I've been playing batman Arkham Asylum in last couple of days so today I'm gonna review it.
Although superhero games really aren't my thing and I was never into comic books as a kid, I have enjoyed the last few "Batman" movies and I had very high hopes heading into my time with Batman: Arkham Asylum. I've heard nothing but good things about the gameplay and after playing for a solid three hours, I began to realize what all the gamers were raving about. I was starting to really grasp the highly fluid, dynamic, and intuitive nature of the battle system; I was enjoying each of the characters more and more, and although the backtracking was getting to me, I was rapidly becoming a big fan of the inherent pacing. And then, I played even more, and discovered great stuff: you won't spend too much time beating on baddies; you won't become bored searching around for clues in detective mode; you won't always be looking for new and inventive ways to take on large groups of armed enemies (stealth, anyone?), and you won't be wasting too much time climbing, gliding and performing general platforming movements. No, it all just gels. That's the mark of a great action game that implements a variety of different elements, in my honest opinion:
See, everything just comes together to feel seamless. Nothing feels disjointed. The very moment you feel as if you've gotten your fill of one particular section of the game, you conveniently move on to another section, where you will be doing different things. The game isn't outrageously deep, but due to this excellent blending of different gameplay elements and pacing, it doesn't have to be. It simply feels like a complete, polished production and at the same time, it rarely lets up on the intensity and general fun factor. Let's deal with the movement and camera mechanics first- some may complain that the camera sits too close to Batman when simply wandering around and exploring, and while I'd normally agree, it didn't seem to hinder my view or progress in any way. Shifting to zoom mode is as simple as pressing the Z button, and searching around while in detective mode (activated by pressing the X button) is easy and smooth. When you enter battle, the camera zooms out a bit to give you a more all-encompassing viewpoint, which works wonderfully well.
You do have control over the camera's angle, but not how close or how far it sits, which is only a minor inconvenience as far as I'm concerned. And now that I've mentioned the combat, it's time to attack it (pun intended): really, this is a highly accomplished system that allows for invention and encourages experimentation; the new abilities you learn are all effective and very cool; and the controls themselves let you dive right in and kick serious ass from the start but they still require practice for ultimate mastery. Being able to string together combinations on multiple enemies and looking ahead to possible issues when getting swarmed is invigorating. There's both strategy and dexterity involved, and it seems as if every last encounter is both challenging and richly satisfying. There's quick strikes, countering, the Batarang that can keep enemies off-balance, special throws, chain moves, and the crowd-pleasing move where Batman finishes off a foe on the ground. Oh, and let's not forget the stealth options, which are relatively simple and easy to execute but again, oh-so-satisfying.
The only complaints I have are small. I don't like the fact that the platforming seems just a touch incomplete; Batman can't jump to a ledge while shimmying along another, for example, and there seems to be just a slight hesitation and/or delay during some of the platforming movements. And as I hinted at before, there is a good deal of backtracking within Arkham Asylum just because the story will require it, and you'll also come across new items that will make you want to return to certain areas. In that way, it reminds me of an old Resident evil title, only without the requisite fetch-and-use routine. I also kinda hoped for more out of the Batarang, but outside of that, it's tough to find fault with Batman's gameplay. All of it just feels so polished; the combat is beautifully done and a joy to behold, and the superb voice acting coupled with insane characters always seems to keep your interest, even during downtimes. Perhaps the best part? Batman looks, sounds, and acts like a total bad-ass. In all reality, what more can we ask for? Rocksteady Studios has done their job and they deserve props for this particular production. Well done.
Also I am obssessed with this song from David Guetta and yeah I am exited because I will get my hands on Left 4 dead 2 in next couple of days.
Goodbuy for now.