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nghtcrwlr821 Blog any of you remember me?

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I logged on today for the first time in years. Turns out that I'm no longer banned. I don't even remember what I was banned for in the first place.

So, do any of you even remember me?

Today is Metroid Monday. Let's take a look at some reviews of MP3.

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Today Metroid Prime 3 is being shipped to stores. Tomorrow the public will be able to get their hands on it. I've pre-ordered, have you?

Metroid Prime 3 ,as far as I can tell, has gotten 2 reviews so far. One from IGN and one from GameTrailers. Both have been high with IGN giving the game a 9.5 and GameTrailers giving it a 9.6.

Both have given the game high praise by both and they both pretty much flat out said that this is the best FPS game ever (that's right Halo, eat your heart out) and that this is the best Wii game to date and a must own. This get's me extremely excited about it and I can't wait to play. I'm getting up early tomorrow to get to GameStop at opening time to get my copy as fast as I can.

Here is the IGN review.

Here is GameTrailers review.

GameTrailers also did a Metroid Retrospective in honor of the final chapter in the Prime trilogy. They released the 5th and final part today and told us the entire story of Metroid, what games fit where, and how they are all connected. You can find that here.

If your not hyped for Prime 3 after watching those reviews and retrospective then your just not human.

Now I'm going to go finish Super Metroid. I just got the Grapple Beam and Gravity Suit and I'm heading down to Maridia. I'll finish it today and get cracking on the original Metroid.

Virtual Console blowout. I bought a couple new games.

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I went to GameStop and bought some Wii points today. I got Super Metroid (SNES), Metroid (NES), and Street Fighter II Turbo: Hyper Fighting (SNES). I've only played Super Metroid a little bit but I know it's great because I played it on an emulator a while back. It's an amazing game and everyone should pick it up. I can't wait to dive into Metroid on NES and play some Street Fighter with my brother.

I love my Wii.

Your childhood just snuck up on you! The Banjo-Kazooie Retrospective

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With every game system comes great games. The Nintendo 64 had it's share of gems but the one that stands out the most in my mind is the often forgotten Banjo-Kazooie.

On May 31st, 1998 the game developer Rare (at the time they were owned by Nintendo but have sense been bought out by Microsoft) released their platformer Banjo-Kazooie. It became an instant success selling upwards of 2 million copies in it's lifetime and achieved critical acclaim rivaled by that of Super Mario 64.

The game begins with Banjo (the bear) and Kazooie (the bird) both asleep. Banjo's younger sister, Tootie, is outside yelling for Banjo to wake up so they can go on an adventure. Banjo, being the older brother that he is, refuses to get up and remains bedridden. Meanwhile the evil witch, Gruntilda, is up in her castle asking her cauldron who is the prettiest in all the land. When her cauldron, Dingpot, does not say her name but instead says Tootie, Gruntilda becomes enraged and sets off the find Tootie and steal her beauty. Needless to say, Gruntilda steals Tootie away. Banjo wakes up and slips on his backpack that holds Kazooie and heads outside. Bottles the mole, tells Banjo and Kazooie what went down and they both set off the take out Gruntilda and save Tootie.

Banjo-Kazooie plays very much like Super Mario 64 did. Inside the various levels music notes are scattered around much like coins in Super Mario 64. But instead of them being there just for show you must actually collect them for they hold the only way for you to open the various "note doors" in Grunty's castle that are blocking the way to the next level. Puzzle pieces called ,Jiggies, are also scattered among the various levels. These act as the Power Stars did in Super Mario 64. Each level contains 10 Jiggies and you must do "tasks" in order to get them. You are never given hints like in Super Mario 64, you must find them yourself. But don't let that get you down. Most of them you'll come across throughout the levels making you do things from shooting eggs into totem poles to stealing oranges from a gorilla. Jinjos (pictured above in the Rare logo) are around the map and you must save all of them in a level to get a Jiggy.

In most of the levels Bottles will be hidden (or sometimes in plain sight) inside his mole hill. If you talk to him he'll teach you new moves that you can use to get to new areas and get more Jiggies.

Banjo-Kazooie features numerous levels. Here is a list and description of each one. (all were taken straight from wikipedia)

1. Mumbo's Mountain: A small, jungle-themed world where training is the primary purpose. It is home to Conga the Gorilla, termites and Mumbo. In this level, Banjo and Kazooie learn many new techniques through the assistance of Bottles. It is also home to a bull which has relevance later in the game.

2. Treasure Trove Cove: An island that hosts a landlocked ship, the "Salty Hippo", and the nearly-indestructible shark, Snacker, whilst a lighthouse over a massive natural arch dominates the skyline. In this level we are introduced to flying pads, and a character called Blubber who appears in Banjo-Tooie.

