nurulhuda / Member

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Progressive Play: American McGee's Alice Part 2

The problem with not blogging immediately after playing is that you forget your experience after weeks have passed by.

And that is a problem considering I have to try and remember what happened in order to vomit out a decent post about my play.

Erm...

OK, I last left it at the Mad Hatter boss fight, yeah? That didn't give me much of a problem. The Jacks, once again, were my best friend.

The first round with the Jabberwock is not a problem either. I just kept hitting it with Jacks and then finished off the Jabberspawns when they appeared with the Jacks too. At first, I thought I would ignore the Jabberspawns and try to finish off the Jabberwock but after three failures, I finally learnt my lesson and just knock the spawns out.

Because you see, the idea was to sort of weaken the Jabberwock before the Gryphon swoops in to intervene and weaken it further for us.

And that's how I assembled my Jabberwock Staff. Gryphon managed to dig his eye out for me to collect it to assemble the staff.

And then... I can't really remember what happened but I think I made my way to the castle grounds after triggering a switch near Humpty Dumpty to retrieve the Blunderbass and...

Well, I don't know. All I knew was that when I loaded the game just now, I was in the hedge maze. Hahaha!

OMG. Hate the hedge maze.

I died numerous times because my health was really low and the Card Guards themselves have upgraded their weapons to be a reckoning force. It's fair, after all, since my new weapons have made me almsot unbeatable.

Luckily, I managed to find my way out of the hedge maze. At first, I used the Deadtime Watch to make the hoarde of enemies freeze so I can get through them but when I did that, the child at the end of it was frozen too so I did not realise that I wasn't supposed to go through the portal on the right. All it did was to respawn the enemies in the hedge maze and brings me back to it. I died instantly after I went through the portal. I was horrificly mauled by the enemies. Luckily, I saved right before the hoarde. So I legged it (I almost died though) and saw the child stepping off a switch button on my left to run towards the portal on my right. Aha! So I stepped on the switch, use my Deadtime Watch to freeze time, which lifts the gate that blocks the correct portal to exit the area, and got the heck out of there.

See, this is why you have to have an idea on how the game goes inside and out in order to have a successful play. If I didn't realise that the Jabberwock cannot be defeated and that I have to witness the child running, I wouldn't have made past the levels for years, maybe. I watched a friend play the earlier stages just now, he was streaming it live, and he simply said the game sucks. Or something along those lines.

I think it is generally a good idea of a game but as I've said many times before, the mechanics are horrible.

And you really need a good dose of patience.

And then I stopped playing.

So... I think the next post will be a bit more interesting, I suppose. I will be doing the "floating-in-the-air" section. I watched mufujifi played it in person and it seems fun. Will have a ball playing it tomorrow.

Why tomorrow when weekdays are busy days for me?

Well, it is June and here in Singapore, it is a full month of school holidays. What are the implications of that for me? For starters, tomorrow I have to prepare for Term 3 lessons form 2.30pm to 5pm and will only be in contact with the childcare children from 5pm to 6.30pm.

That means I wouldn't feel so dog gone tired as per usual. I can pace myself, take little breaks in between unlike before, and feel less miserable about working the late shift basically.

Life is good

for now

and I intend to enjoy it while it lasts.

So... yeah. Hopefully, substantial time for AM Alice tomorrow and a better post than this one too.