nirvanasource's forum posts

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nirvanasource

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nirvanasource

625

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#2 nirvanasource
Member since 2005 • 625 Posts
A better way would simply to put 1 analog stick on the wiimote. Just under the A button. It doesn't need anything else. With PS2 style analogs you wouldn't be able to use it like a sword or play golf/bowling etc etc. It would be like playing golf with a PS2 controller as the handle.
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nirvanasource

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#3 nirvanasource
Member since 2005 • 625 Posts
As long as it's similar to the 1st one it can't fail.
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nirvanasource

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#4 nirvanasource
Member since 2005 • 625 Posts
MGS2 is not that great. 95% of the game is spent on that annoying Strut complex. All the rooms are the same... boring. MGS3 was extremely overrated and was like a step back in time with not having a radar, and not being able to see enemies but them being able to see you. They need to change the camera angle in the MGS series so you can actually see enemies before you're right next to them, hopefully MGS4 will fix that. And it can't be underrated if all the mags rated it highly. Underappreciated maybe, but not underrated.
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nirvanasource

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#5 nirvanasource
Member since 2005 • 625 Posts

I'll talk to you about Elder Scrolls.

I'm assuming you think that Oblivion was dumbed-down as a result of being developed for a console? What about Morrowind? That came out at about the same time on the XBox as on PC, just a few months difference. >_>

PannicAtack
Morrowind would've been made for the PC then ported to the Xbox. Nowadays games like Thief 3, Oblivion, Deus Ex etc were made for the Xbox first, then ported to the PC, hence why they suck compared to the previous games.
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nirvanasource

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#6 nirvanasource
Member since 2005 • 625 Posts
[QUOTE="sonicmj1"]



Which of these is not like the others?
yo_foo
see once again. Design! Design doesn't make a lick of difference here. We are talking about innovation. NOT Design. :'(

The design is part of the innovation little boy. Try hitting a tennis ball with the SIXAXIS. Or try playing an RTS by using the SIXAXIS motion sensing alone to move a cursor.
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nirvanasource

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#7 nirvanasource
Member since 2005 • 625 Posts
Nice post! Now I can update the template I'm making, now that I can actually see what the cases look like!
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nirvanasource

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#8 nirvanasource
Member since 2005 • 625 Posts
reviewing Gears of War


reviewing Zelda

dbobhr

That about sums Jeff up. His precious XBLive points.
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nirvanasource

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#9 nirvanasource
Member since 2005 • 625 Posts
EDGE - 9/10.

Another reason GS is wrong.
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nirvanasource

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#10 nirvanasource
Member since 2005 • 625 Posts
You can tell he's biased by looking at his Gears of War review, and his number of XBL points. He's a Microsoft whore.

I don't own a GC so I'm not really a fanboy, but a 7 for sound is silly. GoW got a 10, yet all it has is the usual MG sounds that have been done in 100 other games.

He also talks about lack of originality... yet GoW is just hide behind object + shoot, hide behind object + shoot, hide behind object + shoot, hide behind object + shoot, hide behind object + shoot, hide behind object + shoot, hide behind object + shoot, hide behind object + shoot, hide behind object + shoot, hide behind object + shoot. FOR THE ENTIRE GAME. Yet it gets a 10 for gameplay.

HMMM.
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