the game, players are presented with a stray dog for a best friend, who will need to be fed and loved, and will accompany the player throughout his or her life. Depending on the player, the dog will change appearance and assist him or her in various ways, such as alerting of impending dangers and attacking enemies.

Players inhabit the world of Albion and are free to roam the land to as they please. Players can use different expressions to communicate with others, such as taunting and laughing, and even belching or farting.

As the players grow, so does Albion, reflecting the choices that were made earlier in the game. Every house, hut, castle, and dungeon can be purchased if the player wishes. Players can buy up all the land in a town and can become mayor, king, and even emperor of the entire land.

Fable 2 presents a dynamic and free-roaming world that doesn't demand a player to take any one set path. At the same time, players seeking a plot line will find an epic story and quest that they can follow if they wish, along with many side adventures.

Fight Using Different Weapons and Magic
Fable 2 introduces a new combat system that allows for mastery of hand weapons, such as swords, long range weapons such as cross-bows and guns, and, of course, magic. Players improve at each discipline with time, and can combine different combat **** when they fight. Other advanced design features include tactical positional advantages that can bring new strategic elements into combat.

Bring Other Players into Your World
Fable 2 has a multiplayer mode that allows you to bring other players into your own world. Consistent with the rest of the game, the actions of these other players can be permanent and affect your world. You can explore and fight together with these other players, share treasures, and even fight each other.

Note: Fable 2 will not ship with Online Co-op mode. An update with this functionality is rumored to be released shortly after the launch of the game.

Xbox LIVE Arcade Mini-Games
Gamers can play minigames through Xbox LIVE Arcade and earn currency that can be used in Fable 2 to purchase weapons, armor, and other items for the hero.

Fable 2 is rated M for having mature content that may be suitable for persons ages 17 and older.

Roads Are For Chumps - Explore the landscape and openly roam the countryside in a world 10 times the size of the original Fable.Click to view larger

Share the Experience - Dynamic co-op play allows for friends and family to join your games at any time online and off, and share your world.Click to view larger


It's All Up to You - Man or woman, good or evil, career and family or just you and your faithful canine companion - live life your way.Click for a larger view

Features:

Choices, consequences: Fable II expands upon the scope and depth of the Xbox® ****c by creating a wider, more complex kingdom of limitless choices and consequences. Players can play as a man or woman, get married, have children, and live a life of their own design-all leading to different consequences.

A land far, far away: Revisit the newly expanded world of Albion more than 500 years after the events of the original, where you are free to openly roam the countryside. For the right price, every house, hut, dungeon, and castle is for sale. See how the world grows and changes in incredible and unique ways in response to your decisions, as you rediscover Albion as if for the first time.

Fight with ease: The new combat system allows players to truly master hand weapons such as swords and maces, ranged combat weapons including crossbows and guns, and an entirely new magic system. Mix combat **** and become everything from a master swordsman to a skilled ranger to an evil magic wielder, each utilizing a different single button on the Xbox 360® controller.

A hero's best friend: Your canine companion acts as friend, compass and protector. Feed your pooch and he will love you unconditionally, creating a bond that sets up emotion-filled journeys throughout the magical world.

Experience the world together: For the first time in any next-generation RPG game, experience the expansive and immersive world with friends, using the new and exciting Dynamic Co-op Mode, bringing the long-awaited multiplayer function to the world of Fable II.

External mini-games earn in-game gold: Lionhead Studios Ltd. provides an unprecedented experience to gamers through Xbox LIVE® Arcade. Start earning in-game currency for Fable II later this year, even before the game's release to retail, by downloading and playing an Xbox LIVE Arcade title consisting of three mini-games. The Xbox LIVE Arcade title will allow gamers to purchase weapons, armor, and more for their hero. This first-of-its-kind experience can only be found on Xbox LIVE Arcade.

WTH!!!! I am pissed, I can't believe this...

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I've been waiting fot Fifa 09 to come out on PS3 finally today is the release day Oct 14 and nobody has it. I went to BestBuy, GameStop, Fry's Electronics, Circuit City, GameCrazy and other stores just to get my exciting game and play all afternoon.
Noone had it and they had to wait to be shipped at least really late today or tomorrow for sure.
In the way I understand but at the same time I think its BS I thought the release date was for the game to be in stores already...
I just can't believe it, oh well i have to wait another 24 hours :)

I got a new banner... :D

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I always thought on how banners were made. Now finally I made one for the first time, it took me about 2 hours but it's exciting!!! Now it's on.

A Closer Look at the Console War: Why Xbox 360 Won 2007

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Who's winning the console war right now? If you answered "Wii", then guess again.

Although the Wii has indisputably made its way into more homes than the Xbox 360 or the PlayStation 3, it should not be considered the most successful console of this generation so far. No, I'm not trying to trip you up, either: Nintendo DS is not the answer. Despite falling a few million units behind in terms of console sales, the Xbox 360 is actually winning this generation. Let me explain why.

There's more to winning the console race than simply selling more units than your competitors. This has always been a fact, but was more difficult to see in the two-competitor, Sega/Nintendo or Sony/Nintendo eras, because the winner in both cases just so happened to sell more units. Indeed, there is obviously a strong correlation between overall success and the number of consoles sold. A more fair system in today's environment, though, would be to look at five different metrics.

Total Platform Spending
First, let's take a look at total console revenue for 2007. Worldwide data for this particular category is difficult to find, so we'll stick with the NPD data for the United States. During 2007, the Xbox 360 controlled $4,800,000,000 ($4.8 billion, if that's too many zeroes for you) of total consumer revenue. Let's compare this to its competition: the Wii earned $3.5 billion and the PS3 won $2.2 billion of sales, with all other platforms accounting for another $3.2 billion.

