So I played it on Xbox and the controller setup works shockingly well. You can even still lean.
It definitely could use the snap to target when aiming down sights like the games do nowadays, but overall, I was pleasantly surprised when I played it.
Had to have an MRI today, and holy hell do I hate doing them. Shoved inside a tiny tube which makes a racket.
First off, before my controversial statement, I hope your scans turn out okay…
Maybe I’m just a weirdo, but I recently had my third MRI and I found it to be quite relaxing. The monotone hums were almost musical in a way and I had to fight the urge to fall asleep.
HALO: Reach. Halo 3 was close but after replaying again, it really leaned heavily on “ok so here’s 35 brutes you have to fight.”Reach had a bit more diversity in its set pieces.
Play Project 06 and you can see that a single developer can make the games basically playable and “fun.” There are many different interpretations for how Sonic should play.
Some prefer Adventure style, some prefer “boost” style. Some would prefer something that “feels” like the old school ones (maybe 2.5D or a whole new style altogether.
Any one of these styles can be made in a way that is fun and high quality. Sonic Team just keeps looking for and regurgitating a magic bullet. They hated how successful Mania was and that team really wasn’t able to develop anything new ever again.
@uninspiredcup: Honestly, I either end up playing surf or zombies online and then just playing with bots when playing the game normally. The bots are good enough and are at least more consistent than other players.
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