So I recently landed a job at a local ice cream parlor. It's the easiest job ever; I've pretty much learned the job within a day. It's also nice because the staff is small so hours are easier to come by. Not only that, but we get paid every week. It isn't very stressful nor can I express in words how happy I am to finally be paid to talk to people! It isn't the most interesting job, but it'll be a nice complement to my school life since there's lots of down time to fill my sketchbook with caricatures of customers.
But until I landed that job, I had been playing all the free games I could get my hands on (outside of Monster Hunter). One of these games was Spiral Knights. Because I'm lazy, I'm not going to give you a full review, just bullet points:
--First, let me say that this is a gorgeous game. Whoever was in charge of art direction most certainly had formal training. The textures are clean and effective; the colors and values work effectively together. For a 3D game, it has some visual pizazz. It isn't something I look for in a game, but it's certainly something worth noting.
--Collecting things is moderately fun.
--Auctioning system is probably the single greatest feature to be in a multiplayer game.
--Gameplay is a streamlined version of Zelda.
--Doesn't take long to level-up equipment like armor and weapons (both of which look incredibly cool).
--the premise is moderately interesting.
--Warning: this is a button masher. Normally this wouldn't be a problem; Monster Hunter three is a button masher. But what Monster Hunter Three has over Spiral Knights is exaggerated status effects and clever monster fights based upon your ability to observe a monster's tells and use those to mark the moments in which you attack or dodge. Spiral Knights is simply about getting close to the monster and swinging the bat as many times as you can.
--Collecting items tends to be the main focus of the game, but it's simply not fun.None of the materials are interesting, nor do any of them have multiple uses (like Monster Hunter).
--The game is basically about grinding. Which isn't fun.
Maybe it's just me, but my years of playing videogames has made me immune to the reward schemes that designers tend to throw at gamers. The game is just uninteresting in every way: There's no primary focus or clear gameplay ideas. The levels are incredibly linear and the prizes aren't worth winning. It seems like the only focused feature of the game is the artwork which is really only interesting to look at for so long.
In all honesty, it's only worth playing because it's free. If they added any sort of price to play, it really wouldn't be worth anyone's time.