How could the Xbox 360 control so much more of the market? First, recall that this is total revenue, so the fact that the 360 costs more on average than the Wii certainly takes effect here. But this also suggests that the 360 platform persuades more customers to invest in accessories and services. Indeed, Xbox Live now has over 10 million members, although that includes non-paying silver members. Games are also an important part of this number, but that leads us into the next metric.

Attachment Rate
One of the most important numbers one can use to determine whether a console's success is based on lasting value or fad power is by looking at the "attachment rate." This measures how many games have been sold, divided by the number of consoles sold. In other words, it's the average number of games each console owner has for that system. The Xbox 360 has an attach rate of 7, while the Wii has a rate of about 5 and the PS3 trails with slightly less than the Wii.

The PS3 presents an interesting case here as the counter-argument to this particular gauge of success. Obviously, the PS3 is trailing in third place so far this generation, so remember that the PS3 is able to attain that attach rate with a much smaller number of both hardware and software sold than the Wii. The key to success here is to have a high attach rate while also maintaining strong platform sales. Few would argue that the Xbox 360's sales have been lackluster, so having a high attach rate is a sign that customers aren't simply buying their 360s for one game (say, Halo 3) and then putting them away.

On the other hand, this is exactly what the Wii is facing. A worryingly large number of consumers are buying Wiis purely for Wii Sports, which is included in the box. These consumers are great for Nintendo's bottom line but do not provide any lasting value to the company. Furthermore, having a large contingent of one-game consumers makes it difficult for Nintendo to woo third parties that otherwise would be dazzled by the Wii's sales numbers.

Third Party Support
Three issues keep the Wii from hosting the very best third party content. First, the console's gimpy power precludes it from running truly next-gen titles like Call of Duty 4, Mass Effect or Uncharted. Second, third parties have difficulty jumping into bed with Nintendo because they know from past experience that Nintendo's own franchises will always be the star of the show on Nintendo platforms. Third, the hype effect from point two plays directly into sales. Look at the numbers for Zack and Wiki, for example, and compare those to the sales of Mario and Sonic's 2008 Olympics game. It's enough to make grown men cry.

The 360 wins in this bout as well. While the PS3 is powerful enough, for sure, it's also the most difficult platform of this generation for development. The 360 combines a balance of development efficiency and raw power. Further, the Live Arcade system, while under assault from both Nintendo and Sony, continues to offer the widest range of downloadable games and the lowest barriers to entry by smaller developers.

Return on Investment
This is a category that is being won by all three consoles, and in different ways. Nintendo obviously has enjoyed a meteoric resurrection from the cusp of destruction at the end of the GameCube era to once again sitting in the driver's seat of the industry with the Wii. Nintendo's stock value has shot up over the past few years, and although it has cooled as of late, it still sits many times higher than where it was even in the best days of the GameCube era. Profits in the Mushroom Kingdom are also huge, as the Wii appears to all but print money for the company. Due to the system's basic architecture, development costs were not as high as the competition (Sony, for example, spent over a billion dollars developing the Cell processor, according to some reports). Although this is certainly good news for them, the perspectives of the other two players make clear that "winning" doesn't have to mean selling the most systems.

Microsoft has successfully made the Xbox line a permanent part of the gaming industry. If the 360 had flopped, the original Xbox could have been looked back upon as a mere flash in the pan. Rather, the 360 is more dominant than its predecessor and plays a pivotal role in Microsoft's larger strategy moving forward. With the era of Windows-monopolized computing drawing to a close and its venerable Office suite under constant attack by competitors, Microsoft desperately needs to establish itself as the number one entity in a new industry.

We saw the signs of this again with their acquisition announcement of Yahoo last week. Microsoft needs to succeed in the console space because that is their way of moving from the desktop into the consumer electronics area. The Zune has been a dud, but the 360 shows promise. Even if the 360 continues to be a loss leader (although it seems to have finally begin showing signs of profit potential), it's an important investment in Microsoft's future.

Sony is in a similar boat. The company had already bet the farm on the PlayStation brand long before the launch of their most recent console. Yet even more important this time around was that they made the Blu-ray spec the gold standard of HD content. By including the drive in the PS3, they quite literally put all of their eggs in one basket. Although the PS3 has not performed exceptionally well since launch, it appears to have sold enough to seal the fate of the HD war.

Even if the PlayStation 3 does not reach the same success the PS2 enjoyed, the fact that the system allowed Sony to control what may be the last major optical media format is a big deal and earns them residuals on every disc and player sold, even if they're made by other companies. Indeed, especially if the PS3 does not sell terribly well, this new source of income will be vital to the company.

Future Positioning
This really should be the year of the PlayStation 3, with a variety of very important exclusive titles only months away. Nintendo will continue to reap rewards from their first party games, and the Wii should continue to sell well. Microsoft has a relatively strong lineup, but it will be difficult to replicate the truly outstanding library additions of 2007. It's really a tossup, here. The PS3 has the least momentum but the most left in the tank. The Wii has already leapt ahead but may have difficulty sustaining that growth in the months ahead. The 360 has followed the most stable pattern of growth, but may get truly overtaken if one of its competitors does as well as they hope.

So Who Won?
In my book, the Xbox 360 wins in terms of revenue, third party support and attachment rate. It's in a close race with the others in terms of Return on Investment, which the Wii wins and Future Positioning, where Sony shows an edge. The idea here is not to cause a massive outrage among the fanboys, but to simply point out an important fact: the console race is not as clear cut as it looks. In a three-console environment, it's important to look past the simple "units sold" number, and dig deeper for the facts. Let's hope that 2008 provides just as interesting an environment for gaming as 2007 did.

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