3. Clanker's Cavern: A world of flooded caves and disposal pipes. This world is also home to Clanker, a giant, shark type creation used as Gruntilda's garbage disposal, the majority of the jiggies to be found involve this shark in various ways, shapes, and forms.

4. Bubblegloop Swamp: A swamp with piranha infested waters dangerous to Banjo and Kazooie, it's home to a giant fake crocodile and live turtle. Inside the turtle are Tiptup and his turtle choir, the fake crocodile meanwhile houses a greedy crocodile named Mr. Vile.

5. Freezeezy Peak: A snowy, mountainous world with a giant snowman in the center with a winter holiday theme, home to the twinklies, evil snowmen and Boggy's family who also appear in Banjo-Tooie. It also holds the infamous ice key.

6.Gobi's Valley: An Egyptian-themed desert world named after the camel Gobi, containing pyramids, quicksand, and a bear-modeled sphinx.

7. Mad Monster Mansion: A horror-based world featuring frightening themes such as a haunted house, ghosts, and tombstones, and also contains a toilet named Loggo.

8. Rusty Bucket Bay: A world centered around a large cargo ship called the H.M.S. Gruntilda (also known as the Rusty Bucket), afloat in polluted water which doubles the speed of Banjo and Kazooie drowning. The port is surrounded by warehouses which house various useful items.

9. Click Clock Wood: Centered around a giant tree in a forest, four different doors will allow Banjo and Kazooie to enter the world through four seasons in this beloved level.

Banjo-Kazooie stayed in the publics eye for a long time. Not because it was the best N64 game to come in a long time (that was part of the reason though) but because of all the secrets it held. Many people who still remember the game today still get chills when they read up these secrets. Rare was notorious for throwing in little easter eggs here and there in there games to keep us playing for weeks on end. But the most notorious of all these secrets was the Stop 'N' Swap. Rare announced that special areas and items in the game could only be reached by completing certain tasks in its sequel, Banjo-Tooie. It was later discovered that Banjo-Kazooie contains seven special items which can be accessed using in-game cheat codes or by using a cheat cartridge. These items would then be viewable in a menu entitled "Stop 'N' Swop".

After the completion of the game Mumbo Jumbo (a shaman who changes you into various creatures in certain levels of the game) shows you pictures of areas that you must go to next. But when you go to these places there is nothing. The most recognizable of them all is the Ice Key that can be found in Freezeezy Peak in the walruses cave that no matter what you do you can't get to. Wikipedia says that in 2005, a patent filed by Rare was discovered which suggests that Stop 'N' Swop involved swapping cartridges with the power off to transfer data. The information would be momentarily retained by utilizing the Rambus memory in the Nintendo 64. As a result of changes done to the Nintendo 64 systems produced in 1999, the system could no longer do this effectively.

In 2007 the British magazine called, Retro Gamer, was told by Rare employees that in Banjo-Kazooie 3 the details of the Stop 'N' Swop feature will finally be revealed. Thus all our speculations will be put to rest and the truth will be revealed.

I think that about does it for this retrospective of my favorite game of all time, Banjo-Kazooie.

This is an article that I wrote for If you would like to read it there here is the link. I did not plagiarize this document, I wrote it on and decided to bring it to GameSpot. I can prove this by giving the mods my username and password to and you can see that I did in fact write it. Thank you for that lovely installment of Damage Control.

The craziest 30 minutes I've ever spent.

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I've been playing The Legend of Zelda (NES) on my Wii for a while now. Those of you who have played it know that it's a very hard to find where to go. I grew tired of just wandering aimlessly and decided to look up a world map of the game. Well I found one.

I printed out the whole thing, which turned out to be 15 pages. I cut off the areas that weren't printed on, placed them all on a table, and taped them together. Just image 15 pieces of printer paper on a table in a giant rectangle. Now picture yourself tapeing them all together. That's what I did.

I guess it was worth it since now I've got a full world of map and will never have to consult the computer for one again.

Here is the link to the map. I think now you know what I went through.

The day that could have been.

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I sit here today typing up this blog thinking to myself, today could have been the day Metroid Prime 3 was released. But alas, Nintendo's fear of Bioshock made them delay the game for one week making me more anxious than ever to play Metroid Prime 3. But never fear I say, for the game will be amazing and live up to the hype that it's not getting. I cannot wait to take a Wiimote in one hand and a nunchuk in the other and blast some space pirates into oblivion. One more week I more week. :(

Also I've got it on pre-order so I won't miss out on a copy.

This game is so close I can almost play it.